Star Wars Roleplay: Chaos

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Character Steel Bladder

Steel Bladder

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NAME: Steel Bladder

FACTION: N/A

RANK: Ren disciple

SPECIES: Esh-Kha

AGE: 22

SEX: Male

HEIGHT: 2.20m (7'3)

WEIGHT: 150 kg (330 lbs)

EYES: Yellow

HAIR: Olive

SKIN: Grey

FORCE SENSITIVE: Yes


STRENGTHS:
  • Tenacious: When there is something he sets his mind to, Steel Bladder can get going until the job is either completed or there's clear evidence that it cannot be completed.
  • Great hand-eye coordination: Practical for activities such as shooting or piloting
WEAKNESSES:
  • Poor multitasker: Whenever he is interrupted, it can take a while to regain his footing, during which he is vulnerable
  • Poor life skills: Steel Bladder can barely cook (Force-aided, if that) or clean himself
APPEARANCE:
Steel Bladder, like most Esh-Khas, possesses equine features such as muzzles and digitigrade legs, as well as grey skin. He sports an olive mane, while also having yellow eyes due to his use of the dark side, even though these days he tends to use the dark side mostly for purposes such as cooking or for recharging power cells.

BIOGRAPHY:
Born on Barkhesh, as with Esh-Khas, he wasn't given a name at birth. He lived a mostly normal life on Barkhesh during the period the Galactic Alliance controlled the planet, with a happy family life, but it was when the First Order captured the planet, along with an entire sector, that he was detected as a Force-sensitive. For this reason he attended a special preparatory school for Force-sensitive children, where they were groomed to become Knights of Ren. They were taught several Force-related topics as well as lightsaber combat, but it became obvious at the time that lightsabers weren't his best weapon.

When the First Order collapsed, it was then that his life started to go downhill. Forced back into the civilian academic life, he quickly became a misfit that was prone to fits of anger, and his life became miserable under the brief Ssi-ruuk provisional administration, to the point where, like so many non-Ssi-ruuk at the time, they progressively withdrew from the outside world, until the Sharukans and the then-ORC drove out the Ssi-ruuk from Barkhesh. However, his issues were still unresolved by the changes implemented by the new regime in place on Barkhesh, so by the time Alcoholic Massacre was released, he decided to get into it and, soon enough, he started playing his main character, a wizard (his preferred specs are earth and alcohol), along with an entire roster of alts comprising one of each class, and, sure enough, he devoted a lot of hours playing that game, supporting himself by selling in-game goods and services on the black market, most infamously "carry runs" (especially when a quest has a rare or otherwise desirable outfit or mount as a reward, usually requiring a player to clear certain content under a defined difficulty mode, and sometimes within a certain timeframe for limited-edition content) along with a large guild.

His family begrudgingly lets him live with them because the proceeds from the sale of in-game items on the black market allowed the family to earn some extra income. He quickly realized that his livelihood required complete concentration to do, something his family realized the hard way on multiple occasions when "wipes" happen while he is performing a carry run. During that time, however, he would often not come out for meals, or eat at his post, and he would just keep playing for hours on end, sleeping for about 4-5 hours a day, and occasionally take baths, especially when new raids get released and his guild is in the thick of it. As fortunate as he is, he knows, however, that his lifestyle depends on the sales revenue he earns from playing Alcoholic Massacre (or MAA as is known on Barkhesh), and he has yet to make it big on the holovid streaming market, presumably because he and/or his guild hasn't accrued the right kind of fame, or enough of it.

SHIP:
N/A

KILLS:
N/A

BOUNTIES COLLECTED:
N/A

FORCE-POWERS: Apprentice Knight Lord
  • Telekinesis: | |
  • Force Lightning: | | |
  • Force-sense: |
  • Pyro/cryokinesis: | | | |


ROLE-PLAYS:
N/A
 

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