Ingenium
Factory & Codex
OUT OF CHARACTER INFORMATION
- Intent: To have a fun time designing a capital ship with a multiple of touchpoints for people to craft a story around.
- Canon Link: Successor to the Starhawk II-class Battleship.
- Image Source: JB Casacop and Ravendeviant
- Permissions:
- Federal Cooperative [ Open-Market ] - Gravity Well Early Warning System
- Starchaser Enterprises [ Open-Market ] - SE-151 Shield Force Multiplier
- Trivohld Technologies [ Open-Market ] - Tridurium
- Locke and Key Mechanics [ Closed-Market - Permission ] - Aesir System
- Lucerne Labs [ Closed-Market - Permission ] - Aura-class Tractor/Pressor Beam Projector
- Lucerne Labs [ Closed-Market - Permission ] - Cascade-class Proton Beam Cannon
- Lucerne Labs [ Closed-Market - Permission ] - LLT-12 Erebus Jamming Array
- Lucerne Labs [ Closed-Market - Permission ] - Gulfstream-class Maneuvering System
- Lucerne Labs [ Closed-Market - Permission ] - Metis Sensor Array
- MandalArms [ Closed-Market - Permission ] - Dakk Point Defense Turret
- MandalArms [ Closed-Market - Permission ] - MAI-1 Defensive Turret
- Primary Source:
- Manufacturer: Federal Cooperative - [ Built in Deep Space Shipyards ]
- Affiliation: Open-Market
- Model: Starhawk III Bel Iblis-class Battleship
- Production: Mass-Production - [ Available for theft or marketplace purchase ]
- Material:
- Command Module
- Multi-Layered Armor Plating
- Durasteel Hull
- Alusteel Bulkheads
- Titanium Blastdoors
- Agrinium Interior Paneling
- Transparisteel Viewports
- Myoflex Heat Sinks
- Dallorian Engine Casing
- Alusteel Gravity Well Early Warning Antenna
- Aura-class Projectors
- Faraday Cage Components
- Cascade Module
- Multi-Layered Armor Plating
- Alusteel Hull
- Alusteel Bulkheads
- Titanium Blastdoors
- Agrinium Interior Paneling
- Transparisteel Viewports
- Impervium Ventral Bulb
- Faraday Cage Components
- Propulsion Module
- Command Module
- Module Layout
- Classification: Star Destroyer
- Length: 1600 meters
- Command Module: 935 meters
- Cascade Module: 600 meters
- Propulsion Module: 550 meters
- Width: 675 meters
- Command Module: 675 meters
- Cascade: 320 meters
- Propulsion Module: 500 meters
- Height: 680 meters
- Command Module: 680 meters
- Cascade: 195 meters
- Propulsion Module: 270 meters
- Armament: Extreme
- Command Module - Forward Section
- 30 x Quad Long-Range Heavy Turbolaser Batteries - [ Anti-Capital Ships ]
- 30 x Quad Heavy Ion Cannon Batteries - [ Anti-Capital Ships ]
- 90 x Dual Short-Range Heavy Turbolaser Batteries - [ Anti-Capital Ships ]
- 90 x Dual Medium Ion Cannon Batteries - [ Anti-Capital Ships ]
- 90 x Quad Laser Heavy Cannons - [ Anti-Starfighters ]
- 120 x Dakk Point Defense Turret - [ Anti-Starfighters ]
- 100 x MAI-1 Defensive Turrets - [ Anti-Ballistics and Asteroids ]
- Command Module - Backward Section
- 8 x Quad Laser Heavy Cannons - [ Anti-Starfighters ]
- 8 x Dual Laser Turrets - [ Anti-Starfighters ]
- 30 x MAI-1 Defensive Turrets - [ Anti-Ballistics and Asteroids ]
- Cascade Module
- 3 x Starboard-installed Cascade Proton Beam Cannons - [ Anti-Capital Ships ]
- 3 x Port-installed Cascade Proton Beam Cannons - [ Anti-Capital Ships ]
- 40 x Dual Short-Range Heavy Turbolaser Batteries - [ Anti-Capital Ships ]
- 40 x Dual Medium Ion Cannon Batteries - [ Anti-Capital Ships ]
- 40 x Dakk Point Defense Turret - [ Anti-Starfighters ]
- 40 x MAI-1 Defensive Turrets - [ Anti-Ballistics and Asteroids ]
- Propulsion Module - Forward Section
- 8 x Dakk Point Defense Turret - [ Anti-Starfighters ]
- 30 x MAI-1 Defensive Turrets - [ Anti-Ballistics and Asteroids ]
- Propulsion Module - Backward Section
- None
- Command Module - Forward Section
- Defenses: High
- All Modules
- No Atmospheric Friction Shielding
- Deflector Shields
- SE-151 Shield Force Multiplier - [ Shield Enhancement ]
- MAI-1 Defensive Turrets - [ Anti-Ballistics and Asteroids ]
- Radiation Shielding [ Agrinium Interior Paneling ]
- Command and Cascade Modules
- Multi-Layered Armor Plating
- EMP Shielding [ Tridurium Armor Plating, Hull & Faraday Cage Components ]
- Propulsion Module
- No Armor Plating
- No EMP Shielding
- All Modules
- Hangar Space: Low
- Hangar Allocations:
- Starfighters: 3 squadrons
- Support Craft: 3 squadrons
- Maneuverability Rating: Low - [ Average with Gulfstream ]
- Speed Rating: High - [ Average with Gulfstream ]
- Hyperdrive: Yes
- Hyperdrive Class: 1.0
- Backup Hyperdrive Class: 2.0
- Optimal Crew Complement: 1395
- Skeleton Crew Complement: 955
- Passenger Capacity: 30,000
- Consumables: 12 Months
- All Modules
- Module Magnetic Clamps
- Slave Rigged, Aesir System
- Life Support System
- Damage Control and Hazard System
- Animated Metal Sealant via MSE Repair Droids
- Navigation System
- Communication System
- Metis Sensor System
- Hyperwave Transceiver
- Distress Beacon
- Signal Receiver
- Location Scramblers - [ Tracing Countermeasure ]
- Command Module
- Solar Ionization Reactor
- 4 x Ion Engines
- 4 x Hangar Bays - [ 5 Squadrons ]
- Medical Bay
- 600 x Repulsorlift Stretchers
- 100 x Mediscan Units
- 90 x Rejuvenation Tanks
- 60 x Breathing Regulators
- 60 x Delta Wave Inducers
- 40 x Flexypoly Suits
- 20 x Surgical Pressor Units
- 20 x Plethysmograph Units
- 20 x Vital Statistic Relays
- 10 x Walk-In Bioscan Units
- 10 x Electromyoclonic Broadcasters
- 10 x Antidote Synthesizers
- 20 x Suspended Animation Units
- Barracks - [ 20,000 Passengers ]
- 4 x Drop Pod Tubes
- 20 x AT-RD Drop Pods - [ 4 Walkers and 40 Soldiers per Drop Pod ]
- 48 x Skyeye Probe Droids
- Cascade Module
- Solar Ionization Reactor
1 x Ventral Hangar Bay - [ 1 Squadron ] - Barracks - [ 10,000 Passengers ]
- 2 x Drop Pod Tubes
- 10 x AT-RD Drop Pods - [ 4 Walkers and 40 Soldiers per Drop Pod ]
- Solar Ionization Reactor
- Propulsion Module
- All Modules
- Not Applicable
- Command Module
- Gravity Well Early Warning System - [ Interdiction Countermeasure ]
- 6 x Magnite crystal-powered Aura-class Projectors
- 2 x Broadside-Mounted SE-151 Shield Force Multipliers - [ Shield Enhancement ]
- Cascade Module
- Gulfstream-class Maneuvering System - [ Maneuver Enhancement ]
- Propulsion Section
- Not Applicable
- Whole Ship
- Modularity — The Starhawk III is assembled from multiple modules. The command module of the Starhawk III is able to separate and act independently from the rest of the ship under dire circumstances. The command module acting as a 935 meter ship would have the corresponding stats as an independent cruiser: Armament ( Very High ), Defense ( High ), Maneuverability ( Very Low ), Speed ( Low ), and Hangar Capacity ( High ). The magnetic clamps also have a built-in system to resist phenomena that might cause electrical disturbances including ion cannon weaponry.
- Slave-Rigged — Each module has been equipped with a Aesir slave circuit system to significantly reduce the amount of labor that would be required to operate this ship.
- Focal Shield — When the Starhawk III receives a sustained barrage from a single direction, the Shield Force Multiplier kicks in, and will concentrate the available deflector shield energy to create a focused, reinforced shield, capable of withstanding an incredible amount of incoming fire.
- Targeting System Jamming — The Starhawk III has been equipped with a Erebus Jamming Array which can be used to interfere with the targeting systems of opposing ships to try and reduce the accuracy of their long-ranged barrages.
- Radiation Resistance — The interior sections of the Starhawk III have been lined with agrinium which provides the crew an additional layer of protection from the dangerous effects of radiation that can be encountered when a ship loses its shields.
- Difficult to Trace — The Starhawk III has been equipped with a location scramblers that increases the difficulty of triangulating the location of this ship.
- Gravity Well Early Warning — The Starhawk III has been equipped with a gravity well early warning system which allows the ship to identify upcoming interdiction fields that may be coming up along their trajectory. This hardware provdes the crew with anywhere from a few moments to minutes, depending on the circumstances, to make a quick decision on how to proceed next.
- Gulfstream — The Starhawk III-class was equipped with the Gulfstream Maneuvering System which uses gravitationally-enhanced gyroscopic stabilizers to increase maneuverability at the expense of speed.
- Probes — The Starhawk III comes equipped with a complement of forty-eight Skyeye Probe Droids which can be launched to investigate nearby systems.
- Command Module
- Medical Ops — The command module has been equipped with a full-fledged medical center capable of providing comprehensive service and care to those onboard.
- Aura-class Projectors
- Versatile Projectors — The Starhawk III has been equipped with state-of-the art Aura-class projector package, with each platform containing four long-ranged projectors, each individually capable of emitting either a traction or pressor beam that can pull or push on astronomical objects from asteroids to capital ships.
- Interdiction Disruption — The Aura-class projectors that have been equipped to the Starhawk III are capable of cancelling out the effects of corresponding Gravity Well Projectors of interdictor vessels once the Starhawk III has entered in firing range for it's short-ranged weaponry.
- Command and Cascade Modules
- Great Firepower — The weapon emplacements of the Starhawk III are concentrated along the broadsides of the cascade module and the bow of the command module. Among these weapons include six Cascade Proton Beam Cannons, three on starboard, and three on port side. These beam cannons when placed under the right circumstances can cause immense damage and potentially cause radiation sickness. Additionally, the forward surface of the Starhawk III is covered in a variety of standard weapons which on their own can unleash an impressive amount of firepower.
- Point Defense — The command and cascade modules has been equipped with MAI-1 Defensive Turrets, a close-in-weapon system which were designed to launch neutronium spheres to intercept incoming missiles and other fast-approaching astronomical objects, and with Dakka Point Defense Turrets, which were designed to shoot down starfighters with kinetic rounds.
- Multi-Layered Armor — The command and cascade modules have multiple layers of armor which provide this parts of the ship a formidable defense with durable materials like impervium, which can endure the heavy turbolasers, laminanium which can seal some breaches, or thorilide which together can absorb the physical shock of enemy attacks.
- EMP Resistance — The extensive use of Tridurium as an ingredient throughout the ship's armor, alongside the faraday cage components, has insulated both the command and cascade modules from most phenomena that might cause electrical disturbances, such as ion cannon weaponry.
- Drop Pods — Both the command and hangar modules have been equipped with AT-RD Drop Pods which allows the Starhawk III to rapidly deploy preliminary troops to secure a landing zone.
- Propulsion Module
- Speed — The Starhawk III has been equipped with a Propulsion Module that contains ten ion engines which propel this battleship forward at an impressive speed.
- Whole Ship
- Atmospheric Friction — The Starhawk III does not have the hull integrity or atmospheric friction shielding necessary to descend down a planet's atmosphere. When a Starhawk III does descend, the ship will break apart and scatter across a wide area as a wreckage.
- Magnetic Clamps — This ship uses magnetic clamps to hold the modules together. These magnetic clamps line where the two modules meet like a seam. There are two rows of clamps that connect each model, a top row, and a bottom row. Once two rows of magnetic clamps have been either destroyed or significantly damaged, the two modules in question will come apart. The Command Module can operate independently from the other modules with its four sublight engines. However, the Command Module wouldn't have the hangar capacity or room available to rescue it's complement of starfighters and personnel from the other modules.
- Command Module
- Airlocks —The persons responsible for designing the command module left the points of entry between the ship and outer space, unsecured. Meaning someone(s) could sneak onboard the ship from the outside.
- Sensor Globes — Located on the broadside fins of the command module are matching pairs of sensor globes which feed long-range data directly into the Stawhawk III's weapon systems. When all four globes have been destroyed, the ship loses the ability to use its long-ranged batteries for their intended purpose (Conditionally Decreases Armaments from Extreme to Very Low when the Starhawk III is far from the enemy). Unless this ship receives outside assistance, the Starhawk III will effectively be short-sighted, only aware of it's most immediate surroundings.
- Forward Reactor — Located within the hangar bay of the command module toward the very end of the flight deck is a fusion reactor which powers the command module. The fusion reactor is protected by a ray shield. A starfighter could intrude inside and launch a concussive strike to destroy the fusion reactor, causing the command module, and likely, the entire Starhawk III, to implode from the inside-out. Alternatively, there is a control panel outside the ray shield that can be sliced to deactivate the protective barrier. After which a saboteur could set-up charges to destroy the fusion reactor.
- Shield Force Multiplier — Located along the broadside trenches of the command module are a pair of antennas which emit the Shield Force Multiplier phenomenon. These technological protrusions could be destroyed with anything from a concussive strike to a proton torpedo from a wayward starfighter. However, these antennas perform redundant roles. To take down the focal shield they generate, the enemy would need to destroy both. Their destruction though would drastically decrease the Starhawk III's capacity to withstand enemy fire (Defense: Average to Low).
- Gravity Well Early Warning Antenna — Protruding from the dorsal fin of the Command Cruiser is a large antenna structure which operationalizes the gravity well early warning system. This structure is made from alusteel, and unlike the rest of the command module, lacks in armor. A well-placed concussive strike, or some concentrated turbolaser fire, could easy destroy the entire antenna structure and the gravity well early warning system with it.
- Cryoglobe — Protruding from the ventral fin of the command module is a radome structure called the Cryoglobe (location). This structure serves as the heat sink for the four ion engines attached to the command module. Once this structure has been destroyed through a barrage of turbolaser fire or a well-placed concussive strike, the ship's command will need to deactivate the engines or risk them overheating and exploding. This significantly reduces the speed and maneuverability of the ship (Speed: High to Average, and Maneuverability: Low to Very Low, respectively). If command module is already separated and acting as an independent ship, this move would completely immobilize the ship. Similarly, if the propulsion module has already been disabled - this would immobilize the ship.
- Cascade Module
- Ventral Bulb — Located on the bottom of the cascade module is a ventral bulb (location) which contains a solar ionization reactor which directly powers both the Gulfstream Maneuvering System, and most importantly, the Cascade Proton Beam Cannons. Unlike the Cryoglobe, this sensitive infrastructure is fully-encased in a thick layer of Impervium armor. However, holding the reactor in place are ten magnetic clamps, which encircle the ventral bulb. An ace pilot with good aim and some luck could do round and snap the Ventral Bulb off the Starhawk III, neutralizing both the Gulfstream Maneuvering System and the Cascade Proton Beam Cannons. The loss of the latter halves the firepower output of the Starhawk III (Armaments: Extreme to Average).
- Propulsion Module
- Unarmored — The module which houses the engines and the primary hyperdrive system lacks armor plating and is made merely from alusteel. Because of this a starfighter that has gotten past the ship's shield could afflict serious damage. Because of these circumstances, it isn't an uncommon sight to see some engineers working in space suits as a precaution.
- Exposed Rear — The ten ion engines attached to the propulsion module are exposed and unprotected. Because of this the entire module is vulnerable to enemy harassment. If the enemy were to get in position behind the propulsion module and afflict serious damage, this could seriously slowdown the Starhawk III (Speed: High to Low, and Maneuverability: Low to Very Low).
- Whole Ship
- Damaged Magnetic Clamps — The command module cannot disengage from the cascade module, or any other module it happens to be connected to, if some of the magnetic clamps have been damaged but not entirely destroyed. While the magnetic clamps have a built-in system to resist phenomena that might cause electrical disturbances, the surrounding carrier and propulsion do not. Once these modules' systems have been disabled through EMP weaponry, the magnetic clamps will be unable to disengage
- Slave Rigged
- Slicing— Because each module uses and extensively relies on the Aesir slave circuit system, the entire ship is vulnerable to slicing.
- Naval Boarding — Because so many systems have been automated through the Aesir slave circuit system, this ship has become increasingly vulnerable to naval boarding. Between missions, when the Starhawk III isn’t carrying a complement of troops to bring to the next theater of war, a detachment of enemy troops could readily overpower the crew and takeover the ship.
- Blind Spot — The rear section, or aft, is a significant gap in the Starhawk III's 270° firing arc.
- Point Defense — The Starhawk III is a large ship with a lot of surface area to cover. While equipped with a point defense system, large swathes of this shield lack the necessary number of fast-moving, rotating turrets, to effectively deter starfighter harassment. This is especially true for the broadsides, which are chiefly covered in slow-moving, heavy-hitting weapons, while the fast-moving, point defense weaponry are found mainly along the ventral, dorsal, and forward sections of the ship.
- Erebus Jamming Array
- Optimal Jamming Range — The the Erebus Jamming Array operates best when the enemy ships are at a far distance. As the enemy draws nearer, the array's effectiveness at misdirecting enemy fire correspondingly decreases.
- Signal Interference — The Erebus Jamming Array becomes ineffective under certain environmental conditions. When the Starhawk III enters a nebula or similar space phenomena, the surrounding radiation and matter can weaken the array's ability to connect with and mislead enemy targeting systems.
- Focal Shield
- Lopsided Shield — When the Starhawk III is receiving a sustained barrage from a single direction, the Shield Force Multiplier will cause deflector shields to concentrate around that spotting, leaving the other areas of the ship minimally shielded.
- Irregularity Shield Exploitation — The focal shield being generated by the Shield Force Multiplier requires the enemy to sustain a constant barrage. When an opposing ship fires too infrequently, this prevents the Shield Force Multiplier from activating.
- Multidirectional Shield Exploitation — When the Starhawk III receives an enemy barrage from multiple directions, the Shield Force Multiplier gets scrabbled, and is unable to create a focal shield. This means Starfighters could work in tandem with a capital ship to collapse the focal shield being generated by the Shield Force Multiplier by hitting the armored frigate from multiple angles.
- Hangar Space — Despite it's great size the battleship variant of the Starhawk III lacks hangar space which limits what support it can carry along missions.
- Gulfstream
- Gravity Flux — When the Gulfstream Maneuvering System is activated creates a signature that is can be easily detected from a great distances by standard sensor systems.
- Reduced Speed — When the Gulfstream Maneuvering System is activated, the ship decreases in speed to increase its maneuverability.
- Command Module
- Hangar Bays — Whenever the Starhawk III opens its titanium hangar doors, the only thing separating the hangar from the vacuum of space are magnetic shields. These magnetic shields can allow physical objects like shuttles out but on the flip side can also allow concussive strikes to hit the unarmored interior.
- Aura-Class Projectors
- Limited Duration — The gravitation field disruption element of the Aura-class projector package requires exhaustive amounts of energy which limits its use in brief bursts.
- Poor Tracking — While the Aura-class projectors are well-suited for targeting relatively stationary astronomical objects like naval mines or asteroids, unlike conventional tractor systems, they're unable to accurately target smaller craft, even struggling to lock on moving capital ships.
- Gravity Well Early Warning — The Starhawk III can only use the Gravity Well Early Warning System when traveling along a well-established hyperlane with millennia of astronomical data to pull from (i.e. canon hyperlanes, see link). This technology can only be used when the ship is traveling to systems that are directly situated along a hyperlane pathway.
- Command and Cascade Modules
- Drop Tubes — Protruding from the ventral sections of both the command and cascade modules are launch tubes designed to deploy AT-RD Drop Pods. Because they're exposed and unprotected, enemy fire could destroy or damage a number of these tubes. Due to the lack of hangar space, the battleship variant of the Starhawk III lacks the ability to simply carry enough transport ships to offload any forces it might have onboard in a timely manner without the AT-RD Drop Pods.
- Propulsion Module
- EMP Weapons — The propulsion module lack the means to resist weapons or natural phenomena that cause electrical disturbances. When the propulsion module does get disabled by EMP weaponry which greatly affects the speed and maneuverability of the Starhawk III (Speed: High to Low, and Maneuverability: Low to Very Low, respectively). If the command module's engines have already been severely damaged, this would completely immobilize the ship.
The Federal Cooperative would receive a contract in 831 ABY to build a family of warships. This contract came from a consortium of sectoral governments which stretched along the frontiers of the Unknown Regions. Unable to receive the help they desired from the Republic, they pulled their meager resources and approached the Federal Cooperative. Few companies would be interested in undertaking in the project due to the budgetary constraints of these sectoral governments. However, the Federal Cooperative saw an opportunity in the fiscal constraints. The budgetary limits would spur innovation— or that’s the argument the public relations department made to the accounting department, seeing this contract as an opportunity to strengthen the Federal Cooperative’s brand in the frontier.
The Federal Cooperative would draw on expertise from Anaxes and Hodasal to establish the Starhawk Program. Both these worlds had an ancient and proud military tradition, however, in some ways their thinking was too conventional. The initial round of designs came-up with three hull designs, each would perform a different role: 1.) carrier, 2.) battleship, and 3.) medical ship.
The Federal Cooperative was unimpressed with the preliminary results.
The Federal Cooperative would transfer the team responsible for successfully designing the Snapper-class Armored Transport over to the Starhawk Program in 832 ABY. They would push the Starhawk Program in a new direction. They wanted to design a capital ship that could be rapidly adapted to perform different combat roles. To accomplish this, the new designers would successfully push for the Starhawk Program to adopt a modular approach moving forward.
Over the course of the next eight years they would design six modules which could be used to adapt the Starhawk III to the particular mission. Unfortunately, during this time period, the consortium of sectoral governments had broken apart due to in-fighting. Fortunately, though the leadership at the Federal Cooperative were impressed with the results and continued the Starhawk Program.
When they began the Starhawk Program the leadership at the Federal Cooperative initially envisioned supplying arms to sectoral governments on the frontier to deter the dangers of the Unknown Regions. However, in the interim between 831 ABY and 840 ABY, a galaxy-spanning war had ignited and consumed the entire Galaxy.
Unlike some of their other projects the Federal Cooperative would begin production of the new family of warships which they would christen the Starhawk III-class family. Due to the frequent disruptions in their supply lines, the leadership at the Federal Cooperative decided to integrate the chaos of the Galaxy into their production. They would salvage entire scrapped fleets to begin construction of their modules. Taking advantage of the technology that became available with each collapsed regime, they would build a new module.
The first generation of Starhawk III-class ships would be launched in 845 ABY.
Rating Disclaimer — The Starhawk III Bel Iblis-class Battleship is currently three points over. I've listed ten weaknesses I considered candidates for a significant weakness to create balance.
10-07-2020 — I've added "Gravity Well Early Warning System" to Permissions, Materials, Advanced Systems, Strength, Significant Weakness, Weakness.
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