Star Wars Roleplay: Chaos

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Stealth Cruiser Aid Please

So, I want to make a ship - finally. I want a Stealth ship, but only know of stealth provided by stygium and cloaks. But I am also aware that these are not the only ways to legitimately track a ship. I believe magnetism, and gravity are others? In total, what are the known tracking methods, and how to best them.

Along with this, if you can also give your opinions on which would be most useful to have. I have stygium. Plan to use it. So there's that covered. Need to know more though.

As well, with a super stealth ship, what styles of weaponry am I likely capable of arming the ship with?

My many thanks!
 
[member="Matreya"]

This is just off the top of my head as I fall asleep.

Say you've got a cloaked ship.

Drive emissions can be traced. Thrust trace dampers are often used for this.

Magnetic sensors can pick you up. A fiberplast/non-metallic hull will help with this; to really beat magnetic sensors, you need to think in terms of minimizing metal content throughout your components, and maybe staying close to asteroids too. Alternately, there are hull degaussers. Also, magnetic sensors are typically short-range.

Gravitic sensors (the strongest and longest-range ones are called crystal gravfield traps) can detect your mass. To counter that, you need a gravitic modulator, possibly more than one.

You can be detected by flying through dust. You can't beat dust.
 
[member="Matreya"], this can be a pretty deep subject to jump into, but here is a brief overview of some basic concerns to consider.

Matreya said:
So, I want to make a ship - finally. I want a Stealth ship, but only know of stealth provided by stygium and cloaks. But I am also aware that these are not the only ways to legitimately track a ship. I believe magnetism, and gravity are others? In total, what are the known tracking methods, and how to best them.
Depending on your source, magnetism may or may not be able to track a cloaked ship.

What is certain is that the crystal gravfield trap will be able to detect a cloaked ship through its gravitational signature.

I do not know of any certain ways to beat a CGT, though there is some speculation that a gravitic modulator may be able to beat it. I would not count on that, however. Perhaps the most certain way to offset that would be to deploy the stealth cruiser in the presence of another large mass. Canonically, cruisers were capable of being hid this way on the other side of the planet. This will require some proper deployment to effectively work.

Another consideration is people using the Force to sense the presence of other beings (the cruiser's crew). While this won't likely lead to immediate targeting solutions on your vessel, it will probably make its presence known.

There is also engine signatures to consider. Ion drives are known for leaving behind a trackable radioactive trail. There are baffled ion drives and sublight engines that use obscure fuels to defeat this. But msot likely that will lead to a loss in ship flight performance. Ships also leave cronau radiation signatures when entering realspace, though this can be minimized to a degree with proper planning.

As well, with a super stealth ship, what styles of weaponry am I likely capable of arming the ship with?
Since most beam weapons will likely give away the ship's position, most people use projectile weaponry like missiles and mass driver cannons.
 
Matreya said:
As well, with a super stealth ship, what styles of weaponry am I likely capable of arming the ship with?

Gir Quee said:
Since most beam weapons will likely give away the ship's position, most people use projectile weaponry like missiles and mass driver cannons.
[member="Matreya"] he is right for weapons but my Nirvana uses the sun as a weapon. (note several really talented ship builders helped make it and [member="Rave Merrill"]was a constant source of feedback and advice) also it basically has all the needed stealth systems you might want to get. (link in sig)
 
Gir Quee said:
I do not know of any certain ways to beat a CGT, though there is some speculation that a gravitic modulator may be able to beat it. I would not count on that, however.

That's the fault of an unclear merge on Wookieepedia. It used to be two separate articles - GAM and gravitic modulator. It's fundamentally the same tech, at least the same principles, but a GAM is used for jamming yammosks, and a gravitic modulator, as per a separate set of canon precedents, is what a StealthX uses to beat gravitic sensors. Based on those precedents, gravitic modulator-beats-CGT has been accepted in the Factory since the beginning, and innumerable subs have been approved on that footing.
 
Asher said:
next:

Whats the dual speeds thing? Hyperdrives can be slow!? I thought they would all be the same speed
What dual speeds thing?

Slow is a relative term, but yes, hyperdrives can be slower compared to other hyperdrives, but even the slowest hyperdrive is going to be faster than the slowest sublight (normal) drive.

A quick guide to hyperdrive ratings:

x0.4 - x0.9: These are the fastest hyperdrives. Many of these will be custom jobs, and if used in the factory, may need development depending on how fast they are.

x1: These tend to be the fastest mass-produced hyperdrives available on a large scale.
x2: Still reasonably fast, but also tend to be cheaper and take up less space, making them good options for civilian ships and budget-minded militaries.

x3, x4,x5: These are probably the slowest hyperdrives commonly found as the main hyperdrive in ships. While they're slow, they're exceptionally cheap and small, which makes them decent choices for ships that don't really travel much beyond a sector.

x6 - x12: These are very small, and very slow. While they are sometimes found on some droid-operated starships, or really archaic starships, most of these units are used a back-up hyperdrives to a faster hyperdrive on a ship. That way, if something happens to a ship's main hyperdrive (battle damage, malfunction, etc), the ship isn't stuck moving at sublight speeds between different star systems.

[member="Asher"]
 

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