Star Wars Roleplay: Chaos

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Approved Starship Shield of Sacrifice

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  • Intent: To Create the Galaxy's first Super Star Healer
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PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Super Star Healer
  • Length: 10,000 meters.
  • Width: 7 Thousand Meters
  • Height: 4000 meters
  • Armament: None
  • Defenses: Extreme
Quadruple Strength Ion Shielding

Quadruple Strength SSD Grade Capital Ship Multi-Layer Shielding

Impervium Based Molecularly Bonded Armor

Enhanced SSD Grade Targeting Jammers.

Enhanced SSD Grade Comm Jammers

SSD-Grade Anti-Concussion Field Generator

Stygium Based Cloaking Device.

Capital Ship Grade Defel Mimicker

SSD-Grade Hyperspace Inertial Momentum Sustainer

SSD-Grade Shroud Dispenser

SSD-Grade Encrypted Comm System
  • Hangar Space: High (72)
  • Hangar Allocations:
  • Maneuverability Rating: High
  • Speed Rating: High
  • Hyperdrive: Very Fast / 0.1
STANDARD FEATURES

Essential Crew: 15,000 (Command, Security Staff, Engineering, Medical)

Security:

Droid Marines (7000)

NOTE: Suppression Fields ignore Crew and Droid Weapons

Droid Marine Equipment:

Deck Sweeper

Ion Stunner

Stun Ray

Slave Master Stun Carbine

R-88 Rifle

Stun Net

Stun Gas Grenade

Portable Stun Cannon

Spray Stick

Z-6 Batons

Crew Quarters
SSD Grade Navcom
Mess Areas
Advanced Life Support Systems
Comm Arrays
SSD-Grade Bioreactors (14)
Executor 50x. engines (14)
SSD-Grade Repulsorlift Engines
Medical Training Rooms
Escape Pods
Engineering Deck


ADVANCED SYSTEMS

Stygium Stealth System

Powerful Long Range Scanners with twice the range of Ships this size.

Capital Ship Grade Mimicker

Advanced Medical Facilities such as Med Bays and Micro Surgical Theaters with full Physical Therapy Recovery Procedures and Life Preservation systems such as:

200,000 Field Bacta Tanks

200,000 PMC-210 Medical Capsules

200,000 Suspended Animation Caskets

200,000 IM-6 Med Droids

2000 Mobile Surgical Units

3000 Hyperbaric Medical Chambers

Vast supplies of FastFlesh Medpacs

Vast supplies of Antidote Kits

Vast supplies of ECM Backpacks

Vast supplies of Flexpoly Bacta Suits

Bacta Production Facilities

Ultrafast Hyper Drive Ring

Upscaled Capital Ship Grade Healing Field Generator, capable of projecting a sphere of healing energy around itself.

Vast Internal Security Systems, Including Extremely Powerful Weapon Suppression Fields

Quadruple Strength Ion, Multilayer Shields

Molecularly Bonded Impervium Hull

Shocking Speed and Agility for a ship this size

Capable of Completely recharging it's systems due to an SSD sized version of the Solar Energy Recovery System based on that of The Castle Morpheus

Vast hangar built for storing smaller hospital ships

Capable of self repair due to legions of repair droids

Multiple SSD- Grade Solar Sailers (4)

SSD-Grade Soliton Antenna

Multiple SSD-Grade Molecular Furnaces (Two, to be exact) based off of EVS Construction Innards (Molecular Furnace, Smelting Pods, Atomic Incinerator)

Miniaturized Synthicators

Miniaturized Garment Fabricators

Powerful SSD-Grade Bio-Reactors capable of powering all Systems for two and a half Years by itself

BRT Super-Computer Automates Large Swaths of systems, allowing crew, (Most of the time) to focus on other pressing issues in an emergency

Diplomatic Grade Conference Rooms and Shielded Suites

Prison Deck capable of holding up to 8000 Detainies

STRENGTHS

Juggernaut: It's defenses are almost second to none. It's Shields are strong enough to surprise even captains of other SSD-Sized Vessels, to say nothing of its molecularly bonded Impervium Armor, enabling it to with stand even the harshest attacks, even tanking Rail Cannon Fire. It's strong enough to withstand the bombardment of a large fleet of heavily armed warships while extracting the wounded from Battle. Even it's Solar Sailers are shielded against Turbolaser Assault.

Escape Clause: It's SSD-Grade Hyperwave Inertial Momentum Sustainers can help it escape Interdiction Fields meant to capture ships of its size. It's also has SSD-Grade Shroud Dispensers that enable it to break Tractor Beam Locks from other SSD Sized Vessels

Super Star Hospital: Vast Supplies of Medical Equipment and Medical Droids to treat thousands of patients on the ship at the same time, with full medbays and surgical theaters to treat even the most life threatening injuries, along with onboard Production Facilities for Bacta. It also contains a Massive, Upscaled Healing Field Generator so powerful it can heal almost anyone aboard the entirety of the vessel itself. The Healing occurs very slowly over the course of four hours, but can treat even the most serious of physical injuries

See No Evil: It's SSD-Grade Soliton Antenna allows it to detect whenever ships come out of hyperspace, and it's Ultra Long Range Scanners allow it to detect threats at twice the range of Ships this size. It's SSD Grade Targeting Jammers make it very difficult for even the most advanced missile to get a Lock, and Plays havoc with Starfighter Targeting Systems as well as Capital Ship Targeting systems within range of firing on it

Hear No Evil: It's SSD-Grade Defenses include an SSD-Grade Comm Jammer, capable of jamming all hostile ship to ship or ship to crew communications across multiple Star Destroyer Sized Vessels attacking it. This Jammer is extraordinarily difficult to overcome without the best ECCM measures

Speak No Evil: Contains Guest Rooms for Diplomats as well as Conference Rooms to Conduct Negotiations. Also has SSD-Grade Encrypted Comms, making it's Ship To Ship and internal Communication Systems extremely difficult to intercept and decipher

Do No Evil: Large Prison Deck to contain Multiple threats to the ship

Born by The Winds: Four Moon Diameter Solar Sails allow this ship to render it's passage virtually undetected when entering or exiting Hyperspace, as they don't use on board power

Self Reliant: Multiple Capital Ship Grade Molecular Furnaces and relevant parts from EVS Construction Droids allow it vast self reliance at acquiring repair materials, breaking down salvage and raw materials to reforge it into almost anything it could need, allowing it to go for potentially years without going to a Drydock

Peace Herald: Capable of deploying vast numbers of Medical Shuttles to relieve vast numbers of the injured, each Equipped with Mobile Medical Station Kits and Medical Capsules along with Medkits, Synthicators, and Garment Fabricators. You could treat the entire population of a Large City at once with these. Also, in keeping with it's peaceful mission, it's Droid Marine Force is Equipped with Non Lethal, but Highly Effective Anti-Personnel Weaponry, even it's security turrets are upscaled Phantom Lasers. It's weapon Suppression Fields are so powerful even Lightsabers won't be able to do much damage in it's confines.

Fixit: It can also repair itself to completeness over the course of three days if it has enough repair drones and repair materials

Blink of an Eye: It's Giant Integrated Hyperdrive Ring enables a very fast 0.1 Jump, enabling it to go almost anywhere. It's also much faster and more agile than ships of this size normally are

Defender: If boarded, it has several Legions of Droid Marines to respond. It's vast protective capabilities are justified as safeguarding humanitarian efforts and goodwill

Shadow Healer: Multiple Stealth Systems, one being a Stygium Crystal Cloak capable of Shielding the Entire Ship from nearly all forms of detection for up to three days. The Second is a Capital Ship Grade Defel Mimicker that obscures it from purely visual Detection, making Visual Targeting or flying close difficult or even dangerous. The Mimicker can work for up to 007 Days

PRAISE THE SUN!: Possesses an upscaled, SSD-Grade version of The Castle Morpheus Solar Recovery System, allowing it to remain fueled by parking over a Star and passively absorbing it's Energy for 007 Days, refueling all Bioreactors

Automated: A BRT Supercomputer coordinates all Sensitive Systems and functions, coordinating treatment efforts, Escape, and defense against external enemies as well as enemies who have boarded it. This vastly reduces the need for Large organic Crew Sizes...the crew here wouldn't be even a Skeleton crew on a real SSD

WEAKNESSES

No Weapons: Absolutely no Weapons on its hull, not even Point Defense Lasers

Hyperdrive Ring Target: While the Shielding and Armor are absolutely Top Notch, the Hyperdrive Ring presents the Largest, most obvious Target for enemy vessels

Boarding Craft: As it has no weapons it cannot actually prevent Boarding Craft from reaching it save for self obfuscation. Should it be boarded it must rely on its Weapon Suppression Fields, and ship Security Force to repel assault

Continuous Beams: Continuous Energy Beams present one of the largest threats to it, able to whittled down shields and armor slowly but significantly

One or the Other: It's more Special Systems, such as it's stealth drives or SSD grade Mass Healing Field, can only be used one at a time, not all at once

Hole Poke: Though it's Sails are shielded from Turbolasers, it's still vulnerable to Missile Strikes

Recharge Vulnerable: When it's recharging via Solar Energy is the best time to hit it, as any damage the Solar Collection Arrays take is likely to cause cascading damage to other systems it's connected too, potentially crippling the vessel

Mass Impact: Don't bring it next to Asteroid fields or you will have a bad day. The shields can't adapt to Multiple large, irregularly sized masses hitting them

Weaker Shields in Front. To better protect It's Ion Engines and Hyperdrive Ring, shield strength is focused on the Sides and Rear of the vessel. While those sections of the shielding are rated at Extreme, the Front Section is only at Very High. This is also where the Sails are stored, adding to their vulnerability

Hyperdrive Limits: Can only Jump 007 Times in a Row before it needs 007 Days to recharge

Better with A.I.: If the A.I. is knocked out, It becomes much harder for the crew to manage all systems in a timely manner, as well as coordinate moving and repairs as well as Patient Emergencies

Sail Size: The Sails are the size of a Large Moon, making easy targets

Sail Retraction Time: Takes 42 minutes to fully, safely retract the sails, making the ship a sitting duck during that time period

Shield Recharge: It's Shields are of Extreme Strength, able to withstand Orbital Bombardment Scale attacks, but once Shields are drained, it takes 2 days to completely recharge them

Healing Field Limits: The Healing Generator can only be active ten Hours before it needs 48 to recharge

DESCRIPTION

The Shield of Sacrifice is one of the single largest and most protected Hospital Ships in the Galaxy. More of an Unarmed Fortress with Engines, It's secretive designer classed it as a Super Star Healer--an SSD Sized Hospital Ship which is extremely difficult to destroy even for very advanced, heavily armed fleets, offering Maximum Protection for even the most severely wounded. The Civilian Vessel's military grade defenses are justified by the presence of multiple factions who wouldn't hesitate to destroy a hospital ship out of pure bloodlust, to say nothing of just how tempting a prize it would make to capture intact. Current Conflicts make the thought that a Hospital Ship won't be targeted a laughably naive idea.

Commissioned before the Tragedy at Rhand, Xiphos built the vessel to help cement her Alliance with the Red Witch as well as demonstrate her technological prowess, it also serves as Xiphos's way of trying to give back to the Galaxy.

Publicly attributing the design falsely to Eternal Empire Naval Engineers, The design is a first of its kind, designed to relieve the suffering of entire planetary Populations and in Xiphos's mind, is only the first of many. As with all ships made by SMS, no makers marks or serial numbers of any kind can be found on the vessel.
 
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Several issues for a mad woman making an impressive ship.

Individuals cannot own a ship this size. Please remove this.
  • Width: 007 Thousand Meters
No. Use proper length. I love James Bond but no.

Upscaled Capital Ship Grade Healing Field Generator, capable of projecting a sphere of healing energy around itself, enough to encompass a Average Fleet of ships close around it
This is border lining combat use and I am requesting this to be changed a sphere of healing aura around only itself. This may even be interpted as a possible super healer weapon. I know that is a strange term but I dub it thee.

Capable of Completely recharging it's systems due to an SSD sized version of the Solar Energy Recovery System based on that of The Castle Morpheus
You need permission to reference that please.

Defender: It's integrated Shield Generators Project Outward or downward, enabling a few Large Cities, Ships, or even a whole Planet to be protected from a Capital Ship-Grade Bombardment--even from other SSD sized Ships. If boarded, it has several Legions of Droid Marines to respond. It's vast protective capabilities are justified as safeguarding humanitarian efforts and goodwill

Protection Limits: It's SLD Generators have only enough power to protect ships or Cities for three Days, before it needs five to recharge. They can only protect an entire planet for a Single Day
No. This hits straight into combat territory and I will explain why. If a whole planet is being invaded and this ship projects a shield, it cannot be even be invaded without taking the ship out first. It guards another ship of that same size or even many others, it becomes an overshield combat fleet that tanks through the worst of turbolaser fire. I may be going on but there is a lot more I can cover and I won't. For a civilian ship, not built regularly for combat, this fit it however. I am requesting this to be removed on the account of possible combat enhancement towards others.

No grip: Has zero tractor beams
Not a valid weakness, please remove.

Let me know when you make edits or wish to talk on it.
Laertia Io Laertia Io
 
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