Star Wars Roleplay: Chaos

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Approved NPC Steal Team Six

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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Unit Name: Steal Team Six
  • Affiliation: The Sarlacc Syndicate
  • Classification: SWAT (Special Weapons And Tactics)
  • Equipment:
(Full Load out)
-Durasteel Armor
-DC-15S Blaster Carbine
-Striker Projectile Pistol (Plastoid Slugs)
-Stun Grenades
-Gas Grenades
-Smoke Grenades
-Explosive Charges

COMBAT INFORMATION
  • Availability: Rare
  • Deployment: Limited
  • Strengths & Weaknesses:
+ Tactical: Great at preforming calculated squad based maneuvers

+- Small: Performing well in close quarters combat, however, they'd perform poorly in any large scale battle.
+- Less than Lethal: This unit isn't really meant to be killing machines, which is why quite a bit of their more secondary equipment is non-lethal

- Weak against armor
- Low Manpower: There's only about a dozen or less individuals per squad
  • Description:
I'm certain you've heard the term fighting fire with fire. Well that philosophy was kind of the idea that led The Sarlacc Syndicate to create this combat unit. However, the parallels with police don't go far past how they conduct themselves. Since where the police might wanna retrieve a hostage of some kind, Steal Team Six deploys to retrieve credits for the most part, or items of value.

Employing planed group strikes on establishments to acquire their assets. Striking fast, hard, and tactically to get the job done before the people that they're imitating catch wind of their engagements. One of the staples of this combat unit is its less then lethal nature. Where members host an array of tools and weapons meant to subdue a opponent rather then kill since their facing off against civilians quite often they don't want to be labeled murders and get cracked down on even harder by authorities. However, that's not to say they can't cause some damage since that's exactly what their blaster carbines are for.

Meaning that in the unfortunate case that when they do face off against authorities, they shouldn't be outmatched much, if at all. Another thing to note that on missions that don't require any kind of full load out, they can go about in a much more incognito fashion. Ditching all the armor and extra equipment. All in all this group of hardened criminals isn't entirely meant for fighting others, they just want to get lots of credits. Even though their quite capable at holding their own.
 

Arekk

The Flesh Of Fallen Angels
Description: [Please describe your unit, how they came about, any special features, their training, and their tactical and/or functional application. This must be at least a paragraph in length.]
Seems like you forgot to delete the portion after "Description", you might want to fix that.

[member="Jorco Czeku"]
 
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