Star Wars Roleplay: Chaos

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Ship sizes?

Is there a reason why our ships are so limited in size when compared to relatively common canon vessels? Star Dreadnoughts and battlecruisers have reached sizes far exceeding the largest of SW: Chaos flagships on a multitude of occasions, and there were dozens upon dozens of ships designed in the various classes that were created by the Republic, Empire, New Republic, and other factions throughout Star Wars history starting just before the Clone Wars to well into the reign of Darth Krayt's Empire.

What changed? Did galactic civilization forget how to build these island-sized warships? I can see the benefits to balancing, but factions as large as the First Order, Sith Empire, and Galactic Alliance would likely have the resources to build at least one or two Star Dreadnoughts along with a handful of battlecruisers, so balancing shouldn't really be a problem between the major powers. Common examples from the Galactic Civil War are the Praetor II-class battlecruiser and the Executor-class Star Dreadnought used by the Empire, as well as vessels such as the Viscount-class Star Defender, which served as the New Republic's answer to the Executor-class. Even before the rise of the Empire, we had vessels such as the Mandator-line of star dreadnoughts and the Trade Federation/CIS Lucrehulk.

Edit; never mind this! I looked at the ship production threads and saw that 10km star dreadnoughts have been allowed.
 
Udrusa Chagteath said:
Is there a reason why our ships are so limited in size when compared to relatively common canon vessels? Star Dreadnoughts and battlecruisers have reached sizes far exceeding the largest of SW: Chaos flagships on a multitude of occasions, and there were dozens upon dozens of ships designed in the various classes that were created by the Republic, Empire, New Republic, and other factions throughout Star Wars history starting just before the Clone Wars to well into the reign of Darth Krayt's Empire.

What changed? Did galactic civilization forget how to build these island-sized warships? I can see the benefits to balancing, but factions as large as the First Order, Sith Empire, and Galactic Alliance would likely have the resources to build at least one or two Star Dreadnoughts along with a handful of battlecruisers, so balancing shouldn't really be a problem between the major powers. Common examples from the Galactic Civil War are the Praetor II-class battlecruiser and the Executor-class Star Dreadnought used by the Empire, as well as vessels such as the Viscount-class Star Defender, which served as the New Republic's answer to the Executor-class. Even before the rise of the Empire, we had vessels such as the Mandator-line of star dreadnoughts and the Trade Federation/CIS Lucrehulk.

Edit; never mind this! I looked at the ship production threads and saw that 10km star dreadnoughts have been allowed.
The Galaxy went through a 400 year long period of darkness and lost technology. Entire system governments and populations were wiped out.

We allow the production of ships up to 5 KM without any development or missions, anything higher, limited at 10 KM, requires a major faction to complete a third dominion for a month.
 
[member="Nadja Keto"]

Aye, I read the rules. I wasn't aware of the update after Christmas :p

As well, even with the 400 year darkness, the historical and technical records wouldn't have been suddenly deleted by disease. Maybe corrupted by time, but not as bad as it would be in the real world. It's really no different from the Dark Ages following the Roman Empire. In fact, technology continued to advance even during the worst parts of the Dark Ages, and the Dark Ages went on much longer than four centuries.
 
Grand Admiral, First Order Central Command
Udrusa Chagteath said:
As well, even with the 400 year darkness, the historical and technical records wouldn't have been suddenly deleted by disease. Maybe corrupted by time, but not as bad as it would be in the real world. It's really no different from the Dark Ages following the Roman Empire. In fact, technology continued to advance even during the worst parts of the Dark Ages, and the Dark Ages went on much longer than four centuries.
Technology even as basic as pottery-production also underwent vast simplification and a dramatic reduction in scales of production as well. While the knowledge wasn't necessarily lost the trend away from cities and complex organized societies across Western Europe meant that the demand for large-scale production plummeted. In the East (Byzantium) you see things holding steady until the 6th Century and, wait for it, the massive and devastating Plague of Justinian. As things became regional and more distributed (and trade slowed down) the formalized techniques (often supported or guarded by wealthy guilds and the like) simply disappeared. This trend is evident in almost every aspect of Roman technology, societal structure, and the organization of governments, though it varied heavily from place to place. Other examples include military organization, tax collections, literacy rates, economic complexity, trade networks, etc. etc.

Presumably something similar occurred in the wake of the Gulag Plague. When nobody is visiting other star systems it becomes pretty hard to justify blowing resources on a 19km dreadnought when a 900m Cruiser will do just fine. We've actually seen a gradual increase in the maximum allowable size of ships, in keeping with the idea that tech progression is a real thing on Chaos.

Finally it's also simply a balance thing. Dealing with everybody and their mum thinking having a fleet of Executors is a-ok would be a tremendous pain in the rear.
 
The other reason is because we do not allow superweapons, and once you exceed 10km, you are beginning to push the envelope of what constitutes a superweapon.

Most of these canon ships that exceed 10km are singular vessels with an immense amount of firepower, sometimes a singular, massive weapon, or are so few in number that it begs the question of is this a superweapon?

There has to be a cut-off point, and at present, I, as well as the factory staff feel that 10KM is just about that point. I am not considering increasing that limit in the near future.
 

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