Willa Isard
Infiltration Specialist
OUT OF CHARACTER INFORMATION- Intent: Tp update Willa's smg's into a weapon few can compete with or match.
- Image Source:
- Canon Link: N/A
- Permissions: My subs
- Primary Source:
- Manufacturer: Sasori
- Affiliation: Individual Character Name Willa Isard
- Market Status: Closed-Market
- Model: Willa's Treat
- Modularity: Yes the design allows for anti-armor, long range, close/medium range configurations
- Production: Unique
- Material:
- Classification: Multi-Purpose Weapon System
- Size: Average
- Weight: Extremely Light
- Ammunition Type:
- Ammunition Capacity: Average
- Effective Range: Extreme
- Rate of Fire: Very Low
- Damage Output: Extreme
- Recoil: Extreme
- Multi Weapon System: Designed with combat expertise, the twin sub-machine guns are overly engineered to interconnect specifically and form a rifle with an ejectable stock and extending barrel.
- Thermite Bolts: Something from the old Omega Prye, the bolts are designed to arm when fired and have sensitive warheads so signifigant changes to their speed or pressure applied can set them off. This makes them more dangerous for force users as redirecting or stopping them can set off the explosive.
- Quarrel Shots: Designed as the primary shots fired, with lowering the rate of fire for it the smg's can fire small bursts of more destructive and exponentially more dangerous shots with higher accuracy.
- Mini-Proton Launcher: Designed as the underbelly of the smg and using the powercell to creatre small torpedo's. Similar to a bounty hunters armor but able to be more easily aimed.
- Sniper Mode: Designed to combine the smg's into an ultra high powered rifle that uses nornfang technologies and has the range of an orbital sniper rifle.
- Exotic Matter: The ethereal nature of the metal makes it near weightless despite being and looking dense within the pocket dimension of dream. In realspace it can be grasped and there is a steady supply able to be used by Willa. When smelted with other materials it can decrease the weight of the material created by 50 percent. The exotic structure with the solidified force energy being able to skirt gravity as it has mass but does not become weighed down as long as there is force energy within it. When smelted and added to materials that are largely heavy it can reduce the weight depending on how much is use (ie: a few grams compared to ingots.. a couple grams might take off some pounds while an ingot will reduce the weight but also the quality of the metal since it doesn't augment the resistances.
- Physics Meet Metal bat: Being from the dream pocket dimension the metal has unique properties generated and made by Krass. in this case it is psychoreactive and able to be bonded to a single person. That person can then bring it to them like they were holding a massive magnet with the range being hard to determine as they have to be able to sense and feel it.
- Hyper-Acceleration: Designed to send the depleted baradium quorrols down the barrel at 500km/s with a small burst of illerium to kick the shots.
- Extreme Range: The weapons design is built around massive range and power with the ability to engage a target well out of range of most weapons while maintaining accuracy with magnetic accelerated shots. the addition of information from weapons like which they learned to increase the range exponentially helped in many ways. With a trained sniper like Willa under ideal circumstances she can easily double the maximum effective range of the nornfang rifle at two hundred kilometers using drone and satellite assistance linked to her SMART scope.
- Stopping Power: The highly explosive shell when it impacts cracks momentarily exposing the chemical illerium to oxygen which reacts volatility to it with force equal to an escape pod ejection system. The round creates shockwaves as it passes through the target. In the case of material targets, this is a minor explosion and the creation of structural fractures. In the case of personnel targets, it simultaneously rips apart and pulverizes the body around the impact area.
- Ships: The highest powered shots from the rifle can under ideal circumstances (no shield, decent range) begin to damage starship hulls over time. They are more effective against viewports.
- Overly Engineered: Designed to handle anything almost... from close range to long range and it is made to handle unarmored or armored targets. Even being able to punch through tunqstoid doors and materials like beskar with an ease when given the right circumstances.
- Force Nullification: The sabers while a technical achievement also use the force to give them many of their effects. Without it they are heavy and normal metal with an unstable power source that has lost some of its filtering and enhancement.
- Exotic Matter: The tetherite and solarite metals are explosive when they come into contact with anti or dark matter.
- Mirrors Interior: The sophisticated mirrors used to shrink down the internal components are important and damaging them is on of the more dangerous things as it can cause the sabers to explode or cease functioning.
- Protective Qualities: Largely non protective in qualities as it doesn't fully adhere to the rules of physics. The metal looks dense and like it would be highly protective but it isn't.
- Kyber crystals: Using the design of the finalizer and enhancing the power of the weapons with crystals gives the guns a secondary effect as the crystals used for weapons can be explosive if cracked.
- Warping: The heat and power generated by the shots can cause excessive heat that when cooled quickly causes warps and bends. Dangerous as the damage over time to the barrels require care and replacement parts usually after every other engagement.
- Sleg: A powerful energy enhancer, the sleg absorbs and channels the excessive heat generated by the weapons to cool and power the shots. Making them maintain a stronger level of power but also increases the chances that they could explode exponentially turning each gun into a heavy warhead that is carried by Atrisian soldiers
- Splash Damage: While designed to handle targets with deadly accuracy the shots are dangerous and highly explosive. Splash damage against allies and enemies doesn't discriminate.
- Oxygen Requirement: To take the full effects of the illerium the weapon requires oxygen to react with the chemical and have the full effect of the weapon. Without it the power is reduced by two thirds.
- Charge Up: the electromagnetic coils require a charge time to wget warmed up and ready between shots. Making the rate of fire slower then a standard assault rifle of its design but the several barrels allow it to maintain without being single shot.
Built and designed for Willa, the weapon is fashioned using and combining several bits of technology from a shatter gun able to send quickly small projectiles with great force to an ancient crossbow style bolt gun able to launch explosive bolts that detonate on impact with a surface or force powers. The bottom section is made to be modular and accept most underbarrel attachments in the galaxy including most armatech ones.
The gun uses twin magnetic coils systems to create its primary weapons with the verpine shatter style as the central and most used. Then a coiled magnetic launcher able to fire bolts with an explosive ti[. The small wings that come from the side of the gun indicate the tension of the shot as it adds rotation to increase power and distance with the indicator showing when it it as full tension. The bolt being able to be fired and penetrating light armors.
The tips of the explosive bolt are made for impacts and can be detonated prematurely when coming into contact with a surface created by a force barrier or push. Something useful in combating force users and with the baradium the explosions go off like mini low yield thermal detonators. The weapon able to be reloaded from the supply Willa carries on herself in a sheath and are commissioned from Armatech for personal ammo to her.
The second part of the weapon and main section is the shatter pistol, using magnetic rings to accelerate shavings of metal at high velocity. The shot is near soundless and has a far range offering strong kinetic force to the shots. Following in the paths of a verpine rifle Willa secured in a krayt dragon hunt the ammo capacity is based with the tiny pieces of metal she can fire and is designed as the primary function popping out one shot every few seconds when the trigger is held down.
The grip and the under barrel of the gun are the most helpful with a slider for the various underbarrel modifications that can be used. Armatech custom ones for her old slugthrower that are made to fit and the hand grip is form fitted with an on board computer and sensor for her handprint. The weapon it tied to her and made not to fire or work as more then a club for others who try to use the fire unless she unlocks it for all users.
Further upgrades and work on the gun were devised changing the modular bottom attachment into a clip for Micro grenades using the inspiration from their grenade launcher. A solid thirty shot clip that can be switched out and with the static attachment the mag pellets were designed more like the assault rifle's ammunition. To fire mag pellets encased in energy at high velocity in a larger capacity. The grenades creating a soft kill that is strong for disabling speeders and unarmored vehicles.
The years and many advances in technology have gone a long way for Willa... combining nornfang, her smgs and her black adder rifles designed into a much improved and upgraded platform she has been able to get a sniper rifle of unparalleled capability but also with the means to handle just about any situation. It is also a much reduced weight compared to some of the more high powered rifles that improves her disposition when needing to bring it out and into the field.
After her encountered with the likes of Syd Celsius and Maranon she also worked on parts of it that improve the design to be able to handle force users with upgrades to the bolter system made famous by the Omega Pyre's best weapon manufacturers Firemane. It isn't as good as theirs though but for something that can be on a single persons weapon it isn't terrible. Willa took care to when she conbined making the smg's work for her with small short round bursts fired after the charge up period.
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