Valiens Nantaris
Head Admin
I am biased here, but the fleeting battle of Omega was one of my favourite threads I’ve done on SWRP. It was also the most successful fleeting battle on SWRP, or any site I’ve been on in that it was epic, it had massive destruction…and it finished.
But, looking past my nostalgia, there were issues. Here are some of them which need fixing.
But, looking past my nostalgia, there were issues. Here are some of them which need fixing.
- The map and rules were complicated despite my best efforts. Need a way to make things run smoother without having as many rules problems.
- I will not have 4-5 hours to update the map and do my moves every round like Omega. Multiple GMs and less emphasis on a map will certainly help a bit here.
- Need a good balance in size. Omega was epic but probably too big to reasonably control. Multiple GMs will help but what’s the best size?
- Implement a ‘Team Captains’ rule to move the fleets of those who don’t post?
- Allow randoms who fly around in a single ship or not?
- How to determine damage for the NPCs. I have a system (as always) which is the fairest way of doing it, but also time consuming and rules based. Other GMs might not want to use it.