Star Wars Roleplay: Chaos

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SWRP Builds A Species: [Round 6] History

SWRP Builds A Species: Original Thread & Rules
Previous Round: Round 4: Biological
Previous Winner: [member="Fatty"]

Species Thus Far

Name: Daelite

Homeworld: Mustafar

Language: Basic, Yuuzhan Vong

Average height of adults: 1 square meter, can be adjusted based on width

Average weight of adults: 600kg

Skin color: Bright Red

Hair color: None

Distinctions: The Daellite is a liquid mineral-based being that operates under -extremely high- temperatures. In essence they are molten rock given sentience. Due to this they often 'swim' in the Lava of Mustafar to travel, and have extreme difficulty traveling elsewhere. Suits have been attempted to be made that can contain them and give them a more structured form to allow hyperspace travel, but thusfar none have had widespread success.

Strengths:

+ Heat Resistance: Life in the magma flows of Mustafar requires the ability to survive extremely high temperatures; thus, the Daellite are immune to the effects of heat and radiation.

+ Liquid Body: As the Daellite are living molten rock, their bodies are fluid and constantly moving. This makes it extremely difficult to damage them with conventional weapons, such as melee weapons or blaster fire.

Weaknesses:

- Environment Suit: In order to survive outside of the magma, the Daellite require a specialized enviro-suit which maintains their fluidity, as well as the heat required for their survival. This limits their movement in a similar fashion to heavy armor or a mech-suit to a solid organism. Such enviro-suits are difficult to obtain, and expensive to produce en masse.

- No Written Language: As Daellite live the majority of their lives in molten rock, the concept of a written language has not yet developed. Thus, all communication between the Daellite amongst their own kind is spoken rather than recorded or written down. This has lead some to adapt the languages of others to survive in the galaxy at large.

- Cold Vulnerability: The extreme heat required for their survival can be countered by extreme drops in temperature; a Daellite who is freed from his enviro-suit and encounters air at room temperature or below will begin to rapidly cool down, hardening into solid rock in a short amount of time. If not placed back into extreme temperatures as soon as possible, the Daellite will solidify and die.

Average Lifespan:

The average lifespan of the Daelite is roughly two hundred years in its natural environment, however that lifespan can be shortened to 150 years if the Daelite spends much of its time in an envirosuit, due to health conditions that may develop from exposure to the elements or from contact with the material of the envirosuit itself, depending on the Daelite - and of course the material of the suit in question. This is especially notable for the Low-Dwelling Daelite race.

Races:

Daelites have four different races - the Low-Dwellers, the Lake-Dwellers, the River-Dwellers, and the Nomads.

The Low-Dwellers
The Low-Dwellers live in the deeps of the lava oceans of Mustafar, and occasionally at the bottom caves of the deeper lakes. They are extremely sensitive to the cold and are the most ancient and traditional of the Daelite races, with the others spawning from the more adventures of the Low-Dwellers who decided to venture to other places. The Low-Dwellers are more susceptible to the cold and exposure to outside elements than other types of Daelites, but can withstand even more heat. Their skin often takes a more orangish tone than the other Daelite races as well.

The Lake-Dwellers
The Lake-Dwellers are the second most ancient of the Daelite races, having branched off to settle the lava lakes of their home planet, which are slightly higher in elevation than the bottom caves the Low-Dwellers inhabit. The Lake-Dwellers are generally very social and their society is quite structured compared to the other races. Like the Low-Dwellers, the Lake-Dwellers can withstand slightly less exposure then either the River-Dwellers or the Nomads, and their skin is a slightly brighter red.

The River-Dwellers
The River-Dwellers are the Daelites who make their homes in the lava rivers on Mustafar. They live relatively close to the surface and are the most commonly seen type of Daelite amongst the general non-Daelite population. They are a little more friendly and welcoming of change than the Lake-Dwellers and the Low-Dwellers, and are slightly less susceptible to the cold as well as exposure. Their skin is a little duller than the Lake-Dwellers or the Low-Dwellers, although it is still quite bright.

The Nomads
The Nomads are the castaways of Daelite society. They are constantly moving and never stay in one river, or one lake, for very long. The Nomads of the Daelite race rarely have any physical distinctions, being a purely cultural race rather than a physical one. The Nomads are welcomed by some and shunned by others, and while some Daelites choose this lifestyle, others are criminals, cast out to live without a place to call their own. Nomads are, generally, very friendly and helpful, but they hide from the outside world had rarely venture to the surface. If one sees a Daelite in an enviro-suit, it is most likely a Nomad.

Estimated Population:
The Daelite exist only on the planet Mustafar, where their population is roughly 250,000 planet-wide.

Breathes:
Can breath Type II atmosphere, can also draw the necessary gases from the lava.

Diet:
Lava rock - especially Mirkanite ore, the main staple of their diet - occasionally supplemented by Kubaza beetle.

Communication:
The Daelite communicate using a system similar to echolocation, by causing their bodies to vibrate at certain frequencies to send out messages. This form of communication is rather vague and not as reliable as the main form of communication, which is shape. By contorting and twisting their bodies, the Daelites can send complex and specific messages to each other, and is the main form of communication. Daelites in envriosuits can learn to speak more conventional, spoken languages, but they will always have a gurgling accent and their speech will not be terribly fluent.

Culture: The Culture of the Daelite isn't (as would be expected) the same among all Daelite settlements, but it mostly depends upon where they live due to the nature of their environments and how it affects how a Daelite must think to survive. However, it is similar to the Yuuzhan Vong only in that they have a strong center in sacrifice and the glorification of pain. Though, the strength of the centered belief largely depends upon which race a Daelite hails from:

~The Low-Dwellers~
As the oldest race of Daelite, the Low-Dwellers are among the only societies that do not embrace the influence of the Yuuzhan Vong, though similarities still exist. They have a strong sense of family, but they are much more rigid and aggressive in the inclusion of outsiders within that bond many Low's are associated with. They have a very rich oral history, and often pass on all of their knowledge through each generation, parent to offspring. They don't believe in a warrior philosophy, viewing such ideals as too invasive, and risks destruction (a moral most other Daelites disregard as a dull motive to live). However, they believe in a caste system (or layers of discipline). It consists of three basic levels: Biots, Tamers, and the highest Regulators. The Biot caste is merely anything they consider to be one of their living tools, that build their borrows or alert Regulators of happenings. Tamers are the normal Daelite who are tasked with growing the Biots, and serve little other purpose in Daelite society. Regulators are merely those Daelite tasked with making sure the peace is kept, and any raging Daelites are kept from doing unsavory things. Since such events rarely happen, the Regulators often have the most free time to simply think, and thus often suggest improvements to particular biots to fit a new task. Before the biots came however, the caste system was roughly in the same shape: the mediators at the top, and the workers on bottom. According to oral history, rebellions were rather rare, and when they did happen, didn't last for very long. There was no huge rift of rivalry between the two castes back then, and there is no rift of rivalry now.

~The Lake-Dwellers~
The social Lake-Dwellers have a much more sophisticate culture, that has an even greater focus on family. Being more adventurous than their Lower ilk, they are a little more comfortable with strangers, and are just a bit easier to accept and adopt new ideas. Despite this though, they had a mild distrust in anything to particularly alien, or things that appeared to be antithetic to their worship of living things. Also, with a much higher influence, these Daelite have a larger caste system, that do sometimes have short feuds due to their more assertive natures. These castes include: Biots, Drones, Guides, Enforcers, and Overseers. Biots have been explained, Guides fulfill the role of Tamers, and Drones are the basic citizens of Lake-Dwellers, and serve few purposes other than to live and reproduce. Next come the Enforcers, who may as well be called the warrior caste, except for the fact real war is rare, as the flowing-to-explosive nature of the Daelite only require mediators (who are the Overseers), and the Enforcers are used to facilitate this mediation both among themselves and of foreigners. Because of the castes, it is believe individuals should present their lives as offerings to the lives of their family, to where life itself is owed. Since Lake-Dweller family's can be culturally huge, sometimes this definition expands to caste, and sometimes to the whole species. Most Daelite won't even think twice about putting their lives into a suicide position if it means others will live, or benefit (i.e., a Kubaza beetle explodes upon death, so at least one hunter must take the brunt and likely die so that food can be brought back). Also, Masochism seems to be an odd quirk of this societies civilization, undoubtedly of Yuzhan Vong influence.

~The River-Dwellers~
Of the races already described, the River-Dwellers are generally the only race that doesn't have former civilization. Family is important to them, but not to the size of Lake-Dwellers do. They live together in packs, and welcome strangers a lot more comfortably than anyone else of their ilk. They aren't quite as contemplative as the other's either, and don't generally use Biots very often. This is undoubtedly due to the obviously smaller size of rivers in comparison to lakes or other large bodies of molten rock, and due to their much more hunter/gatherer mind set (even if the gatherer part is missing). The River-Dwellers are susceptible to sacrifices for the betterment of the pack, though they tend to avoid it as best as possible, so as to not weaken themselves beyond use. However though, they are known among the Daelite for being quite good story tellers, being more adventurous and mobile than the others. Because of this, their oral tradition is riddled with inaccuracies, hyperbole's, and out right fictitious material. But this is okay to them, because they don't have an ordered society that depends on the word of... uh -body?-, to maintain their way of life.

~The Nomads~
Though not technically a society, the Nomads are a significant enough populace to mention. They might come from different races, but all Nomads share one thing in common: they are outcasts... similar to the Shamed Ones in the Yuuzhan Vong. They are generally the antisocial, infectious, overly-aggressive, or just down right strange of the Daelite, of the various societies who just couldn't stand their presence any more. They are the rejects, and are often either dead or the adventurous type. As a Nomad, they quickly learn that you either find a way to live with yourself by wandering, or you stay still and die from depression and cold exposure. Sometimes, Nomads band together in their nostalgia for community, and the bonds can be very strong, to the point of obsession depending on the case. That's all there really is to say on the matter.

Technology Level: They really don't have a whole lot in terms of technology. They are a society of scholars mostly, having not much else to do while wriggling through lava but to think or play. You might say they are primitive, but you must consider their environment and physical biology: they are quasi-liquid beings that spend most of their lives beneath the surface of molten rock. Not an ideal place to start building skyscrapers, and not an ideal body for putting armor on or sticking a gun in its... tentacles? Anyway, the point is, they don't have much to go on, and require another sentient being to do something for them. Or perhaps just another creature bent to their will. It is through technology that the Yuuzhan Vong and the Daelite connect, explaining why they speak their language so often. They have a variety of creatures of their lava dwelling variety capable of performing specific tasks. For instance, there is a particular creature that makes a nice under-lava house by burrowing; another is a network of fast darting creatures that serves as message couriers, among other things. Using technology like this, they are comparable in technology, to a civilization in the copper or bronze age.


General Behavior: The Daelite are generally quite passive creatures who "go with the flow" so to speak. Despite this, they are intrinsically inquisitive and curious about their environment, and (to a lesser extent) the environment beyond them. However they are rather quick to jump to conclusions about things that inevitably end up just horridly wrong, but most of the time their judgmental behavior is mostly benign. Also because of their curiosity and flowing nature, they really hate the idea of idleness, and make a unconscious effort to remain in motion for as long as possible. This usually means the Daelite hums its body if it has to remain in a particular area without much else to do, such as waiting near the shore for a Kubaza beetle. This buzzing is sometimes a give away, but not often due to usually being beneath a noisy bed of lava. They also tend to bottle emotions, for the sake of just moving on, and can be seen as always looking for the easiest way around a scenario. Sometimes though, those bottle emotions hit a wall, which gets it to build and build and build until they almost literally explode in an infamously powerful rage. At this point they'll plow through anything they perceive is in their way, no matter how easy it may have been to avoid entirely.
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Post your own suggestions in response for the criteria highlighted in red, or like other's responses, or do both.

The response chosen will be the response with the most likes.

[member="Fatty"] may not win this round.

This round will end 7 PM EST next Sunday.

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ROUND 5: HISTORY

History: [Describe the species' history.]
 
"In the jungle, the mighty jungleee, the... *pauses to look at the species name* ...Daelite sleeps tonight! Ah wimba wet, a wimaba wet, a wimba wet, a wimeba wet, a wimba wet, a wimabe wet! AWOOOO, YAH YAH, A WIMBAWEMABA WAY YAH YAH YEAAAAAH..." -- Excerpt of the Tales of the Mustafar jungles written by the scholar, Lenny.

[flash]https://www.youtube.com/watch?v=m_eYoGMCZqU[/flash]​
Credit goes to Disney. Pls do not kill the Vazela, he is a good boy.

"It's obvious that civilizations have been present here for thousands of years. Strangely enough though, apart from the last few hundred years, there are no records at all of who was here or where they are now." -- Epo Qetora.

Native to Mustafar, the Daelite were a race of liquid based sentiments that could survive in high, violate temperatures such as those found on their home world. Before the gravitational tug of war between Jestefad and Lefrani, which made Mustafar into the lava, volcanic planet that it is today, it was once covered in lush filled grass lands, rivers and mountain tops that were the envy of the Outer Rim Territories. It was during this time that the native Mustafarians lived.

YeshuRastafarianJesussentinbyPeterOuterbridge.jpg
Artist impression of a Mustafarian

In 5300 BBY, Jedi Master Chu-Gon Dar created a Jedi Enclave, during the days in which Mustafar retained it's vast greenery, the Chu-Gon Dar cubes were created. Following the Sith Empire's conflict with the Jedi in 3996 BBY, the Chu-Gon Dar cubes were scattered across the fiery plains and forgotten about. Unknowingly to the Daelite's of today, nor the Jedi of the time, a Force-sensitive Mustafarian was encased in one of the cubes. Through the process of transmogrification, the Mustafarian was transformed through the cube and the Force into the first of the Daelite, known as "The Low Dwellers".

As the sects of Daelite branched out across the lava rivers spread across Mustafar, a scholar from the Almania system, named Lenny, began an investigation into the past of Mustafar, to discover the secrets of it's history of the time before the cataclysm that claimed it and it's lands. In 791 ABY the settlement of Fralideja, the last of the Mustafarian settlement, a book called the The Tales of the Mustafar jungles was discovered, giving way to the tales of the Fall of Mustafa and the King's song.
 
Well-Known Member
*le randomly revives 18 days later*


So uh....


Does um...


He win?


Is that what we're going with?


Can I be a Daelite now -_-?
 

The Cyborg

Inactive Character
...

History: There was once two Daelites. Their names were Bob and Bobette. They loved eachother very much. They do things Daelites do when they love eachother. They had kids. Those kids had kids... somehow. Scientists think prehaps with Bobette. Eventually, more Daelites were born. Thus is the history of the Daelites.

No other history has been documented by the greater galaxy.



It's either this or rastafarian lions. Pick carefully.
 

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