Domino
Warden of the Ice
Image Source: Star Citizen
Affiliation: Open Market
Manufacturer: Phenex Industries
Model: Specter Bomber
Modularity: Easy to install personal modifications, Torpedo Bay to Cargo Hold, Removable Turret, Lasers to Ion Cannons.
Production: Minor
Material: Durasteel
Classification: Bomber
Length: 22m
Height: 8m
Width: 22m
Armament: 2 Laser Cannons
2 Turreted Laser Cannons
4 Sparrow Hawk Missiles
4 Concussion Missiles
Squadron Count: 4
Special Features: Heavy Shields, Long Range Sensors, Safety Systems, Multi-spectrum Projector.
Maneuverability Rating: 6
Speed Rating: 6
Hyperdrive Class: 2 (3 civilian)
Strengths: Versatile, hard-hitting, good defense
Weaknesses: Slow, large, not stealthy
Description: This bomber was designed with two goals in mind, 1) Appeal to the public & 2) Be able to carry and deploy the Sparrow Hawk missile into combat. Obviously the Sparrows would be of little use to civilian traffic, so the bomb bay was converted into a cargo hold, the turret was removed, and the cockpit was lengthened so passenger and pilot were on the same level. The hyperdrive was also reduced in speed to further increase its affordability. However, all the ship's secondary and supporting systems were left intact as dictated by Phenex's dedication to durability and safety making the Specter one of the toughest ships on the civilian market for its size class.
On the military version the turret is there to provide defensive fire to the rear and sides against interceptors and incoming munitions. The gunner also has access to the bomber's sensors and communications as well as targeting allowing them to act as RIO for the pilot or to help pin-point targets for missile attack. Without a gunner the turret is given over to an auto-fire controller or slaved forward and linked to the main laser cannons, and while still operable without a gunner, the pilot now has more to divide their attention.
As in the company's previous bomber, non-standard safety systems were installed to prevent chain explosions from destroying the ship outright and include resetting overload breakers, fire suppressant systems throughout the ship's body, and an auto-ejection system should these fail. Unlike the Ghost, the payload isn't auto-ejecting as the fighter-grade missiles are carried on the wings and away from the body of the ship and the Sparrow Hawks are inert until armed (not that they'd clear the blast radius regardless). Chaff and flares are also standard to boost defense against incoming warheads alongside a full-spectrum distortion projector similar to the one equipped to the A-wings. Which while effective at stopping target acquisition by point defense and missiles, is like holding a rave party on senor scans, they're going to know you're there.
Development Thread: N/A
Intent: To create a versatile and fun platform for the Sparrow Hawk Missiles.
Who Can Use This: People that buy it.
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