The Spacepiress of Chaos
Before the posting of this suggestion, I had looked through the Rules to see if something similar had already been on the books. While I did not find anything, I could just as easily have over looked it and if I have done so, please point me in the right direction.
This suggestion focuses on the Tendril / Tentacle Faction Clouds. Mainly in which we see a faction that is holding a handful of Hexes on the map which they fully control, and from this main cloud there are multiple tendril clouds that reach out to far flung worlds (often two to three hexes away from the primary cloud; i.e. The One Sith's control of Panatha or the Primeval's control of Taris).
I feel that this pulls from the depth of the achievement of a faction controlling worlds, in so far as that it seems highly unlikely and unfeasible that a reasonable galactic government would stretch their resources so thin (given that cloud breaking is also a thing and those worlds could easily be lost).
What I am suggesting is a rule for the Dominions / Invasions that would put a stop to Tendril / Tentacle spreading.
The Suggestion follows that no Major Faction should have a world that is up to two hexes from their primary cloud (i.e. The Mandalorian's current Cloud is close together without tendrils springing off of it; where as the One Sith and other Major Factions have countless tendrils spreading off from their clouds). The suggestion would therefore be that a Major Faction would need to hold control of the entire hex before they could push further (as showing the Faction consolidating their hold over the area, rather than hopping two to three hexes away just for one planet).
This would mainly work to curb a Major Faction from just tendril dominioning to gain access to a restricted resources that is on a world that is multiple hexes away from the Major Factions primary area of influence. It would mean that the Faction would need to put in the effort to reach that world for that specific resource.
Personally I believe that this is warranted, or at least deserves discussion on the possibility of the pros and cons that this would produce.
This suggestion focuses on the Tendril / Tentacle Faction Clouds. Mainly in which we see a faction that is holding a handful of Hexes on the map which they fully control, and from this main cloud there are multiple tendril clouds that reach out to far flung worlds (often two to three hexes away from the primary cloud; i.e. The One Sith's control of Panatha or the Primeval's control of Taris).
I feel that this pulls from the depth of the achievement of a faction controlling worlds, in so far as that it seems highly unlikely and unfeasible that a reasonable galactic government would stretch their resources so thin (given that cloud breaking is also a thing and those worlds could easily be lost).
What I am suggesting is a rule for the Dominions / Invasions that would put a stop to Tendril / Tentacle spreading.
The Suggestion follows that no Major Faction should have a world that is up to two hexes from their primary cloud (i.e. The Mandalorian's current Cloud is close together without tendrils springing off of it; where as the One Sith and other Major Factions have countless tendrils spreading off from their clouds). The suggestion would therefore be that a Major Faction would need to hold control of the entire hex before they could push further (as showing the Faction consolidating their hold over the area, rather than hopping two to three hexes away just for one planet).
This would mainly work to curb a Major Faction from just tendril dominioning to gain access to a restricted resources that is on a world that is multiple hexes away from the Major Factions primary area of influence. It would mean that the Faction would need to put in the effort to reach that world for that specific resource.
Personally I believe that this is warranted, or at least deserves discussion on the possibility of the pros and cons that this would produce.