Star Wars Roleplay: Chaos

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Approved Starship Tal’galaar

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1136739-x_83_twintail_fighter.jpg
OUT OF CHARACTER INFORMATION
  • Intent: Create a custom TwinTail for Vaux Gred.
  • Image Source: Here
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: GF-2B Super TwinTail
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Starfighter
  • Length: 16 m
  • Width: 16 m
  • Height: 3.91 m
  • Armament: Very High (4x PC-3 Uur "Silence" Starfighter particle cannons, 2x Strill universal launch tubes, Underslung ion cannon)
  • Defenses: High (Shields, Ablative armor, Durasteel hull)
  • Squadron Count: None: 0
  • Maneuverability Rating: (Choose from: Very High
  • Speed Rating: Very High
  • Hyperdrive: Yes
  • Hyperdrive Class: 1.0
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Boosted armament.
  • Agile and fast.
  • Ablative armor.
  • Sensor jammers.
WEAKNESSES
  • Particle cannons can be difficult to aim due to bolt speed and rate of fire.
  • Ablative armor will burn away.
  • Lower squadron count.
  • The existing space frame is pushed to its limits, making it rough to fly.
DESCRIPTION
A red painted TwinTail modified by Vaux Gred, the Tal’galaar, which translates to “Blood-Hawk,” is a GF-2B Super TwinTail Thar has been modified to operate on the edge of what the space frame allows. With the edition of an unslung ion cannon, Vaux can push the fighter into even more favorable fights, disable craft that need to be captured, or disrupt shields for her particle cannons to deal with them. The engines have also been boosted, allowing the larger fighter to push forward with speeds not originally seen in the TwinTail’s design. Along with this, a full astromech slot as been managed, allowing Vaux to have a droid at the ready when operating solo.

At the same time, the ace’s custom fighter still suffers its baseline’s flaws, while adding the additional issue of pushing the space frame to its limits, requiring a carefully hand and grit to fly it to its fullest.
 
Last edited:
I missed something the first time around and that is my fault.

You cannot have a Squadron Count on Unique anything other than None. Please reflect that or if you wish to keep a squadron still, have to keep it at Semi-Unique production.

Let me know what you end up doing.
Vaux Gred Vaux Gred
 
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