The Dead God
[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]
[SIZE=9pt]Intent:[/SIZE][SIZE=9pt] To hit bigger ships in the face, really hard. Over and over.[/SIZE]
[SIZE=9pt]Image Source:[/SIZE][SIZE=9pt] Here.[/SIZE]
[SIZE=9pt]Canon Link:[/SIZE][SIZE=9pt] N/A[/SIZE]
[SIZE=9pt]Restricted Missions:[/SIZE][SIZE=9pt] N/A[/SIZE]
[SIZE=9pt]Primary Source:[/SIZE][SIZE=9pt] Droch-Class Boarding Ship │ Katarn-Class Boarding Shuttle [/SIZE]
[SIZE=9pt]Manufacturer:[/SIZE][SIZE=9pt] Jaeger Solutions[/SIZE]
[SIZE=9pt]Model:[/SIZE][SIZE=9pt] SR-55 “Kitsana” Class Boarding Corvette[/SIZE]
[SIZE=9pt]Affiliation:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Closed-Market[/SIZE]
[SIZE=9pt]Production[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Mass-Produced[/SIZE]
[SIZE=9pt]Material:[/SIZE] Reactive Quadranium-Durasteel Alloy Skin Plate │ Alusteel Subframe Structure
- [SIZE=9pt]Classification[/SIZE][SIZE=9pt]: Corvette[/SIZE]
- [SIZE=9pt]Length[/SIZE][SIZE=9pt]: 100 meters[/SIZE]
- [SIZE=9pt]Width[/SIZE][SIZE=9pt]: 38 meters[/SIZE]
- [SIZE=9pt]Height[/SIZE][SIZE=9pt]: 75 meters[/SIZE]
- [SIZE=9pt]Armament[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Very Low[/SIZE]
1x HVC-369 “Covenant” Class Hyper Velocity Cannon
[*]Defenses: Moderate
[*][SIZE=9pt]Hangar[/SIZE][SIZE=9pt]:[/SIZE][SIZE=9pt]None[/SIZE]
[*][SIZE=9pt]Maneuverability Rating[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Average[/SIZE]
[*][SIZE=9pt]Speed Rating[/SIZE][SIZE=9pt]: [/SIZE]Moderate
[*][SIZE=9pt]Hyperdrive Class[/SIZE][SIZE=9pt]: [/SIZE]Average
[SIZE=9pt]STANDARD FEATURES[/SIZE]
[SIZE=9pt]Communications Systems: [/SIZE]
[SIZE=9pt]MC1005 Dolfin-Class Communications Array[/SIZE]
[SIZE=9pt]MC1004 OPAL-Class Communication Laser Projector[/SIZE]
[SIZE=9pt]Enviromental Systems:[/SIZE]
[SIZE=9pt]N/A[/SIZE]
[SIZE=9pt]Propulsion Systems:[/SIZE]
[SIZE=9pt]Advanced Ion Drives[/SIZE]
[SIZE=9pt]Quick-Burst Jump Jets[/SIZE]
[SIZE=9pt]Hyper Drive (Class 5)[/SIZE]
[SIZE=9pt]Backup Hyper Drive (Class 10)[/SIZE]
[SIZE=9pt]Sensor and Targeting Systems:[/SIZE]
[SIZE=9pt]N/A[/SIZE]
[SIZE=9pt]Miscellaneous Systems:[/SIZE]
[SIZE=9pt]N/A[/SIZE]
[SIZE=9pt]ADVANCED SYSTEMS[/SIZE]
[SIZE=9pt]Reinforced ‘Integration’ Points[/SIZE]
[SIZE=9pt]Advanced Droid Brain[/SIZE]
[SIZE=9pt]Powerful Capital Weapon[/SIZE]
[SIZE=9pt]Advanced Boarding Equipment w/ Automated Unloaders (IE: Single Proton Charge for Breaching Shields, Breaching Arms, Automated Unloading Procedures)[/SIZE]
- [SIZE=9pt]400 Quick-Deployment South Star Class Battle Droids[/SIZE]
- [SIZE=9pt]15 Droideka MK II or 8 Aegrus Class Super Battle Droids[/SIZE]
[SIZE=9pt]Get Me Closer! -[/SIZE]
[SIZE=9pt]A number of advanced ion drives and jump jets allow each ‘Kitsana’ to be able to not only get closer to the opponent in record time, but maintain that distance at a close range. Although surely not on par with most traditional starfighters, its speed could be considered comparable to that of a slower bomber; contrary to its size. [/SIZE]
[*]
[SIZE=9pt]Trojan Horse - [/SIZE]
[SIZE=9pt][/SIZE][SIZE=9pt]Borrowing from the PCS-121, the ‘Kisana’ is able to take a number of South Star Battle Droids from its sister company, Aegis Systems, and deploy them with lightning fast efficiency into the interior of any enemy vessel; provided the armor isn’t too thick. With this, a naval battle once fought at a distance becomes one fought in the belly of the enemy.[/SIZE]
[*]
[SIZE=9pt]Drive It Home -[/SIZE]
[SIZE=9pt][/SIZE][SIZE=9pt]Not only is there the glaring issue of a robotic boarding party capable of adapting to enemy defenses, but so long as the ‘Kitsana’ stays attached to an enemy vessel, so too will it shoot its single forward capital gun into the enemies hull. A radiation cannon capable of decimating biological crews, fired at such a short distance to allow no room for error. [/SIZE]
[SIZE=9pt]Weaknesses[/SIZE][SIZE=9pt]:[/SIZE]
[SIZE=9pt]Black Sheep -[/SIZE]
[SIZE=9pt][/SIZE][SIZE=9pt]As with many Jaeger products, the ‘Kitsana’ is something more akin to a sword than your traditional screen. Its entirely offensive, it holds no place in a traditional fleet, and its entire existence is meant strictly for boarding and killing enemy vessels in extremely close ranged combat.[/SIZE]
[*]
[SIZE=9pt]CQC - [/SIZE]
[SIZE=9pt][/SIZE][SIZE=9pt]There is no viable long range weapons on board the ‘Kitsana’, which means that there is no way for it to effectively fill long range, or even close range combat. It has its purpose as a boarding vessel, and that is it. There is nothing else it can do but board, and board it does well. [/SIZE]
[*]
[SIZE=9pt]Ion Sensitivity -[/SIZE]
[SIZE=9pt][/SIZE][SIZE=9pt]As any opposing fleet should, focusing fire on these are almost mandatory. With that in mind, once the shields are down, there is almost not viable way for these to stop traditional ion strikes. Being completely bare of any organic crew members, the ‘Kitsana’ can be taken down with just a few well place ion strikes from capital grade weapons. [/SIZE]
[SIZE=9pt]Description[/SIZE][SIZE=9pt]: [/SIZE]
[SIZE=9pt]-- Overview --[/SIZE]
[SIZE=9pt]Jaeger Solutions, with tradition, made a vessel that was unconventional in all aspects except boarding. From close range offensive capabilities, ramming capacity, and more; there is little this ship can’t do within a few meters of an enemy; but gods of war save them if they are ever engaged at distance.[/SIZE]
[SIZE=9pt]-- Design --[/SIZE]
[SIZE=9pt]Borrowing from the previous creation by Jaeger known as the ‘Planet Cracker’, the ‘Kitsana’ takes everything it did and puts it into a strictly naval environment. From beginning to end, it is a vehicle that takes advantage of a breach in the enemies defenses; only a few minutes is required to allow it to break through and land on a critical ship. Between defenses and propulsion, the ship is fully able to press through and punish any lapse in fleeting power. [/SIZE]
To begin, the entire vessel is ran by what many could consider an advanced droid brain. This is utilized to better allow autonomy on the battlefield; as each ship has numerous programming defaults to allow for self preservation and tactile flexibility. Top of the line computers for top of the line work, as each will find what it believes to be the weakest point in the shell, correspond this with other Kitsana in the area, and then perform a multistage breach into the belly of the beast.
[SIZE=9pt]Once near, the ship will engage a number of short burn afterburners to increase its speed by a serious magnitude before using three heavily reinforced points to stab into enemy vessels, started only by a singular unguided proton charge to weaken shields just enough to pass through with minimal damage. Not only is there a breach of the hull, but so too is there theoretically massive kinetic damage from just the initial breach. Once down however, the real magic of the weapon begins to take place.[/SIZE]
[SIZE=9pt]The moment the breach is made, the entire vessel begins to divert all propulsion and sensor systems into unloading the payload of its massive boarding party as fast as possible, and begin firing the singular main cannon. To touch base on the boarding party first, it has a number of South Star Class Battle Droids that learn and move with the best of them. An initial group of 100 can be deployed in only 10 minutes, effectively ensuring a strong mounting point and operating area within the enemy vessel. If it is not taken off following this, another 45 minutes will result in the entire deployment being at the enemies neck. [/SIZE]
[SIZE=9pt]However, this is not where the damage ends. Although downsized, every Kistsana carries with it a singular [/SIZE]under powered[SIZE=9pt] HVC-369 “Covenant” Class Hyper Velocity Cannon; making up for its lack of power by closing the range to only a few meters. This lack of power is because the lack of size of both the round it fires, but also the lack of length in the barrel to build up the relative speed a regular version of the round would need. The many stage entry rounds can not only breach most conventional armor, but release radiation bombs into the local vicinity to stop any traditional biological antagonists; doubling the efforts of the droid forces running the onboard invasion. This will happen as fast as the ship can reload the weapon, resulting in a round every minute or so for full power shots; and with that there are no long range targeting parameters making it impossible to be used for long range engagements. It has only one purpose, being that of complementing a boarding party with its own damage. [/SIZE]
[SIZE=9pt]-- Summary --[/SIZE]
[SIZE=9pt]Effectively, this all together creates a weapon that must be taken off before it can commit too much to its assault; yet even breaking the ship off of another can be dangerous if you intend to bomb it off; easily causing local damage to the original ship. In truth, it's a matter of worth;[/SIZE]
[SIZE=9pt]How much is that ship worth to its fleet? How much can it afford to lose?[/SIZE]
[SIZE=9pt]This is the question Jaeger seeks to answer, and in time it will.[/SIZE]