Star Wars Roleplay: Chaos

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Work In Progress Star Destroyer

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Battleship
  • Length: 2,000 Meters
  • Width: 436 Meters
  • Height: 325 Meters
  • Armament: Extreme
  • Defenses: Extreme
    • Overlapping 4x deflector shields
    • Secondary shields
    • Rechargeable shields
    • Passive countermeasures:
      • Electronic countermeasures, including sensor jammers, and sensor disruptors
    • Active countermeasures:
      • Warhead countermeasures, including chaff, flares and missile deactivators
      • Ion/electromagnetic countermeasures, including cap drains, de-ionizers, and an electromagnetic shield
    • Durasteel-Quadanium laminated armor all over the ship
    • 5 x powerful tractor beams
    • 130 x Point defense laser emitter emplacements scattered over the surface of the ship
  • Hangar Space: Very Low: 5
  • Hangar Allocations:
    • Starfighters: 2 squadrons
    • Landing Craft: 3 squadrons
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Hyperdrive: Yes
  • Hyperdrive: 1.0
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Mighty Punch! With 3 forward facing LRBBeam Cannons, the battleship has a extreme destructive capabilities on a single target able to destroy most ships smaller than a star destroyer with a single shot and able to cripple a Star destroyer with just a few shots.
  • Extremely durable and thick armor. The battleship adopted the armor plating style of the Consortium.
  • 3 Massive Shield Generators. Like the Battleship of old, that it is based off of, the ship comes with 3 massive shield generators that can power all of the shields functions individually, so destroying one will not hinder the shields of the ship.
WEAKNESSES
  • Extremely Slow. Due to the heavy armor, shield generators, and armament, to describe the movement of the ship would be sluggish at best.
  • Fixed forward facing primary weapon. The power of the primary weapon is extensive but requires a straight aim to complete. This and the fact that the ship maneuvers like a flying brick make evading the weapon very simple. Only other slowly moving or fixed position craft are at it's mercy.
  • Not a carrier! The ship has very little hanger space, and what little space it does have is primarily made to house landing craft.
DESCRIPTION
The idea was simple, build an updated version of the Keldabe Battleship. The execution of such plan was not so simple and extremely costly for the Consortium. Originally slated to make five of these bad girls, they quickly brought that down to three and then again down to two, due to costs. The armor and weaponry alone cost half the budget. But once finished, the two battleships were unmatched in their class. With a primary weapon system that can destroy any Corvette to Cruiser with a single shot, enough firepower to rival an Imperial Star Destroyer, armor to put even the Vengeance-Resurrection class frigate look like a paper plane, and finally the shields to put most Mon Calamary Cruisers to shame. The ship more resembles a weapon platform then a battleship. They were made to be a symbol of power for the Consortium and to provide some of the smaller capital ships with a bulky protector. The Battleships can withstand a beating and still capable of functioning at 100% until its destruction.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To Create an Anti-Pirate & Ion Charged Starfighter.
  • Image Source: X
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Bane Darkclaw
  • Affiliation: Bane Darkclaw
  • Market Status: Closed-Market
  • Model: Ion Charged
  • Production: Limited
  • Material:
    • starship components
    • Durasteel
    • titanium
    • transparisteel
TECHNICAL SPECIFICATIONS
  • Classification: Interceptor
  • Length: 15 Meters
  • Width: 16 Meters
  • Height: 5 Meters
  • Armament: Average
    • 6 x Fixed-Forward Facing Rapid Firing Heavy Ion Cannons
    • 2 x Fixed-Forward Facing Heavy Laser Cannons
    • 1 x Rapid Firing Dual-Heavy Ion Cannon Turret.
    • 6 x Heavy Ion Torpedo Launchers (3 per clip per launcher and then needs restocked inside a hanger)
  • Defenses: Low
    • Standard Shields
  • Squadron Count: Average: 12
  • Maneuverability Rating: Extreme
  • Speed Rating: Extreme
  • Hyperdrive: None
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Cloaked and nearly invisible until it is too late.
  • Ion Charged to cause extensive electronical failure as well as disabling their targets.
  • Heavy Engines and Thrusters to have the edge on any starfighter, Interceptor, or bomber that they face.
WEAKNESSES
  • Cannot be cloaked while firing. Due to the immense power consumption from the Cloaking device.
  • Carrier Dependent. The ship does not have a hyperdrive and must be in a hanger or attached to go into Hyperspace.
  • Low Supply. The Heavy Ion Torpedo Launchers have a very limited supply which requires resupply in drawn out battles.
  • Most of the weaponry is Ion Charged which causes less physical damage on impact.
DESCRIPTION
Bane built each and every one of his Star Vipers himself. It was important to go the route of Ion Charged firepower as most pirate fighters in this day and age have many electronic dependent systems such as cloaking devices and engines that make them move quickly. The ion cannons, if not able to disable the enemy craft, will quickly cause electronic damage and even failure, causing system problems if not failure. The Vipers were also equipped with Heavy Ion Torpedoes to assist with larger ships as well. The Engines and Thrusters were a key item to have as they needed to out navigate some very slippery foes in the pirate starfighter community. The only problem with most of the advanced systems and weaponry aboard, is that it makes the Viper a very dependent ship as it needs re-supply and hyperspace assistance as it does not carry its own Hyperdrive.
 
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