Star Wars Roleplay: Chaos

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Approved Tech Shadowskin-X

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Shadow-skin.gif

OUT OF CHARACTER INFORMATION
Intent:
To create a stealthy new material for future submissions and role-playing.
Image Source: [x]
Permissions: N/A
Primary Source: N/A

PRODUCTION INFORMATION
Manufacturer:
Visanj T'shkali
Affiliation: Closed-Market (Restricted Use Only)
Model: Shadowskin-X
Modularity: None
Production: Semi-Unique
Material(s): Reflec-based Shadowskin, Liquid Agrinium, Absorbital, Falasian Liquid Crystal, Molytex, Quantum Fiber

PHYSICAL SPECIFICATIONS
Classification:
Liquid
Weight: Very Light
Color: Black
Resistances:
  • Energy (And other Blaster type weapons): Extreme
  • Kinetic: High
  • Lightsabers: Average
  • Other, Sonic: None
  • Other, EMP/Ion: Extreme
  • Other, Radiation: Very High
  • Other, Elemental: Average
  • Other, Biological: Low
  • Other, Pressure: Average
  • Other, Acid (And other corrosive substances): Low
  • Other, Force Abilities: None

SPECIAL FEATURES:
  • Self-healing, Shadowskin-X is capable of repairing damage over time not only to itself but to surfaces to which it is applied.
  • Highly resistant to all but the very most powerful sensors and scanners – the type of which is only (rarely) found on massive military-grade vessels – making detection and targeting extremely difficult.
  • Extremely resistant to blasters, lasers, and other energy weapons and radiation, particularly EMP/Ion attacks.
STRENGTHS:
  • Capable of self-healing up to moderate levels of damage with sufficient time, to itself and to those surfaces to which it has been applied. Healing rates are proportionate to degree of damage suffered.
  • Extreme protection against blasters, lasers, and similar energy / beam weapon types.
  • Extreme protection against EMP/Ion strikes and significantly resistant to radiation-based damage.
  • Solid protection against kinetic attacks, such as starfighter-fired projectiles, or light projectile artillery such as flak guns, railguns, slugthrowers, mortars, concussion missiles, or similar weapons.
WEAKNESSES:
  • Self-healing properties are limited, requiring time to heal itself and unable to heal from significant damage. (Ex.: It cannot heal a breached hull or seriously damaged surfaces, such as those battered and broken by enemy fire or a crash landing.)
  • Kinetic resistance is limited to lighter weapons such as starfighter-based projectiles (e.g. concussion missiles, etc.) or lower-grade flak guns, railguns, etc. Large capital grade missiles and artillery is still capable of causing damage.
  • Although exceptionally stealthy, it can still be detected by very powerful and advanced dedicated sensors such as those sometimes rarely found on massive military-grade starships like dreadnaughts and SSDs.
  • Offers no protection against sonic weaponry or Force-based attacks, and only low to average defense against other types of damage beyond those specifically mentioned in this submission.
  • Limited availability of this product and strict restrictions on its use make field repairs / reapplications unlikely and require a visit to an authorized repair facility for professional reapplication, i.e. sustained damage in successive hostilities will have cumulative effect on protection levels unless and until such a visit can be made.
DESCRIPTION:
The undulating random patterns and motion of this material, like the ‘living skin’ of some nightmarish creature, lends a terrifying countenance to any ship upon which it is used. It is because of this movement, and the materials used, that Shadowskin-X is so terrifically stealthy. Able to seemingly ‘eat’ laser sensors, SONAR/RADAR, and electronic scans, ships using Shadowskin-X appear invisible to most sensors and scanners, making detection and targeting incredibly difficult for all but the most powerful dedicated sensors such as those only sometimes found on especially large military ships like dreadnaughts and SSDs. Visually, pilots scouting for craft using Shadowskin-X will only see a slight ‘hazy’ shape in the blackness of space until they are practically ‘on top’ of their prey, and even then, without sufficient scanners, most starfighters and scout ships, as well as drones and probes, would most likely be unable to lock on and track it.

Shadowskin-X uses absobital and liquid agrinium in its formula, causing it to have exceptional resistance to weapons fire, radiation, and EMP/Ion threats against it, and even causes some resistance to kinetic damage by light artillery or starfighter-sized projectiles. While it won’t stop a missile fired by a capital ship, it will render the effects of light flak guns, railguns, slugthrowers, and even smaller concussion missiles to be greatly reduced, if not able to be shrugged off entirely. However, relentless barrages from these weapons can, and likely will, have some cumulative effect, while again, it still remains vulnerable to larger projectile weapons.

Also included in the formula is molytex and quantum fiber, the key ingredients of
laminanium, making the material possessed of some measure of self-healing properties. Proportionate to damage taken, Shadowskin-X is capable of allowing for self-healing of up to moderate levels of damage over time. For example, blasts by heavy lasers or strikes made with medium-to-low-grade concussion missiles can be healed in a few hours, while serious barrages by heavier weapons might take several days to fully repair. This does not make the ship invincible however, and continued damage from prolonged or successive engagements will take its toll, and will require that regular repairs be made. It can’t seal a hole blown into a hull by a powerful missile strike or capital-grade cannons, for example, and with continued damage, cumulative effects will occur that can overwhelm the ability of the material to self-repair. This problem is compounded, given the limited availability of this material, making a trip to an authorized repair facility almost certainly a ‘must’ for any reapplications.
 
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