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Species Creation Rules
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Species Creation Rules
- Species possessing extreme/unique powers, abilities, or attributes are advised to be balanced with suitable strengths and weaknesses. When creating your species consider actionable PvP related weaknesses to balance PvP related strengths.
- Completely Force-sensitive species may not start off with fully developed Force Powers. That is a matter of the individual, not the race. They are born force sensitive, but that is a potential, rather than an absolute. All Force-sensitive species may have passive abilities that do not require training (improved reflexes, low grade pre-cog, etc), but are prohibited from having active abilities (force lightning, telekinesis, etc). Exceptions are made for artificially engineered species (Sithspawn, etc), if they have been tailored for specific abilities. Racial abilities that are not affiliated with the Force (Ex. Zeltron Empathy/Pheromones) are exempted from this. These species should include appropriate weaknesses, such as difficulties with Force Null fields.
- Force Dead species are not immune to the Force- they simply cannot be affected by most abilities directly. Force Dead species should include appropriate weaknesses related to that trait, such as an inability to benefit from positive Force powers like healing or battle meditation.
- Keep in mind that Custom Species that have been submitted can be utilized by other writers. It is suggested that members discuss their intent with the original author, however, it is not required.
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