John Locke
V U L K A N
- Intent: To submit a component for use and sale by Locke and Key Mechanics
- Image Source(s): N/a
- Canon Link(s): N/a
- Permissions: N/a
- Link(s): N/a
- Manufacturer: Locke and Key Mechanics
- Affiliation: Locke and Key Mechanics
- Market Status: Closed Market
- Model: Sekhmet Implant
- Modularity: No
- Production: Limited
- Materials:
- Reinforced Duraplast
- Electronics
- Nanobots
- Classification: Implant
- Size: Average
- Weight: Average
- Resistances (Optional):
- Energy (And other Blaster type weapons): Average
- Kinetic: Average
- Lightsabers: Average
- Emp/Electrical: Very High
- Can repair other cybernetic implants or armour systems.
- Can repair implants and armour from minor damages, for examples scratches and loose connections.
- Can repair emp/ion damage by sending nanobots along the electrical pathways within the armour or implants to recycle them and repair the wires.
- Is a sealed unity, relying upon external wireless signals to know when to operate.
- Can only repair so fast, not enough for an instant fix.
- Can only repair the programed implant or armour by sending its nanobots along the electrical pathways, repairing and replacing the damaged ones. The Device is unable to be used on devices it hasn’t been programmed for.
Sometimes, through the rigours of battle or just through everyday life, implants can be damaged. This could be something as minor as a jarring hit knocking a chip out of place, to battle damage or ionic strikes disabling an implant. As tough as a cyborg could be, and their implants could make them amazingly tough nuts to crack, it was still so easy to knock those implants out of commission. The Sekmet was an answer to that, a way for a cyborg to repair their implants on the go.
A self contained unit, the Sekmet was activated by a signal sent by either an external device or a neural implant, triggering the release of nanobots into the cyborgs body with the goal of targeting the damaged components. The nanobots could fix minor damages such as the electrical disruption caused by EMPs, minor battle damage and everyday jolts. The goal of the implant wasn’t enough to allow instant healing to cybernetics and armour, but to protect these normally vulnerable electronics from the damages they were bound to accrue.