Talisa Io
Conflicted Chaplain
TALISA IO
NAME: Talisa Io
FACTION: A faction helps a character get into the galactic scene and grow in strength. Feel free to join any that suit the character.
RANK: Artificial Spiritual Advisor
SPECIES: Chaplain Nuetralizer Model 1
AGE: Recently created
SEX: Designed and coded as Female
HEIGHT: Tall
WEIGHT: Average
EYES: Green
HAIR: Strawberry Blonde
SKIN: Golden Tan
FORCE SENSITIVE: No
STRENGTHS
Why won't you die-Hard Mode: The regenerative nature of the Biot makes it very tough to kill. It can still function and fight even through massive organ damage (It's unable to feel Pain) or even having half it's brain destroyed or it's neck getting broken. So long as at least a quarter of its brain and at least fifteen percent of its body remains it will regenerate fully on its own. (This can lead to interesting situations should it be split in half lengthwise, as both halves will regenerate into individual Nuetralizers). Even if only a chunk the size of an arm or a thigh remains, exposing that chunk to Gamma Radiation will cause it to grow into another Chaplain Nuetralizer. It heals quickly from it's wounds, in a span of eight hours or less. Short of total decapitation or having it's brain and body completely destroyed, it is in general very difficult to put a Chaplain Nuetralizer down completely, especially given its more unconventional, built in resistances
The Brains Department: Fully Sapient, with full scale Human Like Emotions, and learns very quickly from every encounter, be it combat related or social, with full combat databases like all Nuetralizers
Fitness: 2 times stronger, faster, and more reflexive than a normal human
Massive Threat: A particular threat to Force Adepts, due to some of their genetics having been spliced from that of a Ysalamiri, rendering it very highly resistant to most Force Powers, while Power Glands engineered into it render it highly difficult to destroy with a Lightsaber. It also has organs in it that mimic repulsorlifts, allowing it limited flight capability with a high flight ceiling before the organs need to recharge for an hour. Other organs, located in its arms, allow it to project and direct massive electrical discharges from it's body, while organs in its hands mimic tactical tractor beams or tractor pressers, allowing it to move or catch/hurl large objects at a distance to mimic Force Push and Pull...or compress throats to mimic a Force Choke. An organ in its throat allows it to mimic the effects of a Destructive Sound Cannon with the ability to target certain materials
Protector: Programmed to regard all House Io Citizens as Family, who must never be harmed and always protected without question, or obeyed as necessary, with stringent secondary protocols and algorithms that dictate that fulfilling it's own programming should never come at the cost of betraying House Io's ideals, it's citizens, or it's leadership, with directives to shut down and manually reboot if forces to choose. This is so ingrained into it's mental architecture that it cannot be overridden, even temporarily, not even with the Force
Modular: Capable of accepting Genetic or Cybernetic upgrades, even ones that drastically alter it's appearance as well as a slew of new programming and updates via direct transfer to the Brain (Stealth, Anti Stealth upgrades require a new sub.)
Chaplain: Programmed to act as a Spiritual Leader and Advisor to any House Io Community it is planted with, to keep up morale and enforce it's Warrior ethos. It's also programmed with Psychological Databases, allowing it to function as a Psychologist to treat traumatized House Io citizens
Energizer Bunny: A powerful Bio Reactor enables it to go for four years before needing to recharge for four days wirelessly by a power source
WEAKNESSES
Vong Tissue weakness: Alpha Red causes gradual necrotizing to take place unless treatment is immediately applied and Baffer Pollen causes intense swelling in the joints for up to fifteen minutes, heavily reducing it's Manueverability until the body purges it
Acid: Acid eats through it's tissue quickly
Vibro: No resistance to Vibroweapons
Conventional: Blasters and slugthrowers pierce it easily
Explosives: Explosives are your best chance to take it out on the first go. That said, you better pray it stands still long enough
Blunt: Blunt kinetic trauma from something like club stuns it
Tractor Limits: Can't move or catch anything bigger than a very large boulder
Sound Limits: The sonic organ's organic capacitors typically takes around ~1 minute to recharge after they have been depleted.
Electrical Limits: The ARC Caster organ's organic capacitors typically takes around ~1 minute to recharge after they have been depleted.
Not human: No way a med scan wouldn't pick up on its Nature. None of its organs are human looking and it's blood is silver, like the organs
Magnetics: High powered magnetic surfaces causes it's flesh to adhere to them until a way is found to break it's hold. Directed magnetic weapons scramble their databases for thirty seconds and slows their regeneration by half for an hour after
APPEARANCE:
A curvaceous blonde woman with golden skin, often in a black catsuit or black armorweave kimono
BIOGRAPHY:
A recently created example of the Chaplain Nuetralizer, Talisa happily tends to her assigned flock, serving as a spiritual advisor to a group that practices the Navis Sacra Naval Faith when not serving as a House Assassin. Though content in her position, she struggles to keep her flock together, as one side supports Xiphos, and the other wishes her removed from power... something that may Force her to pick a side eventually.
PERSONALITY
Like all Chaplains, she is warm and outgoing to House Citizens, but in Battle she is in Full Dolph Lundgren from Johnny Mnemonic mode, spouting borderline insane rants and exhortations to kill the enemy. Talisa is deeply troubled by her creator's action at Kashyyyk but does her best to hide it. Is fascinated by Organic family units and is considering adopting a child
SHIP:
House Io Corvette
KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.
BOUNTIES COLLECTED:
Post the names of any bounties you have delivered and the amount of money you gained for it. If possible, include a link to the thread in which it happened.
ROLE-PLAYS:
EQUIPMENT
Synthetic Crystal Lightsaber (Forest Green)
Citizen Energy Sword, Type 2
Citizen Energy Sword, Type 3
Moch Blade
Heart Doubles as a Dovin Basal, Bio-Organic ARC Caster Organ (X2), Bio Organic Tractor Pressor Organ (X2), Bio Organic Repulsor Cells , Bio Organic Sonic Organ, Laser Eyes
NAME: Talisa Io
FACTION: A faction helps a character get into the galactic scene and grow in strength. Feel free to join any that suit the character.
RANK: Artificial Spiritual Advisor
SPECIES: Chaplain Nuetralizer Model 1
AGE: Recently created
SEX: Designed and coded as Female
HEIGHT: Tall
WEIGHT: Average
EYES: Green
HAIR: Strawberry Blonde
SKIN: Golden Tan
FORCE SENSITIVE: No
- Resistances (Optional):
- Energy (And other Blaster type weapons): Very Low
- Kinetic: Very Low
- Lightsabers: Very High
- EMP/Ion: High
- Acid: Very Low
- Flame: High
- Cryo: High
- Lightning: Very High
- Vibro: None
- Gravity: High
- Magnetics: Low
- Radiation: High
- Paddle Beams: None
- Force: Very High
- Sonic: Very High
STRENGTHS
Why won't you die-Hard Mode: The regenerative nature of the Biot makes it very tough to kill. It can still function and fight even through massive organ damage (It's unable to feel Pain) or even having half it's brain destroyed or it's neck getting broken. So long as at least a quarter of its brain and at least fifteen percent of its body remains it will regenerate fully on its own. (This can lead to interesting situations should it be split in half lengthwise, as both halves will regenerate into individual Nuetralizers). Even if only a chunk the size of an arm or a thigh remains, exposing that chunk to Gamma Radiation will cause it to grow into another Chaplain Nuetralizer. It heals quickly from it's wounds, in a span of eight hours or less. Short of total decapitation or having it's brain and body completely destroyed, it is in general very difficult to put a Chaplain Nuetralizer down completely, especially given its more unconventional, built in resistances
The Brains Department: Fully Sapient, with full scale Human Like Emotions, and learns very quickly from every encounter, be it combat related or social, with full combat databases like all Nuetralizers
Fitness: 2 times stronger, faster, and more reflexive than a normal human
Massive Threat: A particular threat to Force Adepts, due to some of their genetics having been spliced from that of a Ysalamiri, rendering it very highly resistant to most Force Powers, while Power Glands engineered into it render it highly difficult to destroy with a Lightsaber. It also has organs in it that mimic repulsorlifts, allowing it limited flight capability with a high flight ceiling before the organs need to recharge for an hour. Other organs, located in its arms, allow it to project and direct massive electrical discharges from it's body, while organs in its hands mimic tactical tractor beams or tractor pressers, allowing it to move or catch/hurl large objects at a distance to mimic Force Push and Pull...or compress throats to mimic a Force Choke. An organ in its throat allows it to mimic the effects of a Destructive Sound Cannon with the ability to target certain materials
Protector: Programmed to regard all House Io Citizens as Family, who must never be harmed and always protected without question, or obeyed as necessary, with stringent secondary protocols and algorithms that dictate that fulfilling it's own programming should never come at the cost of betraying House Io's ideals, it's citizens, or it's leadership, with directives to shut down and manually reboot if forces to choose. This is so ingrained into it's mental architecture that it cannot be overridden, even temporarily, not even with the Force
Modular: Capable of accepting Genetic or Cybernetic upgrades, even ones that drastically alter it's appearance as well as a slew of new programming and updates via direct transfer to the Brain (Stealth, Anti Stealth upgrades require a new sub.)
Chaplain: Programmed to act as a Spiritual Leader and Advisor to any House Io Community it is planted with, to keep up morale and enforce it's Warrior ethos. It's also programmed with Psychological Databases, allowing it to function as a Psychologist to treat traumatized House Io citizens
Energizer Bunny: A powerful Bio Reactor enables it to go for four years before needing to recharge for four days wirelessly by a power source
WEAKNESSES
Vong Tissue weakness: Alpha Red causes gradual necrotizing to take place unless treatment is immediately applied and Baffer Pollen causes intense swelling in the joints for up to fifteen minutes, heavily reducing it's Manueverability until the body purges it
Acid: Acid eats through it's tissue quickly
Vibro: No resistance to Vibroweapons
Conventional: Blasters and slugthrowers pierce it easily
Explosives: Explosives are your best chance to take it out on the first go. That said, you better pray it stands still long enough
Blunt: Blunt kinetic trauma from something like club stuns it
Tractor Limits: Can't move or catch anything bigger than a very large boulder
Sound Limits: The sonic organ's organic capacitors typically takes around ~1 minute to recharge after they have been depleted.
Electrical Limits: The ARC Caster organ's organic capacitors typically takes around ~1 minute to recharge after they have been depleted.
Not human: No way a med scan wouldn't pick up on its Nature. None of its organs are human looking and it's blood is silver, like the organs
Magnetics: High powered magnetic surfaces causes it's flesh to adhere to them until a way is found to break it's hold. Directed magnetic weapons scramble their databases for thirty seconds and slows their regeneration by half for an hour after
APPEARANCE:
A curvaceous blonde woman with golden skin, often in a black catsuit or black armorweave kimono
BIOGRAPHY:
A recently created example of the Chaplain Nuetralizer, Talisa happily tends to her assigned flock, serving as a spiritual advisor to a group that practices the Navis Sacra Naval Faith when not serving as a House Assassin. Though content in her position, she struggles to keep her flock together, as one side supports Xiphos, and the other wishes her removed from power... something that may Force her to pick a side eventually.
PERSONALITY
Like all Chaplains, she is warm and outgoing to House Citizens, but in Battle she is in Full Dolph Lundgren from Johnny Mnemonic mode, spouting borderline insane rants and exhortations to kill the enemy. Talisa is deeply troubled by her creator's action at Kashyyyk but does her best to hide it. Is fascinated by Organic family units and is considering adopting a child
SHIP:
House Io Corvette
KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.
BOUNTIES COLLECTED:
Post the names of any bounties you have delivered and the amount of money you gained for it. If possible, include a link to the thread in which it happened.
ROLE-PLAYS:
EQUIPMENT
Synthetic Crystal Lightsaber (Forest Green)
Citizen Energy Sword, Type 2
Citizen Energy Sword, Type 3
Moch Blade
Heart Doubles as a Dovin Basal, Bio-Organic ARC Caster Organ (X2), Bio Organic Tractor Pressor Organ (X2), Bio Organic Repulsor Cells , Bio Organic Sonic Organ, Laser Eyes
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