Star Wars Roleplay: Chaos

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Approved NPC Sith Eradicators

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Sith Eradicators

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  • Intent: To make a 'rank & file' unit of Sith for general usage of the Sith Order.
  • Image Credit: Deceived
  • Role:
  • Permissions: N/A
  • Links: N/A
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  • Unit Name: Sith Eradicators
  • Affiliation: Sith Order, Sith Factions
  • Classification: Elite Shock Troopers, Enforcers, Warriors
  • Description: Clad in their characteristic shrouded and masked armor, the Eradicators are as much the face of the Sith's military operations as traditional Stormtroopers or Imperial Troopers. As faceless as they are, as nameless are the Sith behind the masks. They are the backbone of the Sith Order trying to make a name for themselves, Sith Knights and Sabers, all eager and zealous to make an impression, through the thrill of battle and claim a kill that puts their name on the radar of their overlords. Warriors at heart and craft, they are deployed in elite strike teams to hit the enemy, either as a precision razor to cut deep or as a sledgehammer to break bones.
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  • Direct Combat
  • Control Force Abilities
  • Alter Force Abilities
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  • Force Light
  • Force diminishing objects or creatures
  • Overwhelming firepower
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It was in the Jedi Temple on Coruscant that the mask of the Eradicators earned eternal fame and glory, when a few dozen assaulted the bastion of light, led by Darth Malgus and Lord Adraas. The Sacking of Coruscant forever branded the Eradicator as a being of war, a devotee of conflict and a harbinger of death. A true herald of the ideals of the Sith Code.

And so they do today. Sith Knights fresh from the Academy, those who follow the path of the Warrior or even those who do not, often take up the cloak and mask to bring their fury and wrath to the enemies of the Sith Empire. As their spearhead they unleash themselves as elite shock troopers, fierce warriors and dreadful enforcers. Each striving for their place at the grand table of Sith politics, all yearning to make a name for themselves.


 
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Darth Imperius Darth Imperius

Hi, I'll be reviewing this sub.

We have an issue, and that is one of availability.

You have an uncommon unit of essentially knight level NPCs with Force powers like Battlemind, Tutaminis and lightning. That's too much.

So what you're going to have to do is reduce the availability to Rare or knock down the listed powers to something more reasonable and make these guys acolytes/apprentices.

Let me know what you want to do.
 
Valiens Nantaris Valiens Nantaris Edited availability.

Edit 2: I have removed Battlemind and Force Repulse. Tutaminis is a Jedi Initiate ability and Force Lightning is being taught to Acolytes already, so I would definitely prefer to keep those in.

I do not know what the site interprets as "Sith Knight" but for me its a Sith that finished Acolyte trials and is any Sith that is not a Sith Lord. So varying greatly in power and strength, but as this is only for fresh Sith from the Academy, their strength and power is very limited to basic Force powers and overall strength.

If the "Unit Experience" is as relative as weapon stats in regards to FU/NFU, I will also happily reduce it to Trained.

So if that is a valid argument for Uncommon, I would like to edit it to that again.
 
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