John Locke
V U L K A N
[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]
[SIZE=9pt]Intent:[/SIZE][SIZE=9pt] To create a suit of armour, not power armour, for production by Locke and Key Mechanics[/SIZE]
[SIZE=9pt]Image Source: [/SIZE][SIZE=9pt]attackofthefanboy.com[/SIZE]
[SIZE=9pt]Canon Link: [/SIZE][SIZE=9pt] N/A[/SIZE]
[SIZE=9pt]Primary Source: [/SIZE][SIZE=9pt](Please link and cite the sources which you are modifying for your use in your submission.)[/SIZE]
[SIZE=9pt]Manufacturer:[/SIZE][SIZE=9pt] Locke and Key Mechanics[/SIZE]
[SIZE=9pt]Affiliation:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]VSF[/SIZE][SIZE=9pt] [/SIZE]
[SIZE=9pt]Model:[/SIZE][SIZE=9pt] Shephard Armour[/SIZE]
[SIZE=9pt]Modularity:[/SIZE][SIZE=9pt] No, Colour can by changed at production on request[/SIZE]
[SIZE=9pt]Production: [/SIZE][SIZE=9pt]Minor [/SIZE][SIZE=9pt]to VSF Shephards [/SIZE]
[SIZE=9pt]Material: [/SIZE][SIZE=9pt]Duraplast, Duramesh[/SIZE]
[SIZE=9pt]Classification:[/SIZE][SIZE=9pt] Medium Body Armour[/SIZE]
[SIZE=9pt]Weight:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE]
[SIZE=9pt]Resistances [/SIZE][SIZE=9pt]([/SIZE][SIZE=9pt]For each category choose from: [/SIZE][SIZE=9pt]None[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very High, [/SIZE][SIZE=9pt]Extreme [/SIZE][SIZE=9pt]Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.[/SIZE][SIZE=9pt])[/SIZE]
[SIZE=9pt]- Kinetic: [/SIZE][SIZE=9pt]High[/SIZE]
[SIZE=9pt]- Lightsabers: [/SIZE][SIZE=9pt]Average[/SIZE]
[SIZE=9pt]- Other: [/SIZE]
[SIZE=9pt]Sonic: [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt] [/SIZE]
[SIZE=9pt]EMP/ION: [/SIZE]Low
[SIZE=9pt]Elemental: [/SIZE][SIZE=9pt]Average[/SIZE]
[SIZE=9pt]SPECIAL FEATURES[/SIZE]
[SIZE=9pt]LK Hermes[/SIZE]
[SIZE=9pt]Valkyrie System[/SIZE]
[SIZE=9pt]LK Apollo[/SIZE]
[SIZE=9pt]Minerva HUD[/SIZE]
[SIZE=9pt]Ancile Shield[/SIZE]
[SIZE=9pt]Strengths[/SIZE][SIZE=9pt]:[/SIZE]
[SIZE=9pt]Minerva: A HUD system combining a myriad of sensors to provide a good overall view of hte battlespace.[/SIZE]
[SIZE=9pt]Valkyrie System: A stim and med system built into the armour to allow the soldiers to keep fighting for longer and deal with minor injuries on the battlefield. [/SIZE]
[SIZE=9pt]Hermes: Locke and Key’s signature comms system, provide secure communications for the armour wearers.[/SIZE]
[SIZE=9pt]Ancile Shield: A wrist-mounted buckler shield that can be thrown as a physical projectile.[/SIZE]
[SIZE=9pt]Weak at the joints: The plates of the armour may pack significant defence, but the duramesh bodysuit is vulnerable where it is exposed.[/SIZE]
[SIZE=9pt]Exposed storage of ammunition and grenades: Without any inbuilt storage any ammunition or grenades have to be stored on the armour, where they could be shot.[/SIZE]
[SIZE=9pt]Ion: [/SIZE][SIZE=9pt]The systems on board the armour are vulnerable to ion-based attacks or EMPs. While this wouldn't neutralize the defensive qualities of the armour, it would negate all the advanced systems leaving the Shephard armour as little more than plates of Duraplast over a Duramesh bodysuit.[/SIZE]
Misguided: If one of the Hermes comms within the unit is compromised then all armour users can be fed false data that will be reflected on their HUDs by the Minerva.
A limited supply of Drugs: the Valkyrie does allow the armour users to fight harder than they normally would, but the supply of drugs available is only limited. The Valkyrie can provide a short boost or limited healing before running out of drugs, leaving the system unable to help the wearer any further.
Sensors sensors everywhere, not a drop to drink: The Minerva is heavily reliant on the various sensors strewn across the surface of the armour for the data to provide the Minerva with its overview of the battlespace around it. These sensors though are very vulnerable to being destroyed by battle damage, leaving the armour HUD blind of the additional data it uses to warn the wearer of threats.
It's all too much: The sensor data provided by the Minerva can be overwhelming, meaning that even though the HUD picks out key threats it is very easy for a user to lose track of potential threats.
The Ancile Shield only has limited power, a side effect of it's thrown ability, meaning it can be overwhelmed by repeated attacks. Needing to charge before it can be used again.
[SIZE=9pt]Approached by the VSF to design a suit of armour for their medium armoured troops Locke and Key Mechanics went to the drawing board. The started from the basics, building a bodysuit of their signature Duramesh as the basis of the armour. The armour was designed to find a good balance between movement and protection. It was due to that requirement that Locke and Key chose to eschew the heavier materials that are normally used in armour, instead opting to build the hardened section of the armour out of Duraplast. The Ceramic gave a high level of protection without the increased weight of its metallic counterparts. [/SIZE]
[SIZE=9pt]With the basis of the armour the engineers then went on to develop the remaining tweaks to it, adding in a variety of Locke and Key’s signature technology while remembering the creator’s request that the armour be built so that attack by an EMP would not cripple it. All the technologies added on were simply designed to augment the armour, not as a key aspect of it.[/SIZE]
Production changed to Minor from Limited