Star Wars Roleplay: Chaos

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Approved Tech Tainted Epidermis

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Intent: To submit The Amalgam's secondary armor

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Image Source:https://www.pinterest.com/pin/147704062763638751/

Canon Link: N/A

Primary Source: N/A

PRODUCTION INFORMATION

Manufacturer: The Congregation

Affiliation: The Amalgam

Model: N/A

Modularity: No

Production: Unique

Material: Armorweave, Shadowsilk, ballistic fibers, specialized electronics

TECHNICAL SPECIFICATIONS

Classification: Force assist, Stealth

Weight: Light

Resistances

- Blasters: Low

- Kinetic: High

- Lightsabers: Low

- Other:

Ion: None

Sonic: None

Cryo: High

Pyro: High

Blunt: none

Vibro: None

Dathomir-type magic: High

Light Side: None

SPECIAL FEATURES

Specially modified Kerestian Light-absorbing cells create thirty meters of near pitch black around the user.

Highly resistant to Dathomiran magic

Highly resistant to temperature extremes

Greater focus and control over Dark abilities, requiring far less exertion than average.

Made of shadow silk, allowing for better blending into shadows.

Triples users natural healing rate in Nexus's of dark energy and Force Drain heals more and faster

Strengths:

Anti-Force Hunter: The suit was made to provide good protection against less common attacks, such as slugs, cryo, and flame, the types used by Force Hunters. Its capable of stopping most pistol calibers due to the ballistic fibers, which have also been chemically treated to resist temperature extremes.

Grace of shadows: Kerestian Light absorbing cells have been installed in the suit, allowing her to create a radius of extremely dim light around herself. In addition the armor is made of shadowsilk, allowing her to blend into natural shadows in general, as well as quieting her movements

Increased Focus: After long hours of meditation in the suit, it has developed its own dark side aura in tune with and reinforcing The Amalgam's. Focusing and using Dark powers becomes far easier wearing this, requiring both less concentration and half as much expended energy per use.

Magic Resistance: The Amalgam, being both a witch and a source of dark corruption, a barrier has also formed around the suit that renders her much harder to affect with magical attacks than normal.

Dark Healing: As The modified Shi'ido host bodies the Amalgam uses are already on the verge of Sith spawn, they heal slightly faster than average, but requires regular infusions of life stolen from others. This suit triples that rate of healing, but only in areas of strong darkness, whether planet wide or localized. Force Drain also heals more at a faster rate, in addition to the above benefits of wearing this suit

Lightweight: In addition to above perks its as light as her regular armor and just as flexible.


Weaknesses


Taint: This magnifies the Amalgam's presence in the Force, rendering her easily tracked through the Force. Since she is unable to use force related stealth abilities, she cannot truly hide as she normally would.

No Ion Protection: She gets hit with an ion bolt she will take the full brunt of the attack.

No Sonic Protection: Her ear drums are in for a world of hurt if she gets hit by a sonic bolt in this suit. There is also an additional danger if using her suits abilities at shadow creation against someone using a sonic weapon: the bolt is nearly impossible to track visually in the shadows...

Thin protection: There is a reason it can't take more than pistol type rounds: The suit is so thin, it does not defend well against mace or staff weapons. It can also take only so much heat before the fabric starts to burn or only so much cold before its insulation becomes ineffective. It allso can't defend too well against blasters, and can take only two shots before the fabric is penetrated. It also lacks the shielding of her standard suit. This is due to the deliberately lightweight nature of the suit in addition to the limits of its chemical treatment. In addition while it can stop high caliber rounds, she will suffer more knockdown damage and blunt trauma

Narrow focus: The suit increases affinity for dark powers but at a cost: No other neutral force powers beyond Force Sense can be used. Dark spells are the only type of magic that can be used in addition to dark powers.

Inferior stealth: This suit does not have the sensitive electronics necessary for being true stealth armor, and instead relies on a more patient form of stealth such as hiding in or creating shadows. While this is effective in its own right the fact remains it lacks and even restricts her own personal force related stealth powers, forcing her into open battle more often and relying only on the dark side. This makes retreat under overwhelming odds MUCH more difficult than she is normally comfortable with.

Void vulnerability: It loses most of its effectiveness in force null areas, becoming little more than an average tier light combat suit.

Light damage: Lightside attacks damage the suit and injure the Amalgam more than normal when wearing this suit.



DESCRIPTION

The Tainted Epidermis is The Amalgam's secondary, more specialized combat suit. Designed for her personally by her master, The Congregation, a vicious witch and agent of darkness. Though harsh and a borderline slave driver to her apprentice, The Congregation built up her students abilities in the dark side by forcing her to meditate and train in this suit while doing so, to the point where beyond Force Sense, Dark Powers and Dark spells were the only things related to the Force she was capable of using. While not as effective for pure combat, it does make her a vastly more effective caster of dark powers and spells, requiring less focus, and healing far faster than normal in dark nexus's or while using drain. Though her reduced stealth can make retreat much harder, the benefits far outweigh the drawbacks.
 
Hi [member="The Amalgam"],

This is quite a sub, I love how ambitious it is. I just have a few things I'd like to bring to your attention before I go ahead and stamp it.



The Amalgam said:
Specially modified Kerestian Light-absorbing cells create thirty meters of near pitch black around the user, and are so corrupted that when darkness spreads it can potentially weaken a light adept's force connection if they are not spiritually strong enough to resist.
The effect you're writing about, the light-absorbing cells creating an area which weakens a light adept's force connection is very very similar to a dark side force nexus, so I wanted to check with you at the start to see if this was your intention.



The Amalgam said:
Highly resistant to Dathomiran magic Extremely resistant to Light Side attacks and areas strong with the light.

I also wanted to check in with you regarding these. The general way we treat dark-side infused items is they have a weakness to Force Light in order to balance them out, the light and dark sides being in a constant state of balance. While you have balanced the resistances I would encourage you to look at the language here and either explain why it has such strong resistance to the light-side or to consider altering this strength so that you can avoid any problems or reports further down the line.



The Amalgam said:
Thin protection: There is a reason it can't take more than pistol type rounds: The suit is so thin, it does not defend well against mace or staff weapons. It can also take only so much heat before the fabric starts to burn or only so much cold before its insulation becomes ineffective. It allso can't defend too well against blasters, and can take only two shots before the fabric is penetrated. It also lacks the shielding of her standard suit.
In your resistances section you note that kinetics, pyro and cryo are all at high, but in your weaknesses, you have made it seem like the suit isn't capable of handling much of any of them. This is more a matter of wording but could cause confusion down the line and I would suggest you consider re-writing the wording to make this clearer.

Please tag me back when you have made any adjustments you want to or if you have made any questions.
 
Removed light nullification abilities, elaborated more on its weaknesses in how it can resist extremes of temperature but only a short time due to its chem treatment. As well as elaborated on its ballistic protection limits, [member="John Locke"]
 
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