Star Wars Roleplay: Chaos

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Shenze Zeke (BIO)

NAME: Shenze Zeke (Code-Name - Tancred)

FACTION: The Siel Manta

RANK: Agent/Assassin

SPECIES: Miralian

AGE: 30

SEX: Male

HEIGHT: 6'1"

WEIGHT: 205 lbs

EYES: Dark Green

HAIR: Black

SKIN: Green w/ Black Tattoos

FORCE SENSITIVE: No



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STRENGTHS AND WEAKNESSES (+):

(+)
- Has a genetically-common ability to ingrain himself into every known Miralian backdrop, making him difficult to track, and even more difficult to catch once his trail has been found (which is a rarity, he has training in covering up his own tracks and throwing off pursuers - with tutelage origins very ambiguous).

(+) - Is a master interrogator, with tutelage origins still currently very ambiguous. He knows a wide array of what Shenze himself would call,"Advanced Interrogation Techniques", but his most advanced techniques are in his proving of guilt through increasingly deft lines-of-questioning, sometimes even toying with his,"Guests" to get some accidental, yet useful slips of the tongue that would get the intel Shenze needs.

(+) - Despite lacking force sensitivity, his skills in CQC are beyond anomalous, including his use-with and defense-against Knife Combat techniques. His signature style is very aggressive, explosively so, to the extent he prides himself on quickly being able to establish killing or knock-out blows, from inside the reach of every opponent, especially when fighting against larger and stronger opponents. This was learned in combat by several instructors from within the rebel camp, but his boxing/wrestling was learned, again, from ambiguous tutelage origins.

(+) - Has a great learning capacity that is mostly apparent in his strategic and angular awareness, often setting up in sniper perches unseen and undetected by other assassins and bounty hunters. He can detect every likely point of enemy attack just by his knowledge of the streets he has walked around for 20 years.


STRENGTHS AND WEAKNESSES (-):

(-)
- A morally-grey approach to his interrogations can sometimes lead to him making use of,"The darker lessons my mentor taught me", to frighteningly torturous effect. Details on what exactly is done behind closed doors is often redacted for the sake of Shenze's operational tenability. His views on anything not Miralian is often less-than-savory, and his attitude to the Silver Jedi order is in a constant state of apathetic indifference, often making fun of their cloaks are their hand movements whenever he manages to get the rare chance of seeing one from afar.

(-) - Is a social-drinker, but sometimes this works to his advantage. It becomes detrimental is he has not been having a good day, once he starts, he becomes unapproachable to the point he will throw punches (though not without warning)

(-) - Has an often-cumbersome cybernetic foot, due to losing the one he was born with to blaster-fire from another angry Miralian, in a mass brawl.


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APPEARANCE:
(SEE AVATAR ABOVE)


Relatively tall, though not of an uncommon height in Miralian males. Shenze is of an athletic, yet slightly muscular build, though he throws it around frighteningly quick, and is light on his feet. His hair is just a little longer than shoulder length. Washed but mostly windswept. Always on the look for more tattoos and the status that comes with each individual ink-marking, yet keeps facial features that shine through each marking. Even with a face full of tattoos, that ice-cold stare could still be remembered years after he becomes one with the Midichlorians.


BIOGRAPHY:

Born 822 (ABY) as a refugee, and from the very limited,"When I was a youngling", stories we have of him, his life up until the age of 10 was no picnic. Having being born long after the Primeval had left their scarring marks on Mirial, he hadn't lived through the most intense of the paradigm-shifting wars that came just decades before his birth. But with this being said, the ones protecting his refugee camp would tell of the undead who would walk the lands day-and-night, sleeplessly seeking the flesh of those they might have loved before, and the Dominion who would be a big part of his lifelong adversity for years to come. They were grim reminders that life outside the camp wasn't any better than the one they were struggling through, until disaster finally struck him, leaving him without parents and siblings. A vastly large swathe of zombies had orphaned him and shattered his world, but his mentors would find that will to live, trapped inside until the anomalous learning-capacity was successfully brought to the fore.

His tutors throughout the years have been ambiguous at best, utterly secret at worst. But his time from the age of 10-20 is mostly shrouded in vague secrecy, as these are cards that Shenze keeps close to his chest to date. But he has often spoken in detail of what these tutors had taught him, in his time as an orphan. His first tutor taught him to stay light on his feet, to cover his tracks and to track others with equal precision and finesse. The first tutor was devoted to using the land to his own advantage and against that of the Zombies that he made the choice of fighting, even alone, with nobody to help, he would do so with or without young Shenze, but there is nothing else Shenze will say about him, as he usually moves on to talk about his next tutor; his first true mentor, as he is often heard boasting when reminiscing those days. This is the mentor who would refine his CQC and knife-fighting technique, He knew that this 14-year-old Shenze had a scary amount of potential in him, and taught him all the dirty-boxing moves he knew, but this came after the wrestling lessons, where he taught him to control space and use surrounding walls to his own advantage, arm/leg submissions and several rare choke-techniques. By the time Shenze's boxing had improved to near-unstoppable proportions, the second tutor was found dead to unknown causes.

He was orphaned again by the age of 17, but his last mentor would be the one who would teach him his methods of interrogation, sniping and assassination. The last tutor would mentor him until the day of the mass-brawl that cost him his foot, losing his own life in protecting Shenze from a second blaster shot. His last words were,<<Shenze.... Listen to me! You're almost ready, but you're not quite there yet-SHUT UP, BOY! When you know you are ready, join the military! Enroll yourself and show the officers what you're made of! But don't take too long, will you?>>. This unnamed mentor apparently died seconds later.

It only took another year for Shenze to enroll in Military College, with the hopes he could become an intelligence officer. Before that he had to go through all the aptitude tests and selection processes, showing exemplary skills in just about every single category, helping him shine out as material for some of the more obscure of battlefield designations. Upon qualifying as a competent low-ranking Intelligence Officer three years later, he then served some tours of duty, some more violent than others, which got him to the point of becoming close with a particular group of like-minded officers, similarly unhappy with their constant state of war, subservient to masters they had no love or respect for. The rebellion would soon come bubbling to the fore, making their decisions all the easier to go through with. With time came wins and losses on both sides, but the native rebels would eventually lose to their new masters, and this was an unavoidable loss by the time the violence had reached it's peak. When the dust settled, the new rulers would stand among the rubble, weakened as they may have been.

With the loss of the last battle of the Miralian Rebellion, the small collection of Intelligence Officers (Shenze included) resolved to retreat, so that they may fight another day, under a new banner. Shenze, though going dark and radio silent for what felt like an eternity to his peers, has recently come out of obscurity, and now focuses his work on representing the lower-tiers of The Siel Manta, without scruples or vocal complaint. His code-name, Tancred, was gifted him, during his time as a Rebel. His peers all bear similar monikers to reasons of maintaining Operational Secrecy (OPSEC)



SHIP: No

KILLS: Unknown

BOUNTIES COLLECTED: None
 

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