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SWRP Builds A Species: [Round 3] Strengths And Weaknesses

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SWRP Builds A Species: Original Thread & Rules
Previous Round: Round 2: Physical
Previous Winner: [member="Valik"]

Species Thus Far

Name: Daelite

Homeworld: Mustafar

Language: Basic, Yuuzhan Vong

Average height of adults: 1 square meter, can be adjusted based on width​
Average weight of adults: 600kg​
Skin color: Bright Red​
Hair color: None​
Distinctions: The Daellite is a liquid mineral-based being that operates under -extremely high- temperatures. In essence they are molten rock given sentience. Due to this they often 'swim' in the Lava of Mustafar to travel, and have extreme difficulty traveling elsewhere. Suits have been attempted to be made that can contain them and give them a more structured form to allow hyperspace travel, but thusfar none have had widespread success.​

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Post your own suggestions in response for the criteria highlighted in red, or like other's responses, or do both.

The response chosen will be the response with the most likes.

[member="Valik"] may not win this round.

This round will end 11:30 PM EST tomorrow.

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ROUND 3: Strengths & Weaknesses


Strengths: [2 minimum]

Weaknesses: [2 minimum]
 
Strengths:

+ Heat Resistance: Life in the magma flows of Mustafar requires the ability to survive extremely high temperatures; thus, the Daellite are immune to the effects of heat and radiation.

+ Liquid Body: As the Daellite are living molten rock, their bodies are fluid and constantly moving. This makes it extremely difficult to damage them with conventional weapons, such as melee weapons or blaster fire.

Weaknesses:

- Environment Suit: In order to survive outside of the magma, the Daellite require a specialized enviro-suit which maintains their fluidity, as well as the heat required for their survival. This limits their movement in a similar fashion to heavy armor or a mech-suit to a solid organism. Such enviro-suits are difficult to obtain, and expensive to produce en masse.

- No Written Language: As Daellite live the majority of their lives in molten rock, the concept of a written language has not yet developed. Thus, all communication between the Daellite amongst their own kind is spoken rather than recorded or written down. This has lead some to adapt the languages of others to survive in the galaxy at large.

- Cold Vulnerability: The extreme heat required for their survival can be countered by extreme drops in temperature; a Daellite who is freed from his enviro-suit and encounters air at room temperature or below will begin to rapidly cool down, hardening into solid rock in a short amount of time. If not placed back into extreme temperatures as soon as possible, the Daellite will solidify and die.
 
Strengths: Bodily immunities: Due to their physiology of practicaly being molten magma, Daelites are immune to blaster fire, lightsabers, high heats, and even most physical attacks as well. Slugthrowers and swords will simply melt on contact with them, or pass through them as if nothing happened.

Mallable form: Daelites are completely mallable, meaning they could lose an arm and simply stand in a puddle of lava to reform it. They could be sliced in half, and the two new blobs of lava could merge to re-create the Daelite. They could be ran over by a speeder, splattered on a wall, and the droplets would eventually move together to reform the creature of magma.

Weaknesses: Water and cold: Extremely low temperatures, or large amounts of water can solidify a Daelite's magma-esque body structure, turning it in to non-living obisidian, and effectivly killing the daelite. Daelites can not swim.

No technology: Due to the fact that they burn nearly everything they touch, Daelites have no form of technology. They can not read or write, typically. They can not operate spaceships, blasters, slugthrowers, lightsabers, datapads or bendy straws. They are completely useless when it comes to manipulating their enviroment, and therfore have no tools, and can not use most technologies.

Blob: Daelites are basically blobs of lava, meaning travel is a bit of an issue with them. If they were within a heat-proof enviroment suit, they may be able to travel, but if they were removed from said suit, or forced to live without a suit they'd have trouble doing much of anything short of burning anything they touch.

Lack of affection: Daelites can't give hugs.
 
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