Star Wars Roleplay: Chaos

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Shadow Raven - Stealth Heavy Cruiser

starcraft_ii_battlecruiser_by_xcreepingdeathx-d35xnar.jpg


Note: A new sub was used as the other ship was an assault frigate. This is a support frigate to better account for all the tech and lack of weaponry.

Image Source: http://th06.devianta...thx-d35xnar.jpg
Affiliation: Ice
Manufacturer: Mandal Hypernautics / T & S Fleet Solution
Model: Shadow Raven Mark I (Command Vessel)
Modularity: Yes
Production: Unique
Material:
Armor Plating Outer Hull – Echani Graphite reinforced Ultrachrome
Inner Hull and Bulkheads - Echani Graphite reinforced Titanium
Spine and Frame – Beskar
Nonstructural elements – Alusteel

Classification: Stealth Support

Length: 1,000 meters
Width: 1,000 meters
Height: 325 meters

Armament: Standardized Load-out (Support, Heavy Cruiser)

60 Flack Guns (Defense)
60 Laser Cannons (Defense)
20 Point Defense Guns (Defense)

Hangar: Standardized Load-out (Support, Cruiser)*

Standard Non-Combative Attachments:
Communications Array
Encryption Network
Escape Pods
Holonet Transceiver
Standard Deflector Shield
Standard Detention Cells
Standard Life Support Systems
3K40 Targeting System
(2x) Tractor Beams

Specialized Non-Combative Attachments:
Rampart-Class Anti Concussion Generator
(4) Heavy, Long Range, MH-EW05 Jamming Beam Projectors
(2) Heavy, MH-EW07
Socketguards
Dedicated Energy Receptor
Hyperwave Signal Interceptors
Stygium Crystal Cloaking Device
Thrust Trace Dampener
Gravitic Modulator
Crystal Gravfield Trap
Nightshadow Coating (Outer Hull)
Mandal Hypernautics Overdrive Engines (Star Wars Chaos item)
Mandal Hypernautics Emergency Vector Thrusters (Star Wars Chaos item)
Electro Magnetic clamps
20 Cargo Containers
* Docking Clamps


Maneuverability Rating: 10
Speed Rating: 8
Hyperdrive Class: 0.5
Minimum Crew: 400
Optimal Crew: 900
Power Core Generator/Reactor: (7) Main Crystal Energy Cell Reactors
Passenger Capacity: 100
Cargo Capacity: 7,000 metric tons
Consumables: Unlimited

Strengths:
- Stealth
- Defense

Weaknesses:
- When cargo containers are loaded and attached to the underbelly, speed drops by 1.
- Small interior cargo hold.
[SIZE=14.4444446563721px] - Extremely expensive vessel to reproduce[/SIZE]
- Limited Capital Weapon Fire Arcs. (Front only!)
- Must move at slower than maximum speed to optimize stealth.
- Vulnerable to all flanking attack outside of the front firing arc.
- No dedicated Hangar Bay for support vessels. Save for one bay able to house a single ship up to 50 meters for repairs.
- * Docked support fighters/bombers and/or gunships out in the open, and easy targets to return fire.

- * Support vessels take longer to load up and deploy, due to the fact that they are only connected by docking clamps, and don't have dedicated hangar space.

Description:
This ship is a hunter. She stalks her prey quietly and patiently. Never heard and rarely seen until it is too late to escape. She is built to take severe hits and keep right on going. Rare and expensive Ultrachrome armor plating and Anti-Concussion Generators protect her outer hull from a great deal of damage. Even when this armor system is overwhelmed, a spine and frame made of Mandalorian Iron holds this hunter together as she continues to engage her prey.

Defenses:
Hull Cutaway - Her inner hull may only be made of Durasteel, but above this, an outer hull of Echani Graphite reinforced Ultrachrome plating is capable of diffusing a great deal of heat and energy over the entire hull before failing and allowing the underlining inner hull of Durasteel to be damaged. The interior walls of the ship may only be Alusteel, but a Beskar spine and frame ensures that the core of the ship remain intact even after withstanding grievous damages. Reinforcing this physical protection is a system of Rampart-Class Anti-Concussion Generators that help lessen the damage potential of kinetic weapons like mass-drivers and concussion warheads that happen to strike the armor or hull of the frigate. Insulation and grounding wires, which help to absorb Ion Cannon fire, complete the defense network.

Offense:
All Ion Cannons have a left, right, and/or front fire arch. This ship is susceptible to being flanked, and is unable to respond to attacks from the rear without turning the whole ship around to face the threat. Even then, with only ten Ion cannons for an offensive punch, she packs about as much a sting as a corvette. And still can't actually destroy another vessel with its big guns as much stun it into submission. Instead relying on its stealth, defense, and complete surprise to overwhelm its victims.

Cargo:
Although rated at 2,000 metric tons of interior storage capacity. Ice had electromagnetic clamps installed on the underbelly of the ship. In the event a ship with large amounts of cargo was captured. The cargo could be transferred to the cargo containers on board and then transferred via tractor beams to be attached on the underside of the ship, mid section. Although allowing the vessel to now carry much more than it would normally be able to. It left the ship vulnerable to being overtaken and/or outflanked by much larger ships, as it was now even slower than normal.

Electro Magnetic Clamps:
Along the underbelly of the ship, lie 20 groups of electromagnetic clamps. What these are is a duo of technologies. The first is the electromagnets. These magnets hold the cargo containers mentioned above securely to the hull of the ship. In the event of power failure, the secondary measures engage. The clamps are joined with small power supplies, so that if the electromagnets failed, they would clamp down on the cargo containers so they don't float away.

* Docking Clamps:
To save massive amounts of space on the ship. Docking clamps (such as the one Han Solo used to dock to the destroyer) were installed on the bottom of the frigate in the bow and stern sections of the vessel. This allowed the frigate to still have support craft while also having space for stealth technology on board. The trade off was much slower speeds of getting support craft deployed. As well as the support craft being extremely vulnerable to enemy fire from below.

Mandal Hypernautics Overdrive Engines
(+2 Speed at the cost of -2 Maneuverability while activated. Changed from +/- 1 to +/- 2 due to the new 20 point speed scale)
((Makes Speed 6 and Maneuverability 12 for a short while.))


Development Threads:

416 posts between 30+ unique writers

Developing the Shadow Raven
R & D Thread - STI Engineers designing the major unique systems on board (Currently 17 posts)

Crystal Energy Cell Reactors
Tech Submission - Custom technology designed by STI (256 posts)

Devastator Artillery Shell
Tech Submission - Custom technology design by STI to be used in the ships flak guns (24 posts)

Hellbore Cannon
Equipment Acquisition - Acquired through Red Ravens after arrival in system (2 posts)

Echani Graphite
Purchase order While not required. I just wanted to show the materials were in fact purchased. (4 posts)

Ultrachrome
(Part 1) Just having a drink – This was a social thread which eventually became the set up leading into the main Ultrachrome thread. (53 posts)
(Part 2) Will the real assassin please stand up (39+ posts)
1,500 tons of Ultrachrome was awarded.

Beskar
Purchasing it from Captain Larraq. See "Materials Purchase Agreement" below for details.

Stygium Crystals
(Part 1)The Duchess' Lair – Like the “Ultrachrome Part 1” thread. This sets up for the main Stygium thread that was to come soon. The posts that count start at post 34. (23 posts)
(Update) Was going to do the raid, but then the other writer took a permanent LOA. So I'm just going to purchase it as well. See "Materials Purchase Agreement" below for details.

Materials Purchase Agreement (Agreed to in PM):

Total cost of ship paid to Mandal Hypernautics - 30,000,000.00 credits
500 tons of Beskar in exchange for 550 tons of Ultrachrome.
Stygium Cloak and rest of equipment purchased with credits.
Ice has agreed to work 5 missions for Hyperion Security free of charge, to show his willingness to work with his Mandalorian vod and not against them.

Mandal Hypernautics dev threads for mentioned resources:

129 posts between 20+ writers
http://starwarsrp.ne...sh-on-aeten-ii/
http://starwarsrp.ne...eds-more-dakka/

Estimated Ship Value: 7,250,000,000 credits
Beskar (500 tons) - 3,000,000,000 credits (Traded for)
Ultrachrome (625 tons) - 3,750,000,000 credits (Stolen)
Ysalamir clones (4,000) - 400,000,000 credits
Base Ship Price - 100,000,000 credits

Intent: This ship is meant to be Ice's personal raiding vessel and home away from home.

Who Can Use This: Ice







Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
Affiliation: Shadow Tech Industries
Manufacturer: Mandal Hypernautics / T & S Fleet Solutions
Model: Heavy Cruiser - Command Class
Production: Unique
Material: Stygium Crystals, Ultrachrome, Beskar, Nightshadow Coating, Durasteel, Titanium, Alusteel, Electronic Components, Aerogel,

(What is your submission made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel.' Link: Manufacturing Compounds, Metals, Compounds)
Classification: Heavy Cruiser

Length: (Via Metric System. Max: 1000 meters. Examples: MC40a Cruiser: 500 meters, Dreadnought-class Heavy Cruiser: 600 meters, Victory-class Star Destroyer: 900 meters)
Width: (Via Metric System. Max: 1000 meters. Examples: MC40a Cruiser: 200 meters, Dreadnought-class Heavy Cruiser: 116.5 meters, Victory-class Star Destroyer: 450 meters)
Height: (Via Metric System. Max: 1000 meters. Examples: MC40a Cruiser: 130 meters, Dreadnought-class Heavy Cruiser: 250 meters, Victory-class Star Destroyer: 270 meters)

Armament: (You may provide your armament in list format and/or provide your vessel an Armament Rating on a scale of 0-20, where 0 is no weapons, 1 is very light weapons, 5 is light weapons/light defense, 10 is medium weapons/medium defense, and 20 is heaviest weapons/heaviest defense. Armament Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. Armament Ratings provide only basic weaponry and cannot be written as anything other than it, unless the ship also has special weapons. Links: Armament Rating, Starship Weapons, Approved Technology, Standardized Load Outs)

Hangar: (Please provide the amount of fighters this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of Special Features should be. This submission's Max Squadron Count: 3. Optionally, feel free to provide a list of names for your squadrons, like the notorious Red Squadron. Alternatively, you may swap squadrons for Vehicles or other items of note, or even provide a standardized load-out.)

Special Features: (Provide all of your submission's special features, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)

Maneuverability Rating: (The lower the number, the more agile the ship. How agile is your ship? Can it take tight turns? Please provide your vessel a Maneuverability Rating on a scale 0-20, with 0 being infinite agility, 1 being crazy agile like a TIE Interceptor, and 20 being slower to turn than a bantha.)
Speed Rating: (The lower the number, the faster the ship. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? Please provide your vessel a Speed Rating on a scale 0-20, with 0 being infinite speed, 1 being crazy fast like the Millenium Falcon and 20 being slower than the Dewback.)
Hyperdrive Class: (The lower the number, the faster the ship. You may use decimals. (Minimum: .5 | Max: 10.) Average Cruiser Hyperdrive Class: 1.5 ) Links: Hyperdrive, Hyperdrive Comparisons)

Strengths: (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses: (Provide, in list format, a minimum of 1 weaknesses of this submission.)

Description: (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your special features.)
Development Thread: (Restricted Items require specific development threads. The more posts, the more powerful the submission can be. Links: Banned & Restricted Items)
Intent: (Please describe your reason for submitting this. It may be simple or complicated. The Factory Judge will take this into consideration.)
Who Can Use This: (Optional. If you chose Limited, Semi-Unique, or Unique in Productivity above please list what groups/characters can use this submission in role-plays.)
Primary Source: (Please link the source of another writer's submission that you are modifying for your use; only necessary for "Chaos Canon" submissions)
 

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