Star Wars Roleplay: Chaos

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The Avril

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The Avril
Image Source: http://www.jedi-lega...erslegacy03.jpg
Affiliation: Personal
Manufacturer: Kuat Drive Yards
Model: Amphibious Interstellar Assault Transport/infantry
Modularity: N/A
Production: Unique
Material:
Classification: Gunship
Length: 31.5 meters
Height: 12.5 meters
Width: 30 meters

Armament:

[*]Additional weaponry (may be be added later)

Special Features:

Maneuverability Rating: 5
Speed Rating: 1
Hyperdrive Class: 0.5

Strengths:
  • The Avril was heavily modified for speed and maneuverability
Weaknesses:
  • The heavy modifications have made her somewhat finicky in operations. Constant maintenance was needed to keep this bird flying. If proper attention was not given she would turn on ya like a jealous lover with a vengeance.

Description: Strider was into classics and had acquired this ancient gunship ages ago from a scrap dealer. The mandalorian soldier had spent his some of his down time and what money he could spare rebuilding and modifying the Avril. Had taken him two decades to do so and now that he is retired from service he finds himself able to enjoy her now. The Avril is the old man's retirement, his new home and his new adventure. He had modified and tweaked the two oversized engines for speed and maneuverability.
Development Thread:
Intent: The intent of this submission was to show that the Ship had been heavily modified from its original design.

During the galaxy-spanning conflicts of the Clone Wars, stagnant ship designers had to come up with new and innovative designs to fit the needs of a suddenly mobilized Grand Army. The AIAT/i never saw consistent use due to its unusual balance of capabilities: an interstellar troop carrier that could fly with great speed and precision in an atmosphere, and land on liquid surfaces. It was simply too easy to divide such roles amongst multiple ships, or choose mission-specific designs that would perform better with a narrower scope.

As a smuggling vessel, however, it has a lot to offer. The extremely over-sized sublight engines (Heavily modified) hint at the speed capabilities, while the snub-wing design can allow for limited powerless gliding when necessary. The ability to land on water, snow, or solid ground makes the craft extremely versatile, and fore and aft laser cannons are sufficient offense for a vessel that can outrun most anything larger than itself.

The power-plant required to run the engines and weapons is substantial, and thus much of the ship’s original cargo/troop carrying capacity has been sacrificed. But as a smuggling vessel it has more than enough room.

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The ship has three primary decks:

In addition the ship carries an X-34 Landspeeder and an Aratech 74-Z Military Speeder Bike.
 
Engineering Deck

Engineering is only accessible from the bridge deck, although access hatches to the ship’s outer hull can be opened from inside. This entire deck is only two meters high, forcing any relatively tall being to stoop under the low ceiling beams and exposed cables.

Forward of the ladder from the bridge deck gallery is an intersection. Leading fore, aft, and starboard. Forward is the missile launching tubes, accessible behind a security panel. The starboard path leads to the starboard-side gunnery controls and the main engineering station. The engineering station has various readouts designed to track the unusually oversized sunlight engines. Behind the engineering station is the crystalline matrix of the ships primary hyperdrive.

The port path leads to the port-side gunnery station on one side, while the other has a hatchway. This harsh leads to a small cottage hold filled with tools, workbenches, and spare parts. An aft hatchway leads to a small hallway that runs the length of the wings, giving access to the sunlight systems.

Roughly midway along this hallway is another adjoining passage leading to the aft gunnery station. To either side of this aft passage are a small storage hold, and the cargo-lift shaft.

The gunnery pods are self-contained, and designed to seal, reorient relative gravity, and rotate with the guns for target tracking. While the aft cannons are on a separate circuit, the two forward gunnery emplacements can be slaved together for additional linked firing in the absence of sufficient gunners.

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Command Deck

The Command Deck is accessible from outside by a pair of hatches behind the bridge. The cockpit itself has a pilot and copilot station, And then a pair of passenger seats flanking a holo-interfaced navicomputer. Against the starboard wall is a sensor, communication, and remote engineering station. Lockers line the port walls.

A passage runs aft, passing a small refresher before entering the chamber housing the ships computer. View-screens, circuitry, and power conduits occupy half the five by four meter space. The computer is very complex, and build around an advanced droid brain. This space was originally bullheaded off into flight-crew bunks.

A gallery runs behind this chamber, overlooking the hanger. The gallery passes two ladders, one going down to the lounge on the Hull deck, the other going up to engineering. Opposite the ships computer is the captain’s cabin.

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Cargo Deck

The primary entrance hatch to the Avril is the rear ramp. It can be fully lowered to allow for the passage of cargo and vehicles, or a smaller inset door and ramp can be opened for personal exit and entry either on land or through a sealed docking ring.

The ramp leads into the main cargo hold, which has been refitted to double as a small vehicle hanger. The hanger is seven meters fore-and-aft, ten meters wide. The ceiling vaults up to 18 meters. Crates, sealed drums, and other containers are scattered across the deck and stacked and secured in corners. They represent the stockpiled fuel and provisions for a protracted expedition. A repulsor cargo lift is near the center of the hanger, capable of moving supplies and munitions to the engineering deck.

Two vehicles are already in the hanger. One is a well used land speeder. The other is a military-grade speederbike. Fuel tanks for both rest against the port wall.

Through a wide opening on the aft wall is a retrofitted ship’s lounge, including a monitoring station, a holo-terminal, and a wide bench with a programmable gaming table. This space was probably originally for troop transport. the ceiling in the lounge (and on the rest of the deck) is two and a half meters high, allowing even a tall Wookie to stand upright.

Just opposite the monitoring station is a short hallway leading to the medbay. A steep ladder branches off, leading to the bridge deck.

On the other side of the bulkhead from the medbay is the galley and mess-hall. The cabinets are well stocked with a variety of consumables, and the mess seats eight.

Further aft are a series of four crew cabins that likely originally served as either added storage or troops armory. Against the aft wall are a pair of refreshers, each featuring a newly installed sonic shower, a rare luxury.
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