Star Wars Roleplay: Chaos

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Approved Tech Surge Epidermis

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Intent: To make an alternate light armor for The Amalgam and expand on some backstory

5254366739_a56b1f55e2_b.jpg

Image Source: https://www.flickr.com/photos/jasoninhollywood/5254366739

Canon Link: N/A

Primary Source: N/A

PRODUCTION INFORMATION

Manufacturer: The Congregation

Affiliation: The Amalgam

Model: N/A

Modularity: No

Production: Unique

Material: Armorweave, Specialized Electronics, Ballistic Fiber. Dura leather

TECHNICAL SPECIFICATIONS

Classification: Multipurpose

Weight: Average

Resistances

- Blasters (And other plasma type weapons): Very Low

- Kinetic: High

- Lightsabers: Low

- Other:

Cryo: High

Flame: High

Lightning: Extreme

Sonic: None

Ion: None

Acid: None

Paddle Beam: High

Blunt: Average

Vibro: High

Dathomiran type magic: low

Light Side: None

Dark Side: Extreme

SPECIAL FEATURES

High Quality Alchemized Stygium Cloaking system built into suit, allowing the user to be both invisible and very hard to detect with The Force

Alchemized Multishield generator dedicated to protection against both kinetic, elemental, and vibro attacks, in addition to being backed by ballistic fibers and dura leather.

Being worn by a creature of such immense darkness for so long created a barrier around the suit that renders it highly resistant to dark aligned powers and spells.

Increases the connection The Amalgam has to the Darkness, allowing for much stronger Force Lightning and Force Drain, turning her lightning red and making Force drain much easier to use

Strengths:

Power Surge: The Congregation was a skilled user of lightning, and had a control over it that was truly remarkable. While only a small trace of her essence remains, what that affords the Amalgam while wearing the suit is considerable: Her lightning turns red and increases to the point it is capable of severely damaging even heavy armor, and is capable of causing immense pain to Light Adepts and even damaging light-aligned alchemized objects.

Arcane protection: The suit is so corrupt with the dark that it has a very protective barrier against dark aligned magics and Force powers. This is due to both the corrupt nature of the suit as well as the alchemized multishield generator

Stronger Drain: Can use Force Drain to a much more powerful degree, and with less effort.

Anti Force Hunter: The alchemized shields and ordinary ballistic fibers place a higher emphasis on defending against less common threats such as element based attacks, Paddle beam and ballistic and melee weapons, with every other threat left to both force and lightsaber.

Stealth: A far more specialized alchemized cloaking device has been present in the suit since its creation and allows an immense advantage...when active the user cannot be physically seen and is very difficult to sense with the Force, coming across as something that has the life signature of a buzzing fly. Active for only three minutes.

Weaknesses:

Reduced specialties: This suit was created for The Congregation, not the Amalgam, and while drastically increasing her affinity for lightning and Drain, reduces her effectiveness in other dark powers by half their current rank on her skill sheet and renders her completely unable to use nuetral powers beyond Force Sense and does not allow her to use anything but dark aligned spells when it comes to magic.

Recharge time length: Because the suit cuts off access to almost every neutral power the wearer is forced to rely on the the stealth system, and the disadvantages become obvious in that regard due to the short time the system can be active, is only compounded by the fact the stealth systems power source needs an hour to recharge, requiring ones approach to a force sensitive target be carefully planned.

Null Vulnerable: In the event it enters a force null area, it becomes nothing but an average, though specialized combat armor.

Restrictive: Because this armor was designed for The Congregation, it is heavier, restricting The Amalgam's high speed defensive combat style and runs the risk of possibly causing her to be too slow or to make a mistake in battle defending.

Possession Risk: There is a reason The Amalgam will not employ this suit casually...as her knowledge is a compiliation of the knowledge ripped out of her own master, like it was ripped out of every master in the Amalgam's line of training, the faint traces of its previous owner's power and personality resonate strongly with all the knowledge The Congregation possessed that is still in the Shi'ido's mind, there is a risk that all that knowledge of The Congregation will resonate so strongly with the suit's aura that it may develop a will of its own and attempt to possess her. Should it succeed, The Congregation's personality would be successfully recreated, and attempt a magical ritual that would leave it permanently in charge, should the Amalgam fail to resist its effects. This risk grows greater bit by bit the longer it is worn, to the point the Amalgam has to remove it before that critical line is crossed, even if circumstances are inconvenient, and for this reason, The Amalgam will only deploy it for the most dangerous of foes. Becauae of this, and the circumstances which forged this condition, the suit could be regarded as somewhat alive: She is certainly more inclined to more sadistic than normal (For her, at least) cruelty when wearing it, even if such cruelty is counterproductive. This may be because a genuine fragment of the Congregation's soul resides in it, simply a curious side effect of the Amalgam's psychological instability, or both. Whatever the case, this is a suit that should never be employed without good reason...the consequences of losing control are simply too great.

Telekinetic weakness: It has a very intense weakness to telekinetic powers and this in of itself was what helped prove to be The Congregation's undoing: Force pushes hurt more, force pulls can yank her forward hard regardless off the skill of her opponent. She also becomes much more vulnerable to Force Suppression attempts which is especially disorienting for someone like Amalgam, who needs the dark for her survival. The one exception is crush or constriction- type telekinesis

Energy weakness: Though its shields are high quality, they cannot resist standard energy weapons well, and the armor is meant more for the unexpected and for dealing with enemy Force Users.

Shield recharge: Though it offers excellent protection, once the shields go, they need an hour to recharge.

Ion weakness: The suits electronics can be knocked out easily and require time to reboot, about twelve minutes

Acid weakness: Even the mildest militarized acid weapons can chew through the suit's defenses

Sonic weakness: No defense against sonics

Light Weakness: Light fueled force powers damage the suit and cause the Amalgam even more harm then normal if she simply wasn't wearing it.

DESCRIPTION

The Surge Epidermis is the combat armor of The Amalgam's master, The Congregation, a sadistic and vicious Dark Adept that repulsed even her own successor in her cruel behavior. The Congregation was personally responsible for the corruption and subsequent insanity of her student, Leejun Forrwiirmeni, psychologically torturing and keeping her as a borderline slave under her thumb, slowly building up her student's hatred and resentment which culminated in her own overthrow and death. The suits properties proved so protective that the act of tearing out all the Congregation's knowledge nearly killed the Amalgam as well, and forged a twisted bond with the suit itself that threatens a return to permanent enslavement by the Congregation's persona should she wear it any longer than necessary. As the Amalgam learned everything from the Congregation, much of the thought and technology that went into her own personal suit was based off this suits designs.
 
S O V E R E I G N
Factory Judge
[member="The Amalgam"],

The Amalgam said:
Image Source: https://www.google.c...80882806664499/
Pintrest is not a suitable source. Please provide another.

The Amalgam said:
Sonic: High
All of the materials, and your description have nothing that would protect against Sonic based weaponry. All of the materials listed have no mention of protecting against such attacks.

The Amalgam said:
Lightning: Extreme
Dathomiran type magic: Extreme
Light Side: Extreme
Dark Side: Extreme
You have FOUR Extreme ratings on your armor. Even with your weaknesses, and varied ratings, your armor is 6 ratings over what would be recommended. For the sake of this armor not being reported, I recommend reducing any of these, OR reducing the effectiveness of other ratings elsewhere on the submission.



The Amalgam said:
Increases the connection The Amalgam has to the Darkness, allowing for greater control over much more powerful Force Lightning, which turns red when worn, inflicting much heavier damage on armor, can ricochet off surfaces, does more damage to light adepts and light aligned objects and causes her to heal when blasted with dark side powers.
The armor can allow the user to have a better connection to the force, or allow the user to more easily use specific abilities. However, it cannot "Give" the user the ability. Please word this to be more in line with this. "Armor can allow user to more easily use ____ ability"

Secondly, Having the ability to heal from attacks directed at her will have to be removed. This means it negates, and aids the user completely against ANY kind of force based ability. I will guarantee that this armor will be reported at some point due to this alone.



The Amalgam said:
When hit with Light side powers, replenishes Amalgam's Force Reserves.
Because this armor is "Alchemized" or attuned with the Dark side, Light sided effects will actually DO MORE damage to the armor. Not give power to the person. Abilities such as "Force Light", and "Wall of Light" can damage and even destroy dark sided artifacts. Since this armor is Dark sided, this will have to be removed.



The Amalgam said:
Arcane enrichment: Due to both the suits corrupt nature and its alchemized shields, being blasted with Light or Dark powers were replenish the wearers force reserves, even if they are damaged physically
As this is a third side effect of this, It will also have to be removed.



The Amalgam said:
No place you can hide: The range of The Amalgam's life draining abilities are increased by four times its maximum range. Not only is it much more difficult to resist, but she can now drain a single person through barriers such as walls, even if alchemized.
Please remove the hard numbers, and the ability to drain the force from someone through walls. Sure, this can allow the user to use the ability to a more powerful degree, but not through walls. The force ability itself cannot go through walls.



The Amalgam said:
Possession Risk: There is a reason The Amalgam will not employ this suit casually...as her knowledge is a compiliation of the knowledge ripped out of her own master, like it was ripped out of every master in the Amalgam's line of training, the faint traces of its previous owner's power and personality resonate strongly with all the knowledge The Congregation possessed that is still in the Shi'ido's mind, there is a risk that all that knowledge of The Congregation will resonate so strongly with the suit's aura that it may develop a will of its own and attempt to possess her. Should it succeed, The Congregation's personality would be successfully recreated, and attempt a magical ritual that would leave it permanently in charge, should the Amalgam fail to resist its effects. This risk grows greater bit by bit the longer it is worn, to the point the Amalgam has to remove it before that critical line is crossed, even if circumstances are inconvenient, and for this reason, The Amalgam will only deploy it for the most dangerous of foes.
Does this mean that the suit itself is animated/Living due to the life force of another being that is inside the suit?



The Amalgam said:
Nuetral weakness: It has a very intense weakness to nuetral powers and this in of itself was what proved to be The Congregation's undoing: Force pushes hurt more, force pulls can yank her forward hard regardless off the skill of her opponent. She also becomes much more vulnerable to Force Suppression attempts which is especially disorienting for someone like Amalgam, who needs the dark for her survival.
"Neutral" is a relative term of the force. Please rephrase this.
 
[member="Auberon"]

I have altered both the photo and its source, removed hard numbers, reduced certain strengths, added new language you requested, added weaknesses such as the light damaging the suit and hurting her more than normal and removed healing effects. I believe I have fixed everything pointed out.
 
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