BIG Z1776
Baboon with a MAAWS
OUT OF CHARACTER INFORMATION
Built on the sturdy and proven T80 chassis this vehicle has a single purpose, protect the armored fist of the CRAF from airborne threats. This vehicle's four repeating laser cannons provides this weapon with a terrific rate of fire with the same lethal combination of fast traversing and accurate fire control computers and short-range sensors. With a somewhat lighter weapons loadout the "Shilka" is able to follow its armor wherever it may end up going and a platoon of these vehicles, their primary operating unit, is able to form an anti-air umbrella that assists in shoring up the innate weakness of tank units against aircraft.
However, in terms of RP, this vehicle, when used, may be prone to RPers not using it in the combined arms tactical doctrine it was designed for, and then it could be considered overpowered if an RPer doesn't know where to draw the line in terms of some aircraft being able to stand off beyond this vehicle's effective range. This vehicle possesses the same protection suite as the T80-T MBT, so some RPers will need to figure out how to draw the line in terms of the weapons needed to destroy or disable this vehicle.
- Intent: A SPAAG for the Crossroads Republic Armed Forces
- Image Source: Here
- Canon Link: N/A
- Permissions: N/A
- Primary Source: T4-B Heavy Tank
- Manufacturer: Yultrane-Trackata
- Affiliation: Crossroads Republic Armed Forces (Commercial Availability: Closed-Market)
- Model: T80-AA/G
- Modularity: Yes, this vehicle is the SPAAG version of the T80 chassis family with lots of post-production addons.
- Production: Mass-Produced
- Material: High-Chromium Durasteel, Depleted Baradium, Heat-Resistant Carbonite, and Titanium.
- Classification: Tank (Tracked)
- Role: Anti-Aircraft
- Size: Large
- Weight: Heavy
- Armaments: High
- x4) EM-2500 Paired Twin Repeating Laser Cannons mounted in a 2x2 setup. (Used by gunner) (x4 barrels)
- x2) Quad-Launcher Concussion Missiles mounted on the sides of the of the turret in up-and-down traversing boxes with a set of missiles for internal reloading. (Used by Gunner) (x8 Missiles ready to use, x8 in reserve)
- Defenses: Very High
- Maneuverability Rating: Average (Primary strength is its ability to traverse very soft terrain.)
- Speed Rating: Low
- Propulsion: Tracks
- Minimum Crew: 1 (Driver)
- Optimal Crew: 3 (Driver, Gunner, Commander)
- Passenger Capacity: 0 (Internal Capacity) ~30 (External Maximum)
- Cargo Capacity: Very Low
- This vehicle's communications and computer systems allows it and its crew to transmit precisely what its seeing to anyone and everyone in its data network, allowing for smooth and accurate command and control with all vehicles capable of becoming part of an integrated air defense network slaved to a more powerful sensor network and fire control computer.
- Offensive Abilities:
- Complex sensor suite for all crew members, including multispectral scanners for both ground and air surveillance in normal, IR, radar, and thermal (black-hot, white-hot, and multicolor).
- Complex fire control computer able to pick out and identify target signatures by their thermal, visual, EM, and IR signatures of many vehicles that its fire control system is made aware of. This allows it to determine if a vehicle is real, a physical decoy, or even a holographic projection. However, this vehicle possesses sensors geared towards its dedicated anti-aircraft role.
- Independent magnetic stabilizers for its main quad-mount cannon.
- Defensive Abilities:
- Main Hull: Layers of high-chromium durasteel, depleted baradium, and heat-resistant carbonite ranging from 400mm Frontal Armor, 350mm Side Armor, and 300mm Rear Armor. Bottom is V-Shaped to deflect blasts from mines and IED's. All weapons systems possess a fire-fighting system to prevent catastrophic magazine detonations, and in the event this cannot be avoided the magazines have blow-out panels that funnel the explosive force outside of the vehicle to protect the hull itself and the crew.
- Crew Cockpit: Made of 180mm titanium and 80mm of heat-resistant carbonite. It also sealed against all biological, radiological, and chemical weapons for crew protection.
- Turret: Possesses a similar armor scheme to the hull, but it is only 3/4 of the hull's thickness.
- Post-Production Addons/Upgrade Packages: (All are currently used by the Crossroads Republic Armed Forces)
- Detonite-Explosive Reactive Armor Blocks
- Slat Cage
- Active Protection System capable of detecting and defeating most incoming ballistic threats (Exceptions being heavy weapons and very small micromunitions.
- IR Dazzlers to disrupt laser-guided munitions and enemy night vision
- IR and Thermal Masking Smoke Canister Deployer
- IR and Thermal Masking Smoke Generator
- Multispectral Camouflage Netting
- Modular construction, making repairs somewhat easier
- A very sturdy vehicle, built with crew survival as its top priority.
- It is an older design, meaning it is available in large numbers.
- Unaffected by traversing through shield bubbles due to its tracks.
- Requires trained motor pool personnel to properly keep a fleet of these vehicles running.
- Requires large amounts of time to properly train in the operation of this vehicle and longer to learn how to properly use it in combat.
- Slower than hovercrafts, and cannot traverse over water or thin ice.
- Going top speed makes this vehicle difficult to control in anything but a straight line or long bends on prepared surfaces and is very hard on its transmission.
Built on the sturdy and proven T80 chassis this vehicle has a single purpose, protect the armored fist of the CRAF from airborne threats. This vehicle's four repeating laser cannons provides this weapon with a terrific rate of fire with the same lethal combination of fast traversing and accurate fire control computers and short-range sensors. With a somewhat lighter weapons loadout the "Shilka" is able to follow its armor wherever it may end up going and a platoon of these vehicles, their primary operating unit, is able to form an anti-air umbrella that assists in shoring up the innate weakness of tank units against aircraft.
However, in terms of RP, this vehicle, when used, may be prone to RPers not using it in the combined arms tactical doctrine it was designed for, and then it could be considered overpowered if an RPer doesn't know where to draw the line in terms of some aircraft being able to stand off beyond this vehicle's effective range. This vehicle possesses the same protection suite as the T80-T MBT, so some RPers will need to figure out how to draw the line in terms of the weapons needed to destroy or disable this vehicle.
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