Star Wars Roleplay: Chaos

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Approved Species The Architects

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nano_gardener_droid_by_unfor54k3n.jpg


Artist is here.



Name: The High Architects

Designation: Sentient

Homeworld: Various, currently residing aboard the Ge'hutuun. Estimated origins point toward Hoth, though due to the Architects nature, it could range from any number of worlds.

Language: Galactic Basic

Average height of adults: Generally between one and two meters tall.

Skin color: Durasteel plating. Ranging from jet black, to bright white.

Hair color: N/A

Breathes: N/A

Strengths: Longevity: The Architects can, potentially, live a very long time if well maintained and away from conflict.

Knowledge: The Architects have survived for many, many years; observing galactic politics and the happenings of all sentient beings. They are very wise, and very knowledgeable about people and their history.

Technological Geniuses: Each Architects is a genius by all standards. They understand how to manipulate, repair, and create any number of ships, weapons, coffee makers, etc.


Weaknesses:

Non-Combatants: While the Architects are, on occasion, armed with small defensive weapons, they are utterly incapable in any form of combat other than ship-to-ship.

Cowards: The majority of the Architects will outright flee from a situation that poses some kind of threat.

Susceptibility to Jedi Mind Tricks, and related techniques: The Architects' brains are fully intact. They are as susceptible to the force's control as any sentient being.

Cannot venture far from their current host ship: Architects, while extremely intelligent and advanced, cannot survive long away from their ships. This is due to a short power supply, and the need to keep their organic pieces from digressing.


Distinctions: The Architects, for lack of a better term, are the deepest form of being a cyborg. Their brains and neural systems are completely organic and natural; encased in a droid chassis.

The chassis is always that of a lighter, and far more fragile spider droid than what is often seen on the field of war. Though their bodies can me modified in slight ways, such as replacing a leg, or painting the chassis, it is uniformly kept the same.

Though fragile in combat, the Architects' droid bodies are rather strong. One could lift a 200 LBS crate without much issue, though anything past that would require some form of assistance. Furthermore, an Architect should not strain itself with heavy loads, as their bodies tend to be unreliable when under great stress.

They move with the standard servos that all droids use for movement, and are surprisingly agile for their size. The top speed is slightly more than that of your average human's top running speed, but they need not worry about a lack of endurance.

The Architects have the ability to feel pain, and this separates them from droids. They see it as a sign of their origin species, and feeling registers along the legs and up to the central chassis. However, this cannot be turned off, and if an Architect loses a limb, they will certainly feel it.

Reproduction is not the usual for the Architects. They have no reproductive organs, and only allow the brightest minds within their ranks. Any future Architects must choose to join before death. At that time, the Architects will surgically remove the neural systems and the brain, while feeding oxygen into the latter to keep it alive. These are then quickly, and delicately placed into an Architect chassis. Some brains die in the mere seconds between transfer, and others reject the electronic interface of the Architect chassis. This form of initiation, practiced as it is, is not always assured.


Average Lifespan: Most Architects survive up to two hundred years, though some have been alive since the race's conception due to changes of chassis and careful attention to technical issues. They are, however, not immortal. An Architects could survive up to 10000 years, but anything beyond that would destroy their mental state to the point of stagnation. In short, they cannot survive past this threshold.



Races: Stewards and Bulwarks.

The Stewards are a peace loving sect of the Architects, and make up the majority. Their hope is that the galaxy will be united with the power of knowledge, and cultural tolerance. They believe that a greater threat looms over the galaxy, and that it must be united if it hopes to survive.

The Bulwarks stem from the Stewards. They are a sect of the Architects that believe the galaxy will only unite under force. Their beliefs fall under a more Imperial manner of rule. An iron fist and blind loyalty to the galactic cause are the trademarks of the Bulwarks.

Neither group shuns the other. In fact, they live together, and often discuss their views with one another. Ultimately, all answer to the Monitor and his organic Harbinger.

Estimated Population: Two hundred gathered together with the Monitor . A dozen or so are scattered around the galaxy in hermitage.

Diet: Protein cubes designed to keep their brains from failing.

Communication: The Architects usually speak through coded messages between chassis. They can, however, speak many sentient languages without issue.

Culture: ​Life among the Architects is unlike that of any other species. Hundreds of cultures from across the stars have combined under the single directive of the Architect's goal. That goal is to unity the galaxy under one banner to prevent the attack of an outside source, such as the one committed by the Yuuzhan-Vong. They are all equal under the Monitor's guidance. Philosophical discussion, study, and exploration are highly valued within the community, and contact with the galaxy's main population has only been resumed in the past ten years.

War is an accepted tool for unification, but it is not something the Architects themselves will partake in. They prefer to urge other galactic powers down the right path in order to achieve unity. All creatures are to be treated equal, and the needs of the organic body are a step back in evolution. Hybridization of organic and technological capability is the future, and the Architects are proud to be the face of it.

They have retained their organic brains and neural systems in order to feel. This is as much religious belief in the merging of organic and technological ability, but also to keep them from becoming droids. It keeps them alive.

Technology level: Very Advanced. Capable of cloning, integrating organic bodies into machines, etc...

General behavior: The Architects have, in the past, been a very secretive race. Their presence in the galaxy became utterly unknown when the Galactic Empire toppled the Old Republic. They value knowledge and equality above all else. Their behavioral patterns follow their main doctrine: unification. They are not above using the space capable races to to their own ends, nor as they above helping other races achieve space travel in exchange for debts. They side with whoever holds moral high ground, though, if that person or government's actions prove detrimental toward their goal, those ties will be cut.

They followed the orders of the Monitor, their oldest living member without question. By extension, when an organic Harbinger is chosen, he or she is to be treated like the Monitor. Each Harbinger is a link to organic society, and will be given the honor of replacing the previous Monitor should he or she choose to.


History: The Architects' history has only recently been revealed to those curious. Recorded dates go back to the earliest days of the Republic, indicating the Architects began as a religious cult, and grew into what they are now over the years.

6000 Years BBY: The Architects first historical records is published. They register as a religious group under the Republic's banner, and found a handful of churches throughout the inner rim.

5892 BBY: The Architects move to Hoth for reasons unknown.

5890 BBY: All contact with the religious group known as the Architects is lost. Their religious follower leave in droves for the outer rim, never to be heard from again.

4000 BBY: A group of sentient droids calling themselves the Architects make contact with the old Republic. Trade begins between the groups, and the Architects make it known that, somehow, they are the offspring of the original group.

3809 BBY: The Architects suddenly leave the Republic and disappear into the unknown regions. This may have been due to the Sith Empire's plan the Galactic Republic, though the possibility of the Architects knowing this is unlikely.

126 BBY: The Architects return once more in a massive lifeship. Their leader, the Monitor, forms trade agreements with a handful of companies. The Architects remain a quiet onlooker until the end of the Clone Wars.

6 BBY: The Architects begin to leave Imperial space before they can come under the notice of the Empire. A brief conflict between the Bulwarks and the Stewards over contact with organic races results in the creation of the Harbinger position. The Harbinger was to handle all issues between Organics and the Architects, and eventually, would take the position of Monitor.

28 ABY: The first Harbinger, Torul Canar, a Duros Engineer, is chosen to mediate issues with the outer rim races.

23 ABY: The first Monitor is killed when his chassis is blown out an airlock. His brain is destroyed in the extreme cold. Torul Canar's brain is surgically removed and place in the Monitor's body.

22 years before now: The Architects negotiate with a handful of Confederacy leaders in secret. Their research is used to help initiate the Dreadguard program.

2 years before now: Calico Tal'verda becomes the next Harbinger. The Dreadguard prove to be a massive success, and the Architects begin to prepare for a public reveal.

4 Months before now: Calico is listed as missing in action. The Architects, mutual voting that Tal'verda served his purpose, hijack the Ge'hutuun and hide away on the edge of the galaxy.

2 Months ago: The Architects select Gravesen Conclave as the next Harbinger, and begin to teach him of the galaxy's happenings.

2 Weeks before now: The Architects make a public appearance, officially forming an alliance with the ASA under Conclave's orders.


Notable Player-Characters: @Monitor

Intent: The Architects are something I have written about for a rather long time. They were the reason I started writing on the board--why Calico and Galaar were in this timeline. We used them many times in the CIS to run storylines, and I decided they were just too fun to write for, and against, to let die.

I am making a species sub to RP them outside of an NPC standpoint. Their goals are galactic unification, and their reasoning for this differs among themselves. I have thoroughly enjoyed writing them in the past, and hope others might as well.
 
[member="Gravesen Conclave"]

I apologize for the wait! This submission is UNDER REVIEW, and you will be tagged by myself or another Codex judge when one of two things happens:

1) There are edits being requested.

2) There are no (further) edits required.

Thank you for your patience. :)
 

Theophenes

Stark raving silly
There's quite a lot to discuss here.



--First off, I'd feel way better if there was a max lifespan on these things. Admittedly, ti could be a long one, like the Gen'dai's whopping 10,000 years (which allwos you to maintain your statment about soem having been around since the beginning), but a number is better here.


--Secondly, we will need more details about the robotic chassis to which they are assigned. Since you are submitting this as a species, I'm going to assume relative uniformity in design, here. If that's not the case, and we're just submitting these as brains in a jar, you're gonna have to individually submit any given chassis as a tech sub. Realistically, the bar bones I need of this are max lifting and pushing strength, levels of pain sensitivity if they exist, speed, actual type of locomotion, and overall modularity.



--You seem to imply that they can make more of themselves. How, exactly? Is it a type of brain-transplant procedure? I'd like more details on that as well.


--How did these guys get their hands on Verd's flagship? Do you have a thread for that?


--Finally, I'm actually okay with them being major conspirators among the CIS. There is some good story potential here.


[member="Gravesen Conclave"]
 
Fixed as asked. The Ge'hutunn belonged to [member="Calico Tal'verda"], not Verd. Calico was the previous Harbinger, and housed the Architects on the ship throughout his tenure in the Confederacy. The Ge'hutuun was left abandoned here and utterly forgotten in thread following. With the Architects being left on the ship at the time, they commandeered it as their own.

[member="Theophenes"]
 

Theophenes

Stark raving silly
You've made my requested edits, so I'm putting this in as approved pending review by a higher-up. Congratulations!


[member="Gravesen Conclave"]
 
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