Arrbi Betna
Marauder
Intent: To create a stealth field overlay on Betna's armor to enable him to better complete stealth op/sniping missions in the field.
Development Thread: Hiding in Plain Sight
Manufacturer: Arrbi Betna
Affiliation: Personal equipment.
Modularity: None
Production: Unique (1)
Material: Photoreactive fibers, Power pack, Camouflage processor.
Description:
Designed originally by Arrbi Betna and later improved upon by Mandal Hypernautic's engineers, the Specter Camouflage System saw its final tweaks in Betna's off time after more "professional" work was completed. This stealth system is a custom made system for use with Betna only as part of his payment for selling the original system to Mandal Hypernautics.
The Specter is designed to act as a type of Active Camouflage for the user. While activated, the user appears to vanish from sight using photoreactive fibers to mimic the landscape around itself. This allows the user to blend in with their surroundings and avoid visual detection while in the field. The system can adjust to any landscape or lack thereof, even working effectively in open space, while using the integral processor.
The photoreactive fibers are worked into the armorweave underneath the armor plates to allow the user to remain stealthed. However, instead of taking the hard route and using expensive coatings or overlays on the armor plates, a more 'low-tech' application was taken. Thin overlays of armor weave were placed over the armor plates and adhered to the beskar before being wired into the system. This was to allow the Specter to cloak the entire body of the user, not just the cloth alone. Repairs are moderately simple to make with a repair/patch kit as a quick fix, though proper repairs require more extensive work.
The camouflage system also blocks thermal signatures from view using the thermal regulator found on the Mandal Hypernautics models, though this is not integrated into the unit and runs off of its own power supply, requiring a change out every 18-20 hours.
Specter is powered by the wearer's standard suit power source, but can also be powered separately by an attached power pack. The power source, whether suit or external, powers the processor which monitors the surroundings to activate the rest of the system to activate and adjust the stealth system to the landscape directly nearby.
The system has its faults, however. Specter is unable to be used at high speeds or on large objects. A user wearing Specter and running or even jogging quickly upright will find the system will overload and automatically shut down to prevent processor damage. Large users, usually anything larger than human sized, will find that even a fast walk or rapid gestures will cause the system to fail. This is because the processor simply cannot keep up with the movement to maintain the stealth field. Larger users find this to occur because more surface area is required to hide from sight, thereby increasing the standard processor usage without movement. Moving rapidly or quasi rapidly with a large user will exacerbate this issue, causing shut down sooner. Also, the closer the viewer is to Specter, the more easily seen they become.
Specter is also vulnerable to magnetic scopes and vision. While thermal imaging is effectively blocked, magnetic vision will easily pick up the weapons and armor the user is wearing with ease, forcing the user to be constantly aware of the enemy and himself.
The Specter is not a full stealth system and enemies at close range or watching the user as they move will spot the tell-tale ripple as the cloaking system actively adapts on the go to the surrounding area. Rain and precipitation has a negligible effect on the system at long to medium ranges while stationary, though at close ranges or while moving it is slightly easier to spot.
Also, the system has a duration ability of 24 hours of active camouflage, though this can easily be extended by shutting off the system when not in use or even just carrying multiple power packs.
Lastly, EMPs or ion damage will shut down Specter as if the user moved too rapidly or quickly. This shutdown will last until Specter can restart itself safely, something it automatically does after four to five minutes.
DISCLAIMER: This is not a true cloaking device. This is a chameleon effect, not invisibility.
Development Thread: Hiding in Plain Sight
Manufacturer: Arrbi Betna
Affiliation: Personal equipment.
Modularity: None
Production: Unique (1)
Material: Photoreactive fibers, Power pack, Camouflage processor.
Description:
Designed originally by Arrbi Betna and later improved upon by Mandal Hypernautic's engineers, the Specter Camouflage System saw its final tweaks in Betna's off time after more "professional" work was completed. This stealth system is a custom made system for use with Betna only as part of his payment for selling the original system to Mandal Hypernautics.
The Specter is designed to act as a type of Active Camouflage for the user. While activated, the user appears to vanish from sight using photoreactive fibers to mimic the landscape around itself. This allows the user to blend in with their surroundings and avoid visual detection while in the field. The system can adjust to any landscape or lack thereof, even working effectively in open space, while using the integral processor.
The photoreactive fibers are worked into the armorweave underneath the armor plates to allow the user to remain stealthed. However, instead of taking the hard route and using expensive coatings or overlays on the armor plates, a more 'low-tech' application was taken. Thin overlays of armor weave were placed over the armor plates and adhered to the beskar before being wired into the system. This was to allow the Specter to cloak the entire body of the user, not just the cloth alone. Repairs are moderately simple to make with a repair/patch kit as a quick fix, though proper repairs require more extensive work.
The camouflage system also blocks thermal signatures from view using the thermal regulator found on the Mandal Hypernautics models, though this is not integrated into the unit and runs off of its own power supply, requiring a change out every 18-20 hours.
Specter is powered by the wearer's standard suit power source, but can also be powered separately by an attached power pack. The power source, whether suit or external, powers the processor which monitors the surroundings to activate the rest of the system to activate and adjust the stealth system to the landscape directly nearby.
The system has its faults, however. Specter is unable to be used at high speeds or on large objects. A user wearing Specter and running or even jogging quickly upright will find the system will overload and automatically shut down to prevent processor damage. Large users, usually anything larger than human sized, will find that even a fast walk or rapid gestures will cause the system to fail. This is because the processor simply cannot keep up with the movement to maintain the stealth field. Larger users find this to occur because more surface area is required to hide from sight, thereby increasing the standard processor usage without movement. Moving rapidly or quasi rapidly with a large user will exacerbate this issue, causing shut down sooner. Also, the closer the viewer is to Specter, the more easily seen they become.
Specter is also vulnerable to magnetic scopes and vision. While thermal imaging is effectively blocked, magnetic vision will easily pick up the weapons and armor the user is wearing with ease, forcing the user to be constantly aware of the enemy and himself.
The Specter is not a full stealth system and enemies at close range or watching the user as they move will spot the tell-tale ripple as the cloaking system actively adapts on the go to the surrounding area. Rain and precipitation has a negligible effect on the system at long to medium ranges while stationary, though at close ranges or while moving it is slightly easier to spot.
Also, the system has a duration ability of 24 hours of active camouflage, though this can easily be extended by shutting off the system when not in use or even just carrying multiple power packs.
Lastly, EMPs or ion damage will shut down Specter as if the user moved too rapidly or quickly. This shutdown will last until Specter can restart itself safely, something it automatically does after four to five minutes.
DISCLAIMER: This is not a true cloaking device. This is a chameleon effect, not invisibility.