Deadman
Preliminary reports from the New Imperial Expeditionary Service and the Imperial Security Bureau have identified several significant threats on Alashan. These threats not only jeopardize our hold on the world but the security and safety of those living there. The Grand Vizier has restricted a forceful takeover of Alashan to a last resort option only. If we are to bring Alashan peacefully into our territory, these threats must be dealt with so that we may sway the inhabitants to our side.
Intelligence reports from the Imperial Security Bureau have identified a large gang of marauders who have taken up residence on Alashan as the ‘Ravagers’. They are a large gang of spacers and pirates that were driven out of the Core several years ago. They fled to Alashan to use its secluded location as a cover for their base of operations. A constant menace to the people of Alashan, they have refused to cooperate with any of our initial attempts to contact and diplomatize with them. The threat of the ‘Ravagers’ must be crippled into submission or neutralized if we wish to gain the support of the people of Alashan.
Their base of operations is nestled within a Canyon approx. 220 kilometers from the nearest refugee settlement. Both ground and sub-atmospheric air assaults will be necessary to assault the base as they possess many small craft and large numbers of capable ground fighters. It is believed that civilian prisoners, contractors, or slaves may be present. Precautions to minimise civilian casualties are not required for this operation, but they are heavily advised.
Be advised: The Ravagers ranks are made up of Republic deserters and former mercenaries and as such are highly trained. Do not underestimate them. Their numbers are believed to be in the hundreds, and they may possess up to two wings of starfighters.
Geographical Surveys from the New Imperial Expeditionary Service have revealed the presence of a large, ancient city several kilometers beneath Alashan's surface. We believe there is a link between this city and the reports of strange, rogue droids attacking refugee settlements. A preliminary investigative expedition has uncovered clues that may link this city to an ancient species known as the Zeffo. Three expeditionary teams have gone MIA since the first expedition, and New Imperial Expeditionary officers are wary of sending more men. Enter the city, neutralize the rogue droid threat, and find the MIA expedition teams if possible.
Benefactors from AvCorp™ and the Technoid Manufactorum will pay top dollar for recovered Zeffo tech and artifacts. Soldiers and contractors seeking bonuses should ensure that recovered Zeffo paraphernalia is handled with care. Please be advised that your right or lack thereof to recover artifacts is subject to the will and commands of your CO. Mission incompetence due to prioritization of earning a bonus will not be tolerated.
Objective 3: BYOO
Provide direct aid and supplies to the refugees, lead your own non-combative expedition, or even go hunt for some rare Alashanian Fauna. This objective is limited only by your imagination and creativity. Remember to check the New Imperial database for the many holobooks on Alashan if you need some additional inspiration.
Credit to Cameron Farwell for the objective drip.