R E S O L V E
Kathol Outback
It has been five weeks since the battle of Timbra Ott. Five weeks of bloody, pointless fighting leaving many thousands dead. The Sith’s plan to crush the alliance fleet at Timbra Ott worked better than anyone hoped, and the consequences grew dire. Without the fleet, the Kathol Alliance was pushed back quickly, violently, breaking on the rocks as they retreated from the Sith war machine.
Now, only two remain - the Kathol Republic and the Qektoth Confederation. They fight for survival, for their own right to governance, to remain free of the oppression of the Sith. For all the fight their spirit still holds, they lack the weapons and ships to do what they have set out to do - and the final bell begins to toll.
Dyark, Capital of the Kathol Republic, fell in only three days. All ships were marshaled to hold Pitaan and its connection to the Qektoth Confederation for supplies - but the trade lane became the focus of the Sith fleet. In only four days, they had pulsed all the way to the Kathol Rift - bent on searching for a latent sign of the Aing-Tii.
Now, only two true battles remain - the fight for Pitann, and the forces that are still under siege on Dolstan. There is nothing else to be done, the Kathol Outback has fallen, and all that is left is to make it hurt to hold. Prepare your resolve for the final push.
Objective I - Bio-Warfare
The Kathol Republic could not hold back the Sith Fleet on its own, so it relied on the Qekthoth Confederation to support it - but the Qekthoth have long denied the sins of technology. The arrival of the Mandalorians and their reliance on beskar had only inflamed tensions; but were ignored until now.
As the Sith ground forces landed on Pitann, the Qekthoth showed their true face. In a final bid to secure their sovereignty, they let loose a plague that did not pick or choose. A nerve agent that took the mind hostage and drove them insane, but the Qekthoth ship carrying the vaporized vaccine was shot down onto the world before it could leave.
The war will continue, but the planet is not worth conquering if all on it are dead. As the mobs run rampant, and the invading army is slowly whittled down by the toxin and odds, there is no choice left but to team up with the enemy on a tenuous basis. Activate the vapor shot, releasing it into the atmosphere, and saving the world - and yourselves.
Objective II - Stay Behind (Still)
The invasion of Dolstan was over quickly, but the efforts of the Mandalorians had done much. While the mainstay planetary defense force was crushed in only a few weeks, the militias and Mandalorians unable to depart the planet yet remain, and fight non stop. Now, however, you must return home - and see that you can live to fight another day.
With your duty done, the Mandalorians left on the world must get to the space port, held captive by a strong contingent of the Sith Eternal military. Use whatever means necessary to get to the ships in impound, and get free of the world before the Sith can stop you. Your militia allies will support you, and blow the spaceport when you’re gone - don’t fail them.
Objective III - Mysteries of the Rift
While the sector has fallen, the Mandalorian reinforcements have arrived with information. The Sith have bypassed the sectors entirely, and moved into the Kathol Rift for investigations into the location of the Aing-Tii. The Rift is notorious for hallucinations, made worse for force sensitives, and in this the Mandalorians have a moment to strike. With sensors unreliable, it is the perfect place for an ambush on the Sith fleet going through its depths.
Star Destroyers are spread out, Sith aboard each searching for any sign of the Aing-Tii. As a Sith, you must find them and survive the conditions of the Rift, but as a Mandalorian, you have the singular goal of destroying the Sith before they do. The Sith can not be allowed to find the location of the Aing-Tii.
Last edited: