Conqueror of Heaven and Hell
- Intent: To create the primary weapon for future BattleCruisers
- Image Source: Spaceship Galore
- Canon Link: N/A
- Permissions: N&Z Umbrella Corporation
- Primary Source: N/A
- Manufacturer: Sith solutions for Bloody Battles Inc.
- Affiliation: Closed-Market
- Model: N/A
- Modularity: No
- Production: Semi-Unique
- Material: Durasteel Casing, Metalloid thermal Displacers, Agrinium Radiation Management, Electro-magnetised Infinium 1458 for the majority of the coil, carbonite Skeletal structures.
- Classification: Electro-magnetic Quark-gluon Plasma based Ionized Cannon.
- Size: Extremely Large
- Weight: Extremely Heavy
- Ammunition Type: Cannister full of Ionised Cyanogen, accompanied by some acidic compounds In Quark-Gluonic Plasma Form, capable of dissolving both organic and metallic components, mixed with small amounts of an extremely pervasive Variant of Trilom. The Outer shell, designed for maximum penetration, is made of Impervium, Reinforced with an Ersteel 12231 - Tungsten-Quandanium Permangate Alloy plating. At the centre of the Canister, isolated using Electromagnetic Fields, is an ionised mixture of Plutonium and unstable Neuranium. As a result of its instability, The heavy metal properties take a turn for the worse, as Neuuranium destabilises any atoms or molecules that it omes into contact with- particularly when the canister collides against an enemy ship, causing the electro-magnetic fields to fail. Furthermore, any atoms that come into contact with the Neuranium also inherit it’s destabilising abilities, causing their adjacent molecules to destabilise. Thus, as the Kinetic Energy and The outer shell cause traditional penetrating damage to enemy ships, the gas inside Follows this up by corroding away compartmentalising doors and barricades, and The isolated radioactive atoms at the centre of the cannister finish the job by slowly yet surely finishing the job.
- Ammunition Capacity: Average
- Effective Range: Extreme
- Rate of Fire: Average
- Stopping Power: Extreme
- Recoil: None
- In order to minimise dependence on the carrying ship, The Weapon System has a built-in ZEUS MK II droid core for battlefield analysis, and independent weapon firing, although in the default state, the built-in core would be subordinate to the one on the ship.
- Carbonite and Sillicoid based Skeletal structure allows for active heating control, giving the droid core almost revolutionary control of how to manage the thermal challenges.
- Automated Droid arms with built-in troubleshooting and nanobot-based repair technology allow for rapid, problem-free reloads.
- Compartmentalisation allows for damage reduction, as damage can be quickly quarantined as the nano-bots focus to work on it.
- Impious Power: With the sheer power of a single shot, tests have revealed that it has the ability to overpower shields at once, capable of completely crushing enemy defences. Since the Thermal Energy to change Gas into a Quark-Gluonic Plasma form is almost insane, There is a far gretaer Pressure build-up in the same period of time, Leading to the Quad-Shot Burst of Canisters from a single weapon system.
- No recoil:The absence of any recoil from the weapon system, owed primarily to the Carbonite Skeleton and Sturdy Casing, eliminates a major weakness that other weapons in the same class suffer from.
- Dirty Bomb: The Rdioactive nature of the Canister core ensures a slow yet steady deterioration of the functionality of a hostile ship, even as the remaining two components cause intimidating traditional damage. thus, the enemy ship becomes doomed to either being obliterated on the battlefield, or being disposed off at a later date to radiation, especially since a thorough radioactive scrub of any ship ought to cost more than the ship itself.
- The destabilising nature of Neuranium requires atomic proximity, causing those properties to not affect gaseous molecules. As such, if the radioactive molecules are somehow isolated before they have the chance to come into contact with a liquid or solid, they are rendered useless.
- The secondary part of this Weapon system depends on Acidic compounds to provide penetrating power, leaving something that would be usually considered fragile, such as glass, to remain untouched.
The Purple look of the PhantomLight was made to intimidate, almost as if its first shot was to announce to the world-“I am here. Prepare to be Eradicated.” Unfortunately, this Weapon system has not yet had the oppurtunity of being field-tested, primarily due to the very tight security regarding the entire project. The entire team of 26 scientists were offered very generous retirement packages, and have ever since lived happily ever after in a science-free Life. Those who didn’t, somehow vanished without a trace, aongwith their families and close acquaintances.(Oops. Wonder what happened to them?)
One of the most overwhelming weapons of the century its power has been praised and guaranteed by the many scientist and Military advisors who were made a part of this project, and has become the primary choice for premiere SSBB BattleCruisers. At the same time, however, two new variants are currently being designed- a slightly more economic one, and a second one with even more exquisite firepower.