M E A T B A G
OUT OF CHARACTER INFORMATION
- Intent: To create a ‘next-gen’ Droid Tank.
- Image Source: Tank | Wookieepedia Article.
- Canon Link: Not Applicable.
- Permissions: Not Applicable.
- Primary Source: Repurposed Canon Articles, MZ-8 Mobile Pulse Cannon.
- Manufacturer: The Trade Federation - Select Subcontractors.
- Secondary Manufacturer: Republic Engineering Corporation [Undisclosed and Unknown ICly.]
- Affiliation: Select Clientele.
- Market Status: Closed-market.
- Model: TF02 Droid Tank; Hammerhead Pattern.
- Modularity: Yes
- Variable Warheads.
- External Aesthetics.
- Production: Mass Production.
- Material:
- Armourplast Armour Plating.
- Durasteel Reinforced Alusteel Skeleton.
- Carbon-Durasteel Reinforcements.
- Various Droid Tank Material and Components.
- Classification: Droid Tank; Repulsortank.
- Role: Heavy Support; Anti-Armour.
- Size: Average Rating.
- Length: 10 Metres.
- Height: 3 Metres.
- Width: 6.5 Metres.
- Weight: Very Heavy Rating.
- Armaments: Very High Rating.
- [1] Heavy Phased-Pulse Cannon [Turret-mounted.]
- Firing Modes: Single Cannon.
- Alternate Firing Modes:
- Siege Mode - Siphons Power away from other Systems for a Super-powered Bolt.
- Stutter-fire - Low-powered Bolts followed by Fully-powered Bolts.
- Overcharged - Slow-firing Bolts with a Slightly Higher Damage Output.
- Pulse-fire - Three-bolt Bursts, with a marginal Cooling Phase in between Firing Cycles.
- Damage Comparable to a Heavy Laser Cannon+.
- [2] Heavy Repeating Blaster Cannons [Fixed Forward; External Mounting - Elevation Capable: Up or Down, Fire-linked.]
- Firing Modes: Single Cannon, Double Cannon.
- Alternate Firing Modes:
- Stutter-fire - Low-powered Bolts followed by Fully-powered Bolts.
- Overcharged - Slow-firing Bolts with a Slightly Higher Damage Output.
- Pulse-fire - Three-bolt Bursts, with a marginal Cooling Phase in between Firing Cycles.
- [2] Heavy Repeating Blaster Cannons [Fixed Forward; Chassis-mounted, Fire-linked.]
- Firing Modes: Single Cannon, Double Cannon.
- Alternate Firing Modes:
- Stutter-fire - Low-powered Bolts followed by Fully-powered Bolts.
- Overcharged - Slow-firing Bolts with a Slightly Higher Damage Output.
- Pulse-fire - Three-bolt Bursts, with a marginal Cooling Phase in between Firing Cycles.
- [1] Energy Torpedo Launcher Assembly, with Multiple Emitters [Fixed Forward.]
- Tube Layout: Three Projectors / Emitters per Port and Starboard Section.
- Payload Capacity: Six Energy Torpedoes with Theoretically Unlimited Reloads; Dependent on Hammerhead's Reactor.
- Recharge Rate:
- Light Torpedoes - 30 Seconds.
- Medium Torpedoes - 45 Seconds.
- Heavy Torpedoes - 60 Seconds.
- [1] Heavy Phased-Pulse Cannon [Turret-mounted.]
- Defenses: Very High Rating.
- Heavily Reinforced Composite Armour Plating, with additional Carbon-Durasteel Reinforcements.
- Standard Energy-charged Ablative Plating.
- Standard Deflector Shield Generator; Ray, Particle and Concussion Barriers - Overlaid.
- Secondary Deflector Shield Generator; Ray, Particle and Concussion Barriers - Overlaid.
- Reinforced and Inclusive Ionic Shielding.
- Inclusive EWAR, Electronic Countermeasures, Chaff and Flare Launchers.
- Maneuverability Rating: 45 DPF - Average Rating.
- Speed Rating: 120 Km/H (Maximum Speed, Flat Terrain) - Average Rating.
- Propulsion: Integrated Repulsorlift Engines.
- Minimum Crew: No Organic Crew; Droid Tank.
- Optimal Crew: No Organic Crew; Droid Tank.
- Passenger Capacity:
- Two - Internal Reconfiguration for Droid Overseers (Driver and Commander/Gunner.)
- Five Passengers - External Handholds.
- Cargo Capacity: Very Low Rating - Maintenance and Repair Tools and Equipment.
- Standard Servomotors, with Gyroscopic Stabilization System.
- Standard Repulsorlift Propulsion System.
- Standard Fusion Drive System(s.)
- Standard Compact Fusion Power Plant.
- Standard Hazard and Damage Control Systems.
- Standard Navigational System(s), Ground-Penetrating Sensors (Hazardous Terrain).
- Standard Combat Sensors and Targeting System(s). [Including Ground-Penetrating Sensors.]
- Standard Communications System, Holonet Transceiver with Encryption/Decryption Networks [Military Encryption Keys.]
- Integrated Droid Brain(s) with Heuristic Processors.
- Missile Deactivation Transmitter (Short-Range.)
- Anti-Ordnance EM Probe (Long-Range.)
- Anti-Laser Aerosol Launchers.
- Aural-Biological-Chemical Scrambler.
- Armourplast Armour Plating - Extreme Resistance to Small Arms (Energy Weapons.)
- Fire-linked Weaponry, with Fast-Track Turret Assemblies.
- Self-aware Droid Tank; Siege Platform.
- Siege Mode: Sacrificing Speed, Agility, and Defence Greatly Increases Primary Turret's Firepower.
- Self-recharging Energy Torpedo Payload.
- Heavy Automaton and Slaved Systems; Combat Performance is Significantly Hindered if Disabled by EMP attacks or excess Ionization.
- Limited EMP and Ion Resistance(s); Sustained Damage is Dependant on Attacking Device(s) Potency / Scale and Proximity.
- Repulsorlift Jammers; Proximity Dependent as Jammers are Less Effective at a Distance.
- Fixed Forward Weaponry; Constant Reorientation to achieve New Target-locks.
- Frontal Firing Cone - No Side or Rear-facing Weaponry (Sans the Primary Turret.)
- Siege Mode - Significantly Reduces Speed, Maneuverability, and Defensive Capabilities.
- Weaker Rear Armour Plating.
- Exposed External Weapon Mounts.
- Energy Torpedoes - Slow Firing and Slow Recharging.
Developed by the various minds within the Trade Federation, the TF02 Droid Tank; Hammerhead Pattern, would serve as an Armoured Siege Platform. Equipped with a veritable arsenal of weapons, the Hammerhead found itself capable of engaging a myriad of targets and attaining variable measures of success. With the twinned arrays of heavy repeating blaster cannons, the Hammerhead could effectively wipe out entire platoons of Infantry that were caught out in the open. Adding in the energy torpedo launcher assembly, with six emitters, the Armoured Siege Platform could engage heavily armoured targets. However, as energy torpedoes were "dumb-fired" munitions - they had a marginally higher success rate against stationary targets, in comparison to more mobile opposition. With those systems alone, the Hammerhead would be a danger to any and all opposition - but what made the Armoured Siege Platform truly deadly to it’s opposition, was the inclusion of a heavy phased-pulse cannon turret. That very heavy phased-pulse cannon would be capable of drawing power away from it’s supporting systems, many of which governed several key sectors of the Hammerhead, to supercharge the main gun’s lethality beyond standard operational parameters. This lethality, coupled with the fact that the Hammerhead was essentially Self-aware - capable of operating outside the list of orders it was given, the Droid Tank would be extremely deadly to whatever opposition stood in the Repulsortank’s way.
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