Schemes of the Lost
Empire of the Lost Thread Creator
“Stygeon Prime may be of little economic or cultural value, but its capture will serve both critical military and judicial objectives. For the former, it means securing Lianna against any sudden external attacks by enemies of the Empire, ensuring that its vital shipyards and corporations are secure from assault. For the latter, the capture of the infamous Spire will enable us to imprison even the most dangerous and powerful foes in a secure location with little risk of escape. It is up to you, brave Imperials, to subdue what resistance to rule remains on the world for the glory and security of the Empire!”
-Moff Aculia Voland.
Objective I: The Dirroh Brothers
One of the two chief problems we face in the securing Stygeon is the current prisoner revolt being orchestrated by the Dirroh Brothers, four notorious Bothan smash and grab siblings who have in the past kidnapped many powerful executives and government officials on Lianna. The brothers have staged a rebellion which has successfully taken over the upper half of the Spire, killing or capturing most of the prison staff in the process except for a small cadre of prison guards who are holding them off at the hangar bay. You are to immediately support these officials and prevent their escape offworld and either capture or neutralize these criminals to ensure that they can no longer pose a threat to Imperial rule by continuing their infamous career. Trir Dirroh is known for being a crackshot sniper, Gren Dirroh a melee expert, Notrir Dirroh an explosives guru, and finally Votrosk Dirroh who is known for being a capable infiltrator and master of stealth. Keep your heads on a swivel and deal with all four of them and their allies for the glory of the Empire!
Objective II: "Lord" Krankz
Not much is known about Prisoner 5345345A2 except what the NISB has managed to piece together from the testimonies of former maximum security prisoners. It is rumored that he is some kind of insane, extremely dangerous Devronian “space wizard” who was never allowed to leave his cell for any reason and who was responsible for the most injuries or deaths of prison officials out of any of the many notorious criminals being held at the Spire. Following the Dirroh Brothers’ rebellion, it seems the Prisoner managed to escape and form a cult based around him in the lower levels of the Spire, officially referring to himself as “Lord Krankz”. It seems this Krankz does not share the goal of escape with them, instead preferring to seal off the lower levels and rule it as his own personal demense. While not quite as much of an obvious threat as the Dirroh Brothers and their plan to escape, Krankz must be dealt with if we are to secure the Spire for our own uses. Special agents from the NISB and the Inquisitorious have been dispatched to handle him and his cult before they can become a more serious problem.
Objective I: The Dirroh Brothers
One of the two chief problems we face in the securing Stygeon is the current prisoner revolt being orchestrated by the Dirroh Brothers, four notorious Bothan smash and grab siblings who have in the past kidnapped many powerful executives and government officials on Lianna. The brothers have staged a rebellion which has successfully taken over the upper half of the Spire, killing or capturing most of the prison staff in the process except for a small cadre of prison guards who are holding them off at the hangar bay. You are to immediately support these officials and prevent their escape offworld and either capture or neutralize these criminals to ensure that they can no longer pose a threat to Imperial rule by continuing their infamous career. Trir Dirroh is known for being a crackshot sniper, Gren Dirroh a melee expert, Notrir Dirroh an explosives guru, and finally Votrosk Dirroh who is known for being a capable infiltrator and master of stealth. Keep your heads on a swivel and deal with all four of them and their allies for the glory of the Empire!
Objective II: "Lord" Krankz
Not much is known about Prisoner 5345345A2 except what the NISB has managed to piece together from the testimonies of former maximum security prisoners. It is rumored that he is some kind of insane, extremely dangerous Devronian “space wizard” who was never allowed to leave his cell for any reason and who was responsible for the most injuries or deaths of prison officials out of any of the many notorious criminals being held at the Spire. Following the Dirroh Brothers’ rebellion, it seems the Prisoner managed to escape and form a cult based around him in the lower levels of the Spire, officially referring to himself as “Lord Krankz”. It seems this Krankz does not share the goal of escape with them, instead preferring to seal off the lower levels and rule it as his own personal demense. While not quite as much of an obvious threat as the Dirroh Brothers and their plan to escape, Krankz must be dealt with if we are to secure the Spire for our own uses. Special agents from the NISB and the Inquisitorious have been dispatched to handle him and his cult before they can become a more serious problem.