Cord###
Character
Howdy, new user here. Let me know if my suggestion is already in place, or unnecessary.
So, in looking around I"ve noticed that the addition of Underworld Credits/UC/"Uck" is a fairly recent thing. Looking at the Staff Meeting Minutes I found the following exchanges interesting
I think these are both great things, encouraging the spirit of Star Wars in bounty hunting, and centivizing interactions with more players. However, my previous RP experience is that many users will get a bounty on their head and simply not participate in public threads anymore, just lurking in Private Threads. I noticed while setting up my account there is a toggle to allow bounty hunters to invade non-private threads
Which I think allows for an interesting incentive for the targets of bounties. If we provide Uck for users putting "Yes" in the bounty toggle we might be able to find a risk/reward balance that increases overall bounty hunting on the site. I've put together some proposals and their pros/cons.
Option 1: Give an extra percentage for private thread posts when the bounty toggle is on
Pros:
Option 2: Every Tuesday(Or other weekday) provide Uck to users with Bounty Hunter toggle based on number of private thread posts
Pros
Option 3: After N days(Say, 7) provide Uck to users with Bounty Hunter toggle based on number of private thread posts
Pros
Option 4: After N days(Say, 7) provide Uck to users with Bounty Hunter toggle based on size of bounty
Pros
All of the options have the risk factor of causing market inflation, and the amount would probably have to be tuned somewhat, but I think this could help ensure a good amount of participation in bounty hunting by the quarry. I personally think Option 3 is most bang for buck, but I wanted to present a few options.
So, in looking around I"ve noticed that the addition of Underworld Credits/UC/"Uck" is a fairly recent thing. Looking at the Staff Meeting Minutes I found the following exchanges interesting
Samuel Excel:
Can I break someone's kneecaps?
Tef:
Yes, absolutely. I want to support the bounty hunter system. The Underworld economy is a great place to incentivize, providing tangible rewards to the bounty hunter IC world.
OOC: We're all aware the bounties are basically useless, with IC credits. Using UC is a much preferable method, in this case. It won't be in all cases, but in this case, it is.
JSC:
Will I be able to get UC for private threads and Articles?
Tef:
Private threads, yes but at a reduced rate cause they're faster. Articles, no.
I think these are both great things, encouraging the spirit of Star Wars in bounty hunting, and centivizing interactions with more players. However, my previous RP experience is that many users will get a bounty on their head and simply not participate in public threads anymore, just lurking in Private Threads. I noticed while setting up my account there is a toggle to allow bounty hunters to invade non-private threads
Which I think allows for an interesting incentive for the targets of bounties. If we provide Uck for users putting "Yes" in the bounty toggle we might be able to find a risk/reward balance that increases overall bounty hunting on the site. I've put together some proposals and their pros/cons.
Option 1: Give an extra percentage for private thread posts when the bounty toggle is on
Pros:
- Simplest Execution(Minimal overhead to implement)
- Users could toggle on, post for extra Uck, then toggle off
- Does user actually have to have a bounty on their head to benefit?
Option 2: Every Tuesday(Or other weekday) provide Uck to users with Bounty Hunter toggle based on number of private thread posts
Pros
- Harder to cheat as based on activity
- User can still toggle on then toggle off, but on a more limited basis
- Could create a interesting market dynamic of "Bounty Hunters always attack on Monday Night"
- Bit more overhead to implement
- Does user actually have to have a bounty on their head to benefit?
Option 3: After N days(Say, 7) provide Uck to users with Bounty Hunter toggle based on number of private thread posts
Pros
- Much more difficult to cheat, incentivizes users to dedicate to being hunted for at least a week at a time
- More overhead to implement
- Does user actually have to have a bounty on their head to benefit?
Option 4: After N days(Say, 7) provide Uck to users with Bounty Hunter toggle based on size of bounty
Pros
- Harder to cheat
- User has to have a bounty on their head to benefit
- Probably most overhead to implement
- Could incentivize excessively large bounties
- Justifiably large bounties could inflate the overall Uck market
All of the options have the risk factor of causing market inflation, and the amount would probably have to be tuned somewhat, but I think this could help ensure a good amount of participation in bounty hunting by the quarry. I personally think Option 3 is most bang for buck, but I wanted to present a few options.
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