Star Wars Roleplay: Chaos

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Shia Kryze

Shia Kryze
This beskargam is a tool.
It does not control me.
I control it.
This is the weakness of weapons.
They are tools to kill and destroy.
They are not what gives you power.
You are the weapon.
You are the killer and destroyer.

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  • FACTION: Mandalorian
  • SPECIES: Human / Rattataki
  • AGE: 39
  • SEX: Female
  • HEIGHT: 6' 0" (1.80m)
  • WEIGHT: 180lb (81kg)
  • EYES: Amber, with an odd flicker as if her eyes catch the light and reflect it like the edge of a blade.
  • HAIR: Bald
  • SKIN: Pale
  • FORCE SENSITIVE: Yes.
Strengths:
  • Huntress - Shia was seemingly born to the hunt, with master-grade skills in tracking, stealth, recon, bushcraft and all of the other requirements of hunting the galaxies many and varied lifeforms.
  • Killer - Shia takes readily to any form of armed or unarmed combat and is an expert with an astonishing variety of weapons, armour and equipment. But more than that, she has honed her body and her mind to the act of taking life.
  • Beastmaster - If it is an animal, or acts like animal (in the case of some droids and Sithspawn) Shia has a ready hand with it, and has possibly tried to ride it at least once.
  • Force Adept - Shia is a Force Adept in her own tradition, detailed elsewhere.
Weaknesses:
  • Open - Shia is not simple, but she does wear her heart on her sleeve and is relatively easy to manipulate. Politics is not her forte.
  • Bold - Not rash (she's outgrown that) but Shia will always be the one to see what's over the next hill, and this makes it easy for her to overextend strategically and tactically.
  • Honourbound - Shia follows the Supercommando Codex relatively strictly.
  • Only Rattataki - in a world of Force Users who can sling Star Destroyers, cybernetic warlords, Hutts and other alien species, Shia - like most Mandalorians - relies on technology to give her an edge.
Appearance:

Shia is a tall, bald woman of human or near-human origin with pale white skin and glittering amber eyes. She has a face that almost always gives off a serious demeanour, but one that truly comes alive when caught in the heat of emotion - positive or negative.

Years of brutal training have given her a tough physique of lean curves and muscle layered under scarred skin - although she does not appear to have any body art or piercings at all. She moves with all the self-possession and grace you might expect from someone constantly aware of their surroundings. For a human she is exceptionally well built, for a Rattataki she is positively a giant, her curves concealing muscle that is denser than the average humanoids, and the corresponding strength and speed.

Biography:

Born to a nomadic offshoot of the ancient Clan Kryze who made their home on the Outer Rim, Shia was orphaned at the age of eight and taken in by friends of her family, who became her family, after her father and mother both died in a mercenary raid on Hutt forces. This was the first of many lessons in the Mandalorian way of life - both that life is brief, and that family is thicker than blood - and that to be Mandalorian transcends species identity.

Clan Kryze - or this nomadic offshoot - upheld ancient honour codes from the time of the Galactic Civil War. While they were no longer pacifists - indeed, they fought for their living, working as big game hunters, mercenaries and other semi-legitimate jobs in order to keep their rag-tag fleet of heavily armed transports flying. The clan did uphold art, culture and honour as some of the cores of the Mandalorian identity - it is one thing to fight, it is quite another to fight and to live at the same time.

By the time she was twelve, Shia was an experienced and skilled artist in the Mandalorian Cubist style.

By the time she was sixteen, Shia was a killer. Selected from among all her clan for the honour of participating in the Protector Trials, she beat every other Mandalorian child of her age through skill, speed, strength or simple plain merciless brutality to gain the rank of Clan Protector - one of the 'police' of her Clan (formed on the traditional Mandalorian Protector model). Indoctrinated, trained and armed to peak not often seen among even her clan, she was granted a coveted set of ancient beskar armour said to date back to prior to the fall.

Without a mount, Shia Kryze is the ultimate humanoid weapon, trained to a peak and armed with equipment dating back thousands of years. Atop a bes'uiilk, fighting in the ancient mounted combat style of her people, she transcends that to the sublime.

With the near-destruction of Mandalore, Clan Kryze turned their attention back to the centre of galaxy. Two individuals claimed the title of Mand’alor, which was unacceptable (if traditional, for such times) and Clan Kryze would support only one. To be Mando’ade is to be more than the inhabitant of a single planet, but when other Mandlorians require assistance, it is the honourable thing to send aid.

Shia was dispatched ahead of the clan fleet to scout out the situation, but arrived only after the Mandalorian Civil War had ended, finding only one standing as Mand’alor - and not, if she were honest, the one she would have chosen. But the Resona're leaves no latitude in this - Mand’alor calls, so she must answer.

(Time under Ra)

(The Netherworld Incident)

(The Reconstruction)

(Today)

ROLE-PLAYS:
 
Lightsaber Forms:

{ Apprentice - Lower Knight - Upper Knight - Master - Full Mastery }

Form I: Shii-Cho: Upper Knight
Form II: Makashi: Apprentice
Form III: Soresu: Lower Knight
Form IV: Ataru: Upper Knight
Form V: Djem So: Cannot Learn
Form VI: Niman: Cannot Learn
Form VII: Juyo / Vaapad: Cannot Learn
 
Force Powers

Shia's connection to the Force is, as far as anyone presently knows, unique. While in the Netherworld she accepted a portion of the Force into her in the form 'merging' with a Ferrywoman of Nether who was keen to see the land of the living, the link nearly destroyed both of them, but after it was severed Shia was left with a limited form of Force Sensitivity. The powers below link to the conventional Force power related, but are always death-aspected. To Shia's perceptions, there is no light or dark to the Force, simply life and death. She can see and manipulate matters related to the Netherworld / Afterlife, but her ability to connect to the living or material things is non-existant.

Unbalance: Every Force path has it's flaws, Shia's path (if that is what it is) requires that she uphold the natural order as much as possible - this is difficult, since the actions of sentients may or may not be part of that order. Extremes of light and dark don't automatically count, but mass genocide (for example) almost always does, murder often does, but killing over resources does not. Equally, returning someone who died before their time may be unbalancing, but it may also not be. Individuals who gain unbalance effectively 'fall to the dark side' of death - becoming more and more extreme in their chosen direction - either utterly refusing to let people die, or becoming the grim reaper personified.

Sense

Nethersense (Knight)
Shia can sense death, nether energies and other aspects related to the Netherworld at all times. This sense is a 'sixth sense' extending beyond and around her natural senses, but is limited the range of her natural senses. It's effects can vary - a simple touch identifies a momento mori, while a weapon used for mass slaughter can be physically painful to the touch. This sense is neither positive nor negative, it simply is - and identifies all kinds of energies, not just those of Chaos. She can see and converse with ghosts as well as navigate with some degree of accuracy in the Netherworld. She can identify the the 'weight' of death on someone and and can uniquely identify an individual by the nature of their interaction with life and death

Premonitions of the End (Knight)
Shia can sense death coming in the form of 'Force Visions' or the like, somewhat replicating Jedi 'Precognition' but aspected only to death, she is preternaturally aware of things which may deal her harm, with or without intent, similar to Force Precognition. But the 'harm' must have the possibility of being lethal - a stun bolt would pass undetected, as would a needle filled with seditive.

Weakspot (Unknown)
Shia can see the weaknesses in the world where death creates them - this is like shatterpoint, except it only works on powerful death related events and on living or dead beings.

Psychometry (Novice)
Remarkably similar to the Jedi power of the same name, except wholly focused on death.

Control

Force Ghost (Unknown)
Functions just like the Jedi or Sith versions, except when dead, Shia will become a Ferrywoman until she choses to merge with the Force, or whatever happens at the end of the universe happens.

Moricho (Novice)
While visualised and with different effects, this - and Hibernation Trance - work as per the Jedi or Sith powers. The main difference is that Shia is affecting another persons life force directly.

Ghostform (Unknown)
Works exactly as Phase, except Shia phases into nether-aspected states. As a bonus, she can hit ghosts.

Alter

Valkyrie's Gift (Unknown)
Shia can return the dead to life, or with exceptional effort, remove someone's soul - killing them. Both are a violation of the cosmic order and will cause unbalance.

Valkyrie's Scream (Novice)
The screams of the damned given form. Violent form. This power, like the dark side version, is uncontrolled.

Death's Shield (Knight)
Shia can protect against effects that directly manipulate life force, but not ones that indirectly do so - she has no control over gross matter. This also allows her to walk through the Netherworld without being affected.

Death's Truth (Knight)
This power operates somewhat like 'Force Light' and is as difficult and tiring to manifest, but as wide ranging - with it she can summon raw death aspected force energy and manipulate it to affect souls or aspects of the Nether, while similiar to Force Light, it is not 'light aspected' and cannot affect the Dark Side, Sith Alchemised objects etc. Rather, it allows for numerous interactions directly with the dead, or with a living beings destiny after death. It can be used to open temporary gates to the Netherworld, as well as to manipulate the 'fate' of souls after they die (and to a limited degree before they die, in a form of sin-eating in which Shia takes on the sin and must attone for it herself) - as a part of a ritual effect. It can be used to lengthen or shorten time spent in Chaos before eventual merging with the Force (or whatever afterlife awaits the character). This power is extremely affected by (and affects) an individuals balance.

Netherstorm (Unknown)
Shia can summon an uncontrolled (and uncontrollable) gateway to the Nether of varying sizes - exactly like a Force Storm, except this frankly terrifying power throws people into random parts of the Nether - or may indeed merge planets or areas with existing realms within the afterlife.

Transfer Essence (Unknown)
Exactly like the dark side power, except that the primary use of this power is combined with Death's Truth to prevent such forms of immortality from manifesting, this can in theory even affect dead Jedi Masters, although - as with a conventional use of the power - this would be immediately and catastrophically unbalancing.
 

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