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Centenarian Mandate

A meritocratic alliance of city states in a military and technology focused system.

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Second Generation

Mandate of Justice

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M
OUT OF CHARACTER INFORMATION
  • Intent: To create the bodyguard unit of the Rim-Guard Order for Ecthelion Aiglos.
  • Image Credit:
  • Role: Elite bodyguards and, lieutenants and agents.
  • Permissions: N/A
  • Links: Project Exarch, Horizon Guard, Agema,
GENERAL INFORMATION
  • Unit Name: Agema
  • Affiliation: Ecthelion Aiglos, Rim-Guard Order
  • Classification: Bodyguards, Military Commanders, Intelligence Agents
  • Description: With increasing involvement in the galactic affairs, the Rim-Guard Order needs a new caste of leaders and guards. The Agema are those going through a much stricter selection process than the Paladins, testing the individual. They are wearing richly decorated armours, portraying deeds and heroes of ancient times, symbols of old Zakuul. The predominant colours are gold, red and black, lightning bolts being their sigil. The Agema are body- and lifeguards of Ecthelion Aiglos and the Orders secrets, there is nothing which can question their loyalty, giving their life for the Order and for its master if need be. They are treated as the highest echelon of the Rim-Guard and nobody but the High-Imperator can order them. These troops are highly individual, knowing how to fight as a tactical unit, but they are excellent duellists and agents, working on their own. They are enhanced in nearly the same way as the ancient Exarchs of Zakuul were, perfect tall shapes of athletic-muscular bodies.
COMBAT INFORMATION:
  • Unit Size: Small
  • Unit Availability: Rare
  • Unit Experience: Elite
  • Equipment:
  • Combat Function: [The Agema serve as the Praetorians of the Order and its values, they are the very elite of the Rim-Guard Order, equipped with the best weapons and armor the armouries can produce. When in battle the Agema form a wall of gold behind their Sarissas to protect their High Imperator. It is expected of them to search for the strongest enemy, their commander and challenge them to a duel, in a fight one versus one. Paladins and other Agema are then expected to form a circle around the champion to let the duel go undisturbed. They are a small but extensively trained and drilled unit, their special weapon, the Sarissa offering an edge in both close and ranged combat.
Strengths:
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses:
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
HISTORICAL INFORMATION
[ Include a description of the unit’s history here. How they were formed and by whom, past noteworthy battles, moral affecting defeats, where they are stationed if applicable, etc. ]
 
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Mandate of Justice

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M
Power Armour Mark VII 'Agema'


OUT OF CHARACTER INFORMATION

  • Intent: To create the armorsuit for the Second Generation Paladins, the Praetorians.
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: N/A
  • Permissions: Based on Mk. II "Tyth"
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Power Armour
  • Weight: Extreme
  • Resistances:
    • Energy: Very High
    • Kinetic: Very High
    • Explosives: Very High
    • Lightsabers: High
    • Sonic: Average
    • EMP/Ion: Average
    • Elemental: Very High
    • Force: None
SPECIAL FEATURES
  • Spinal Cord Connectors (thought-impulse-unit): Through points along the body and the spine the wearer becomes directly attached to the armour, instead of wearing it, the armour becomes a part of the wearer, enhancing his speed and strength with its servos and own power generator. The movements are transmitted to the limbs as well as to the armour.
  • Tactical HUD: An interactive connection to the armour integrated sensors and scanners as well as The Phalanx's scanners, sensors and strategium gives a 3D HUD with the possibility to access a large variety of information. Tactical display and map, troop locations, targeting reticules, range finders, ultraviolet vision, infrared vision and night vision. The HUD works on thought activation. The helmet offers a strong increase of all senses, both due to the sensors and scanners and the natural enhancement of the wearer connected to them.
  • Internal power supply: A miniature power generator with a high energy output and high durability, but extensive maintenance if failures occur.
  • Life support: The armour features a rebreather unit to clean dirty or toxic atmosphere, allowing for unlimited deployment in Type III atmoshperes but also allowing deployment in atmospheres were a minimum of oxygen was present, utilising this bit, but only working for a limited amount of time.
  • Pressure system: For a limited time the armour suit allows the wearer to be deployed in space, utilising saved oxygen reserves to breath.
STRENGTHS
  • Second Skin: The armor has the benefit of not only being worn, but becoming a second skin for the wearer due to its extensive connections.
  • Enclosed: The armor allows a deployment in nearly all environments.
  • Tank: The suit is designed to withstand the most serious and heaviest of attacks.
  • Sixth & Seventh Sense: The armor expands the perception of the wearer to a superhuman level, giving impressions and information ordinary senses would not give as well as improving the common senses.
  • Tactical: The suit is made to be deployed in battle and its connection to its own scanners and sensors as well as the battlefield surveillance of the strong ship based scanners, can allow for a maximum overview and information access.
WEAKNESSES
  • Maintenance: The systems of the armour are very complex and therefore the maintenance of the armour is very time consuming if a system should fail.
  • Chain reaction: There is the very slight possibility that during a malfunction of the internal power supply, the suit of armour is getting permanently destroyed and killing the wearer due to neural connections overloading and melting.
  • Force: The armor does not protect the wearer from any attacks by the Force which affect the wearer directly/internally/mentally.
DESCRIPTION
Since the production and supply for the Rim-Guard Order got focused, they would move on from the hand-crafted sets for the First Generation and develop a faster but also more efficient and higher-quality production process.

The Mark VII 'Agema' is the high-end result of a string of steady improvements. It is the best armour the Order facilities can produce and reserved for the Praetorians. Lessons from the predecessors were taken in and peaked here, to supply the most capable warriors with the most capable equipment.
 
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Mandate of Justice

Guest
M
Auromidium 7/181


OUT OF CHARACTER INFORMATION

  • Intent: A strong metal material which is golden.
  • Image Source: N/A
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
PHYSICAL SPECIFICATIONS
  • Classification: Metal
  • Weight: Very Heavy
  • Color: Golden, non-reflective
  • Resistances:
    • Energy (And other Blaster type weapons): Very High
    • Kinetic: Very High
    • Lightsabers: Very High
    • Sonic: None
    • EMP/Ion: High
    • Elemental: Very High
    • Acoustic: None
SPECIAL FEATURES
  • Auromidium 7/181 is a compound based on a combination of various metals and alloys. It offers strong resistances to common weapons and is ideal for the roles on the battlefield. The electrum part gives it a distinct golden look.
STRENGTHS
  • Armour: The compound is designed to be incorporated in body armour of highest quality and focused on protecting against all common forms of damage.
  • Lightsaber resistant: The Phrik portion of the compound is responsible for an increased defence against lightsaber attacks.
WEAKNESSES
  • Heavy: The material is very heavy and usually very difficult to be used for anything but power-armour or for individuals who have very strong physics.
  • Unorthodox: The compound itself does not protect from less orthodox forms of attacks like sonic, acoustic or by the Force.
DESCRIPTION
To maintain the characteristic design of the Rim-Guard Order, the chemistry larboratories were tasked to develop a compound which would suit both the needs of a strong metal for the next generation armours as well as giving it the distinct golden look. After tests and trials Auromidium 7/181 was the result, a high-grade metal alloy which would be reserved for the leadership and special rank armours.
 
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Mandate of Justice

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M
AURELIAN FLEET

OUT OF CHARACTER INFORMATION
  • Intent: To detail the naval fighting force of the Rim-Guard Order.
  • Image Credit: N/A
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers’ content as part of this submission.]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
GENERAL INFORMATION
  • Fleet Name: [ What is the name of your fleet? Does it have an official designation? A nickname? ]
  • Classification: [ What type of fleet is this? Planetary defensive fleet? Corporate trade flotilla? A band of pirates? ]
  • Affiliation: [ What character, group, company, or faction is this fleet loyal to? Faction affiliation? Link any relevant characters, faction pages or groups. ]
  • Fleet Symbol: [I f your fleet has a sigil or logo, provide a picture or briefly describe what it looks like. Feel free to include colour scheme, etc in this field. ]
  • Description: [ Give a general description of this fleet. Is it a very professional Navy? A roving band of diaspora ships? ]
SOCIAL INFORMATION
  • Headquarters: [ Where is this fleet based? Link to either the planet or location if applicable. ]
  • Ports of Call: [ Assigned patrol sectors / routes, places visited frequently, secret bases, space stations, or other relevant canon locations or Codex / Factory submissions. ]
  • Goals: [ What are the goals of this Fleet? If it has an official mission, what is it? ]
  • Reputation: [ Is this fleet known by people outside of itself and how do they view it? With pride? With concern? Wary or neutral? Describe your fleet’s reputation here if it has one. This can include multiple views, from enemies and allies, depending on the type of fleet. ]
COMPOSITION INFORMATION
  • Fleet Size: [ Choose from Small, Medium, Large, Huge. This is a rough idea, not a hard number. Keep in mind that this is relative to the Fleet's affiliation. A Large fleet for a minor faction would be smaller than a Large fleet for a Major Faction for instance. A Minor Faction's small fleet would be larger than a civilian merchant small fleet. This field is not meant to be used to decide which fleet, head to head, wins a battle. That can only be decided in RP. ]
  • Lead Ship: [ The name and model, with canon or Factory link, of the command ship. For maximum lead ship meterage, refer to Table 1: What Can Be Fielded. ]
  • Composition: [ A sample of the ships in this fleet. This is an example of what may be seen, not a hard meterage number. Include in a list format the names and models, with canon or Factory links. Only include ships that the fleet affiliation and Factory meterage limits allow, and keep your Size category in mind while creating your list. If desired, list different configurations / versions / subdivisions of your fleet. ]
MEMBERS
[ List any PCs or NPCs who play a role in your fleet, as well as their ranks or functions. Designate the leader of your fleet. Link any relevant characters or NPC subs. If desired, you may include a blurb including name, rank and a brief explanation of this character if there is no bio or sub to link - alternatively link to a blog post with this information if you would like to keep an active player roster. You may also request sub mods to add/remove members. ]

HISTORICAL INFORMATION
[ Include a description of the fleet’s history. Who started it, how and why it was formed, modus operandi, any events tied into its creation and existence, prior allegiances, notable battles, etc. ]
 

Mandate of Justice

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M

The Rim-Guard Order

THREAD THEME ARTWORK

✠ Objective:
✠ Location:
✠ Gear:
✠ Assets:
✠ Tag(s):


output-onlinepngtools-1.png


⮚ THEME​

The High Imperator had warrned the captain that they would face the Bryn'adûl sooner than later and he has since then read a bit about them and was disgusted by their exterminating nature. There was nothing in favour of these animals and they would not hesitate to bring them the righeous wrath of civilisation. They would soon arrive in the system and the captain was too used to the presence of his master, looking over the shoulder when the bulkhead opened, but not spotting him there.

✠ ✠ ✠



 

Mandate of Justice

Guest
M
OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Unit Name: Banner (company-sized unit of Third Generation Paladins of the Rim-Guard Order)
  • Affiliation: Rim-Guard Order
  • Classification: Super Heavy Infantry
  • Description: A Banner is the standard fighting unit of the Paladins of the Rim-Guard Order, a two-hundred-men strong company with versatility to counter most threats. They are usually assigned with APCs or other armoured support to adapt to the situation. They are genetically engineered super-soldiers, trained and drilled daily, enhanced through bio-engineering and through a rigid indoctrination and inhibitor chips fiercely loyal and disciplined, even zealously. With the introduction of the Third Generation, the former First Generation, the Proto-Paladins, are being largely replaced as the standard fighting force of the Order. Due to their physical abilities and their conditioning, their 'social skills' are somewhat lacking, they are not thinking like ordinary soldiers anymore and know no comradery outside of the Order.
Line Cadre Insignia (on left shoulder plate)
Tactical-Cadre.png


Heavy Cadre (on right shoulder plate)
Heavy-Cadre.png


Storm Cadre (on left and right shoulder plates)
Assault-Cadre.png
COMBAT INFORMATION:
  • Unit Size: Medium
  • Unit Availability: Rare
  • Unit Experience: Elite
  • Equipment:
  • All: Tactical Armor Mk. V, Thermal Detonators, Frag grenades, Flashbangs, Smoke Grenades
  • Tactical Cadre: Lancer-blaster, optional Paladinblade or Motorblade, Lancer-pistol, Vibro-Knife
  • Storm Cadre: Paladinblade or Motorblade and Lancer-pistol, optional Scutum, Jetpack
  • Special weapons: Missile Launcher, Heavy Repeating Blaster, Blaster Cannon, Flamethrower, Detonation Packs
  • Combat Function: The Banner is the main tactical unit of the Rim-Guard Order, two-hundred-paladins strong. Either deployed as a single force or among others should the situation require it, the Banner can often come equipped with additional assets like tanks, drop-ships, droid forces or specialised infantry equipment. A banner itself is able to respond to most combat situations and usually has an own flagship with all the commonly needed support equipment and supplies. They are trained and drilled to directly engage the enemy, face to face, with their heavy armor they are meant to walk through heavy fire, through hostile environment which would leave many other soldiers retreating, wavering or even dead. Because of the strong indoctrination to the Rim-Guard ideology, these soldiers would do anything to achieve their goal.
  • Organisation: A Banner is compromised of ten Cadres â twenty Paladins. Six line cadres, two heavy cadres and two storm cadres. Tactical Cadres have four special weapons, heavy cadres have eight special weapons, storm cadres are equipped with melee equipment. A Cadre is led by a Centurion, a Banner is led by a Princeps.
    CO
    Imperator
    Demi-Imperator
    Princeps Maximus
    Princeps Primus
    Princeps
    Tribune
    NCO
    Centurion Primus
    Centurion Pilus
    Centurion
    Optio
    Enlisted
    Paladin Prime
    Paladin
    Companion
    Equerry
  • Recruitment & Training: The Third Generation of Paladins is recruited from volunteers just as the Second Generation. Everyone who could be a candidate for the engineering process is accepted into the trials. The trials, opposite to those of the Agema, are putting teams of five to the trials, they are as much focused on the individuals strengths and abilities as well as their capability to face challenges in a team. Under the close eyes of the Lictors, the recruits are selected individually after surviving and passing the trials, not as a unit and put to be tested if they are compatible with the genetic codes of the engineering process. After they have survived the transformation into a Rim-Guard Order Paladin, they are named Companion and put into actual front-line banners, each Paladin getting a Companion with him into battle. This squire like relationship already improves the bonding between the new recruits and the veterans as well as showing them right away their new life. Those who do not pass the test for being accepted into the painful genetic processes are offered to serve as Equerries to the Order, servants and more close to the actual squire theme, if a Paladin accepts them as their equerry. The Third Generation is not accepting Force Users.
Strengths:
  • Fearless: Paladins are bred and trained, even though they may have known love, fear and other strong emotions before in their life, these emotions have been replaced by an utter devotion to and incredible sense of duty. There is no fear, no love left anymore, only their sense of loyalty to the Rim-Guard Order, its ideals and its master.
  • They shall know no equal: Drilled and trained from the moment they leave the operation chambers, Paladins are extremely skilled soldiers in all kinds of warfare and on all possible battlefields. Their resilience towards environment and their versatile equipment are the foundation upon which their 20-hour days of training are built. The tactical deployment possibilities of a banner are near endless.
  • Band of Brothers: Comradery is a key element of the Banners to work as exceptional as they do. They are battle-brothers and battle-sisters, their bond is forged from the first day of service as they live, train, drill, fight and bleed together.
Weaknesses:
  • Replacements: The Rim-Guard Banners are made up by elite warriors, not only recruited but designed to kill and obey, they are difficult to replace because of both time and training.
  • Quality over quantity: It is very likely that independent of their deployment, the Paladins will always be outnumbered.
  • Bulky: While being incredibly strong and even agile for their size and weight, they are inferior in mobility to those enemies who make that their primary skill.
  • Pride: The Paladins of the Banners are clad in the strong Tactical Armors, big and heavily armored, they are not known to hide or remain concealed, even though they rarely want it.
HISTORICAL INFORMATION

The Rim-Guard Order is a military formation formed by Ecthelion Aiglos, a former Exarch of Zakuul. It devotes itself to fighting the darkness, to strive for stability and order and to establish a new ideology in the Galaxy, giving the strings and lead of the fate of the trillions of people into their hands, not those few with the random talent to control the so called Force.

Based on his very own template as an Exarch, the Zakuulan gathered and paid many excellent scientists and doctors alike to develop a genetic engineering program to build an army with it. Through six years they made their way through a lot of experiments. The First Generation being ordinarily modified humans, bred to great strength, speed and size. The Second Generation already evaluated as a pinnacle of modifications, second only to the Exarch himself.

The Third Generation is the advancement from the Second Generation for 'mass-production'. Setting a focus on soldiery, not bodyguards and lieutenants. The new Paladins would be the epitome of a soldier and with every passing day, become stronger, more experienced and more capable, devoted to nothing but warfare and the ideals of the Order.

A Banner is the basic combat unit, company sized and led by a Princeps. They are modelled after the trials and tests of the First Generation Cadres and experiences gathered through the centuries and millennia by Aiglos himself. They would be composed of ten cadres, squads of twenty paladins which are each commanded by a centurion. Either deployed via drop pods or Stormeagles to battle, the Banner will adapt to the circumstances of the battlefield and be equipped with speeders, tanks or more specialised equipment.

Each Banner is part of a Cohort, a strategical and even ideological unit and assigned to guard a region of space or to crusade in one. All Cohorts have own customisations, like doctrines, armour details or even rites.
 
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Mandate of Justice

Guest
M
OUT OF CHARACTER INFORMATION
  • Intent: [ State why you are making this submission and what purpose it will fulfill in RP. ]
  • Image Credit: [ Provide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.]
  • Canon: [ Is this a canon location? If yes, link to the original wiki article here, if no simply put N/A. ]
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers’ content as part of this submission.]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
SETTING INFORMATION
  • Military Base Name: [ Name of the Base. ]
  • Classification: [ The types of classification are, but are not limited to: Army Base, Naval Station, Outpost, Fort, Camp, etc. ]
  • Location: [ Link the planet or other place upon which this location resides. ]
  • Affiliation: [ Who owns/rules this base? A person? A faction? A government? Link any relevant characters, faction pages, or groups. ]
  • Population: [ Choose from: Uninhabited, Insignificant, Sparse, Moderate, Heavy, Crowded. How large is this Military Base? How many armed units? If your military base is generic, you may separate this population into Army Personnel, Navy Personnel, etc. ]
  • Demographics: [ Please describe the general assortment of inhabitants. Specific species percentages are welcome but not required. Any uncommon species or custom species should be linked. If no population exists put N/A. ]
  • Accessibility: [ Describe logistical information on how easy it is to find/access this location. Is it hidden? Is it isolated from society or is it in the middle of civilization? Is it guarded? Open to the public or private access only? ]
  • Description: [ Provide a description of this base at a glance. More in-depth descriptions can be added in points of interest. ]
POINTS OF INTEREST
[ What areas within the base are significant? Give a description of each point listed. ]

SECURITY
[ Provide a Security Rating (choose from: None, Low, Medium, High, Maximum) and any specific security assets in list format. What defenses does this location have, including internal and perimeter defenses? Please note that the rating is relative to the type of location this is. Military troops and hardware are appropriate for all levels of the security rating for Military Bases. Please link rare or uncommon tech/equipment to the SW wiki article or Factory-approved submission. Common canon items do not need to be linked. ]

HISTORICAL INFORMATION
[ Include a description on the base's history here. Detail how it came to be constructed and why. Talk about the people/factions involved in this base's creation; and what role it plays. For historical bases, if you so desire, you can include historical events from the Chaos Canon timeline or board history where appropriate. ]
 

Mandate of Justice

Guest
M
OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Unit Name: Banner (company-sized unit of Paladins of the Rim-Guard Order)
  • Affiliation: Rim-Guard Order
  • Classification: Super Heavy Infantry
  • Description: A Banner is the standard fighting unit of the Paladins of the Rim-Guard Order, a two-hundred-men strong company with versatility to counter most threats. They are usually assigned with APCs or other armoured support to adapt to the situation. They are genetically engineered super-soldiers, trained and drilled daily, enhanced through bio-engineering and through a rigid indoctrination and inhibitor chips fiercely loyal and disciplined, even zealously.
Line Cadre Insignia (on left shoulder plate)
Line-Cadre-1.png


Heavy Cadre (on right shoulder plate)
Heavy-Cadre-1.png


Storm Cadre (on left and right shoulder plates)
Storm-Cadre-1.png

COMBAT INFORMATION:
Strengths:
  • Fearless: Through their sense of duty, their training and their bio-engineering, they feel little to no fear.
  • Professional: Drilled and trained from the moment they leave the operation chambers, Paladins are extremely skilled soldiers in all kinds of warfare and on all possible battlefields.
  • Band of Brothers: Comradery is a key element of the Banners to work as exceptional as they do. They are battle-brothers and battle-sisters, their bond is forged from the first day of service as they live, train, drill, fight and bleed together.
Weaknesses:
  • Replacements: The Rim-Guard Banners are made up by elite warriors, not only recruited but designed to kill and obey, they are difficult to replace because of both time and training.
  • Quality over quantity: It is very likely that independent of their deployment, the Paladins will always be outnumbered.
  • Bulky: While being incredibly strong and even agile for their size and weight, they are inferior in mobility to those enemies who make that their primary skill.
  • Pride: The Paladins of the Banners are clad in the strong Tactical Armors, big and heavily armored, they are not known to hide or remain concealed.
HISTORICAL INFORMATION

The Rim-Guard Order is a military formation formed by Ecthelion Aiglos, a former Exarch of Zakuul. It devotes itself to fighting the chaos, to strive for stability and order and to establish a new ideology in the Galaxy, giving the strings and lead of the fate of the trillions of people into their hands, not those few with the random talent to control the so called Force.

Based on his very own template as an Exarch, the Zakuulan gathered and paid many excellent scientists and doctors alike to develop a genetic engineering program to build an army with it, studying Aiglos himself. Through six years they made their way through a lot of experiments. Aiglos endowed the soldiers of the Rim-Guard Order with title of Paladin in honour of his lieutenants on the Star Fortress he commanded, who executed his orders and will without hesitation and remorse. A sign of honour to value this new generation of elite soldiers fighting once again under the standard of Aiglos.

Setting a focus on soldiery, open warfare and pitched battles. The Paladins shall be the epitome of a soldier and with every passing day, become stronger, more experienced and more capable, devoted to nothing but warfare and the ideals of the Order.

A Banner is the basic combat unit, company sized and led by an officer. They would be composed of ten cadres, squads of twenty paladins which are each commanded by a non-commissioned officer. Either deployed via drop pods or Stormeagles to battle, the Banner will adapt to the circumstances of the battlefield and be equipped with speeders, tanks or more specialised equipment.

Each Banner is part of a Cohort, a strategical and even ideological unit and assigned to guard a region of space or to crusade in one. All Cohorts have own customisations, like doctrines or armour details.
 
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