Star Wars Roleplay: Chaos

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Approved Tech TDW Gen-3 Armor System

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multi-Purpose Commando Armor
  • Weight: Very Heavy
  • Resistances:
    • Undersuit/Armor Overlay
      • Energy: Low/Very High
      • Kinetic: Low/Very High
      • Lightsabers: None/Very High
      • EMP/Ion: Very High/Very High
      • Force: Very High/Very High
      • Acid: High/Very High
      • Elemental: High/Very High
      • Pressure: High/None
      • Electric: Low/Low
      • Radiation: High/Very Low
      • Biological: High/Very Low
      • Sonic: High/Very Low
SPECIAL FEATURES
  • Armor Underlay utilizes a body suit utilizing Combat Myomer Actuation System, Synthetic Yorik Coral laced body glove, and power system utilizing Micro Isotope-5A Reactors. This body glove offers all in one protection against most environmental hazards including the ability to seal and give the user an unlimited breath time to protect from environmental hazards. This includes the body glove even being rated for space.
  • Combat Myomer Actuation System acts as a secondary layer of armor underneath the primary layer of armor and gives the wearer protection from small arms fire from both kinetic and blaster based projectiles, and even shrapnel. This protection is mostly secondary though as the myomer's primary function is locomotion of the suite itself.
  • Armor utilizes a Wind-Talker Class comm suite with the pad for said suite mounted in the left vambrace of the armor. This is protected by a solid Phrik-A plate of protection to ensure no damage reaches this piece of the armor. The PDA included with this is also tied into the Panoptes sensor system allowing for more information to be displayed there instead of cluttering up the HUD, along with allowing the specific wearer to personalize their own HUD from this PDA.
  • Synthetic Yorik Coral construction in this armor piece makes it entirely force dead and therefore immune to machinations or alterations from other force users with their space magic. This means attacks won't be able to actually target this armor as this armor isn't connected to the force, at all and as such neither are the wearers.
  • All major pieces of plating are made of Phrik-A and are made to be stupidly strong compared to normal armor construction materials. This gives them the ability to use said armor pieces in hand to hand combat against lightsabers, along with being very, very protective.
  • Panoptes HUD and Sensor system gives this armor the ability to not only detect but measure a wide variety of technologies and give soldiers on the ground all the data they could possibly need or want to excel in any battle space.
  • FM-001 Laminate Shielding across most major electronic systems protects these major systems from all but the most massive of EMP/Ion based attacks utilizing the abilities of artificial Ionite to generate anti-charges to negate these attacks.
  • Micro Isotope-5A reactors give this suit an extremely long operating time so long as the suit itself doesn't sustain large amounts of damage. This allows for commandos to be on extended operations without worrying about the suit's power supply running out of juice.
  • Boots allow for the use of magnetic boot locking technology to assist with Zero-G operations along with anti-slip treads to increase grip on otherwise slippery surfaces to include ice.
  • Standard attachment in the right forearm is a small grapple gun capable of shooting upwards of 60 meters straight up to assist with vertical assault operations. Belt has an attachment point for the grapple line to be fed and then attached to facilitate rappel insertions through windows or even just having the soldier be able to stand both regularly or inverted on a vertical surface to allow for maximum tactical options available during a breach into a building.
  • Phrik-A plating is extremely resistant to all forms of weapons fire, including Class-D disrupter or pulse rifles, allowing it to shrug off multiple hits before becoming compromised.
  • Helmet supports multiple vision modes to include Night Vision, passive and active thermal/infrared imaging, and even using the sensor packages provided to give an Augmented Reality View of data coming from possible hostiles, magnetic activity, or even just noting that someone is behaving strangely.
  • Voice enunciation system also includes a universal translator system that houses over six hundred languages in its database allowing for not only translation but also speech from the helmet mounted loud speaker system so that the commando wearing the armor can interact with any and all species encountered.
STRENGTHS
  • Multi-purpose Highly Effective Highly Efficient Combat Armor: When you're jumping feet first into hell, you don't know what you're going to encounter. You don't know how long you're gonna be there, what the enemy has, what the enemy is expecting, or how your plan is gonna go. You need to be prepared for whatever might come your way, and in short this armor does that. It gives you the ability to not only effectively respond to almost any situation, but gives you a fighting chance in that situation. This means that regardless of where you find yourself, regardless of how the odds are stacked against you, if your armor still works, and you have the will to keep pushing, you have a chance in this armor. And for the average infantryman, a rifle, a bullet, and a fighting chance are all they need to be the absolute deadliest weapons in the field.
  • Purpose built to fight Force Users: This armor is made utilizing Phrik-A and Synthetic Yorik Coral meaning that not only can this armor tangle with lightsabers, a Jedi's/Sith's precious force abilities are all but useful in a fight against you. This gives those that are not so gifted in that space wizardry a fighting chance against opponents who more often than not write the average trooper off the moment a fight starts. This means that you have a few surprises up your sleeve when the shooting starts and that mouthy Sith thinks he's just going to sideline you like a bench warmer.
  • Custom HUD and Top of the line comms: This suite incorporates a top of the line sensor, comms, and HUD system to give a complete picture to the ground pounders wearing this armor with a custom HUD layout that can be set by each operator, a sensor package that has access to just about anything you can think of, and a communications suite that is essentially un-hackable without an actual comm unit from the system you are trying to get into. And even then operators with this system are able to change and adapt to the changing battle space and turning any kinds of advantage you thought you had into nothing and pressing the attack to keep you on the back foot.
WEAKNESSES
  • Force Resistance Isn't Permanent: So the coating for this armor that is utilizing Synthetic Yorik Coral is not a permanent resistance to the force and its machinations. If you manage to get through this armor you will have an avenue to actually utilize the force as the material itself is dead, not the person inside the material nor does it generate a field to actually negate the force. This means that if you are able to actually get through all of these layers of defense you will be able to utilize your force powers to kill them. Will it be easy, I'm gonna let you look up and figure that one out, the short answer being no.
  • Actual electrical attacks are quite effective: So while Force Lightning isn't a great idea against this armor, actual lightning or electrical based attacks are quite effective due to the Combat Myomer System. This artificial muscle system while great against the force, is left exposed to actual electrical based attacks and if you can get through the shielding and insulation of the myomer you can definitely essentially lock up an entire armor system by sending a massive electrical charge through the entirety of the suit.
  • Comms system is great but doesn't play nice with civilian or other types of comms: So the Wind-Talker Comm suite is a top of the line communicator option and absolutely wonderful for what it's designed for, but is also notorious for not playing nice with other less secure comms systems. This means that with other more standard or civilian comms you are gonna see degraded performance and less ability to mesh with this communicator, which means less ability to mesh with these suits.
DESCRIPTION
The third generation in the line up for The Dire Wolves Mercenary Company Armor Program, this armor package is designed to turn each soldier in it, into a one man army. This armor is designed to look at any combat situation a soldier might encounter, and give them the ability to not only survive, but thrive and excel. This armor is meant to give the soldier a fighting chance no matter what the odds are. Be it that you're outnumbered, outgunned, outmanned by a five or even ten to one option, with this armor you have a chance. Even if its a Jedi or Sith, you have a chance. And for every grunt out there, a gun, some ammo, and a fighting chance are all they'll ever need to become the most deadly thing in the galaxy. This means that despite the odds, despite what everyone else says is the logical outcome, you still have a chance to prove everyone wrong and show your worth. And with all the latest and greatest in material advancements in the CIS for this armor to even be possible, you better believe it bud. Because this armor is your ticket, your one shot, your one opportunity, so are you gonna capture it? Or let it slip?
 
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Ravenfire

King of Pumpkins
Moderator
The Monster The Monster

Good stuff man,
Balance wise
Limited -2
Very Heavy -2
Low -1
Low -1
None -3
Very High +2
Very High +2
High +1
High +1
High +1
Low -1
High +1
High +1
High +1
Very High +2
Very High +2
Very High +2
Very High +2
Very High +2
Very High +2
Very High +2
None -3
Low -1
Very Low -2
Very Low -2
Very Low -2
Overall balance is +4 so you are four over. Up to you what you wanna do.
 
Ravenfire Ravenfire so I see what the issue is. Each piece of this suit could very possibly be it's own sub so when I did the stats of the Undersuit and the armor pieces I used the +2 from Very Heavy and +2 from Limited for each set as they are all a part of the same piece. Would it be better if I put them side by side with the undersuit so that way it would be easier to understand? Because if you utilize the +4 from Very Heavy and Limited Production across both sets it balances out, and I thought making it two separate lists would make it easier to read.
 
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