Emberlene's Daughter, The Jedi Generalist
- Intent: To make a new model of Sasori fighter
- Image Source:
- Permissions: N/A
- Primary Source:
- Manufacturer:
- Affiliation:
- Affiliation: Closed-Market
- Model: Jedi Fighter MK.III
- Production: Mass-Produced
- Material:
- Classification: Starfighter/Walker
- Length: 9 meters
- Width: 4 meters
- Height: 4 meters
- Armament: High
- Defenses: High
- Squadron Count: Very Low: 4
- Maneuverability Rating: Average
- Speed Rating: Average (Whammy Drive)
- Hyperdrive Class: Yes .01 (Saotome Drive)
- Classification: Heavy Walker
- Role: Heavy Patrol Walker
- Size: Small
- Weight: Heavy
- Armaments: Very High
- Defenses: High
- Maneuverability Rating: Very Low
- Speed Rating: Very Low
- Propulsion: Bipedal
- Minimum Crew: 1
- Optimal Crew: 1
- Passenger Capacity: 1
- Cargo Capacity: Very Small
- Classification: Other
- Weight: Extremely Heavy
- Resistances:
- Energy: High
- Kinetic: High
- Lightsabers: High
- Other:
- Sonic: High
- Radiation: Average
- EMP/ION: High
- Elemental:
- Fire: High
- Cryo: High
- Acid: High
- Force:
- Lightside: None
- Darkside: None
- Vacuum: High
- Classification: Third Degree
- Weight: Very Heavy
- Height: Average
- Movement: Bipedal
- Armaments:
- Misc. Equipment:
- Defenses
- Interface
- Sensor:
- Droid Processors:
- Droid Programming:
- Additional:
- Resistances :
- Energy: High
- Kinetic: High
- Lightsabers: High
- Other:
- Sonic: High
- Radiation: None
- EMP/ION: High
- Elemental:
- Fire: High
- Cryo: High
- Acid: High
- Force: High
- Vacuum: None
- Disruptor: High
- Biological: None
- Saotome Biocomputer
- Communications Suite
- Crew Module
- Medical Module
- Saotome Tractor/Pressor Upgrade
- Collected Stars
- Atrisian Assembly
- Sasori Advanced Model Furnace
- Advanced Living Module
- Advanced Lab Module
- Advanced Engine Suite
- Advanced Systems Suite
- Advanced Sensor Suite
- Saotome Regulator
- Advanced Communication/Sensor Array
- Saotome Shadow Array
- Vuffi Class Repair Droid
- Sasori Iso-Didact
- Variable Modes (see strengths)
- Variable Modes: Designed like old model vulture droids with the ability to switch between fighter and a walker mode. The ship uses a pilot over droid brain allowing for better decision making in some instances. AS a walker its wings are adorned with weapons.
- Gyroscopic Cockpit: Designed with a rotating and moving cockpit that keeps the pilot leveled while preforming some of the harder maneuvers. The rotating cockpit moves and opens to allow the switching between modes.
- Advanced Systems: Designed with several notable systems installed on the ships to improve their capabilities and turn the jedi into a needed operational fighter.
- Saotome Advanced Tracking System: Designed to give hyperspace tracking capabilities to the ships systems.
- Advanced Whammy Drive: Whammy Drives create an interdicition pulse that can trip the safeties of ships hyperdrives stalling them. They can't keep a fleet from jumping but for a moment those within range of the pulse can be stalled.
- Individual field Disruptor: Built into the shielding systems and designed for an edge in some combat
- Saotome Car'das: Designed for micro jumps with high levels of precision and capabilities.
- Cater Phalanx: Designed to strengthen the shielding of a squadron. A small team can bunch together and project a shield over themselves for additional protection.
- Self Repairing: Designed like a Quellian ship the vessels hull is able to repair itself over time.
- Advanced Hyperdrive: Designed with one of the fastest hyperdrives in the galaxy over developing itself to have speeds unmatched.
- Engineered: Overly engineered for a low profile, compared to many other fighters it is missing more advanced systems and hyperdrive. This locks the ship into carriers for transport out of the system and prevents it from making jumps within.
- Human Pilots: Designed for human or android pilots that have been a big change from vulture droids. This takes away the ability to view them as expendable and pull off the more dangerous moves normal vulture droids could pull off.
- Swarm Fighter: Designed with squadron counts in mind, the small amounts of its armaments means it is much better suited to having a massive group rather then a single ship.
- Directional Weapons: Designed with forward facing weapons creating a heavy amount of blind spots where firing is not possible.
- Variable Modes: Designed like vulture droids, the ability to go from flight to walker modes was more invaluable but there is no inbetween mode. The walker cannot fly around in space or a battlefield like a fighter
- Neural Net: THe neural net of the academy allows connecting and automating a number of systems but for a skilled hacker who can get into the biocomputers can hack it and cause havoc.
- Sleg Reactors: Built with a massive series of sleg reactors, the power increase to allow the station to be mobile if even slowly can cause massive build up of energy that can cause the engines to explode.
- Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
- Biological: The nature of the biot is living flesh and it is able to be infected with sickness or virus such as flesh eating sickness.
- Build up: The Mora requires several moments of build up and then fires a continuous beam of energy to leech shield strength from enemy fighters and vessels.
- No Tracking: The Mora is designed forward facing and is a beam. It can't track enemy vessels.
Designed by Atrisian forces and mass produced through both Sasori and Atrisi United. THe purpose to create a new generation of jedi fighters able to be deployed anywhere that they might be needed.... and then able to convert and work as heavy walkers able to defend an area. The advancements of them as well as the improved equipment being built in or the different armaments alone have overly engineered some of the beefier ships. The third generation jedi X-wing model is no different with variable missiles it is able to fire including more specific one designed for tracking, disabling and heavier damage over an area. Mines that allow it to use its speed to get around and place them in the area for threats. Advances in their technology for automation allowing the ship to function without a pilot on the ground as a walker in patrol mode to defend and protect. MOre technology poued into sustaining it over time as after meeting Roy Vermilion the jedi grandmaster came up with newer ways to keep the silver jedi and jedi in general safe.