The Monster
Monster
- Intent: To create a SEAD (Suppression of Enemy Aerospace Defense) Missile
- Image Source: Gallery
- Canon Link: None
- Permissions: None
- Primary Source: None
- Manufacturer: Freebirds Industries, Confederacy of Independent Systems
- Affiliation: Confederacy of Independent Systems, CLOSED MARKET
- Model: SIM-05
- Modularity: Can be loaded into the MLMS Launcher
- Production: Minor
- Material: Durasteel housing, micro-fusial thrusters, radar receiving components and tracking system, baradium charges with Ionite-A shell
TECHNICAL SPECIFICATIONS
- Classification: Anti-Radar/Jammer Missile
- Size: Large
- Weight: Very Heavy
- Explosive Type: Baradium charges with Ionite-A shell to penetrate shields
- Delivery Method: Self Propelled
- Effective Range: Battlefield
- Area Of Effect: Average
- Stopping Power: Very High
- Missile designed to discern the source of enemy radar positions and jamming and home in on jammers, radar sources and any kind of active radar system.
- Missile is able to penetrate shields by popping the seeker head off a set distance before impact and continuing on last known vectors to keep intercept course. This allows an Ionite-A encased warhead to act as a field disrupter to actually pierce shields, allowing the missile to continue to target and deliver its actual Baradium Payload.
- That's a nice jammer/radar you got there: This missile is designed to hunt down radars and their jammers by specifically tracking the waves these jammers and radars put out through the void or air. This allows the missile to guide itself onto target with deadly accuracy. And the only way to fool the missile is by turning your active radars and jammers off.
- And it better stay off: So lets say a salvo of these things gets launched at you and you just cycle your radar for a few seconds or maybe even a minute. Congratulations you played yourself because until the missiles explode which they won't unless a specific timer after they lose track of target, a kill order, or a proximity fuse to their target, they are still quite actively hunting you. Now if the missile runs out of fuel before hand that will also trigger it to explode, but, well lets be honest this thing has a lot of fuel.
- No radar no problem: If you keep your radars off these missiles won't be able to track or "see" you so you'll be fine.
- Did I mention how big these things are?: So these missiles are quite large compared to standard missiles. Makes quite the target practice for point defense guns. Might want to send more than two per volley eh?
Another entry in the Freebirds Industries SIM series, the Pheonix has a singular purpose in life. Find enemy radars and jammers, and make them go away. Or at least put the fear of god into the yahoos using the things. And this missile does this extremely well. With the ability to lock onto sources of radar or radar jamming this missile can immediately lock onto a target, and then proceed to hunt said target down with ruthless efficiency. And all the while your target either needs to be totally blind by shutting off any kind of radar he has on and if he's running any jammers he has to shut those off as well. This means that his ship is now suddenly blind-ish and is a massive target with a big "shoot me" sign. Because the moment either of these come back on, yeah those missiles will be on them like banthas on fodder.
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