destiny is all
THE BIG SWIPE
The neon-lit streets of Nar Shaddaa stretch out before you, a maze of towering skyscrapers and bustling crowds. The air is thick with the scent of exotic spices and the distant hum of speeder engines. As you navigate through the labyrinthine alleys and corridors of the lower levels, you can't shake the feeling of being watched, of unseen eyes tracking your every move.
Finally, you arrive at your destination: Sakko the Hutt's palace, a sprawling fortress of durasteel and stone. Guarded by a small army of mercenaries and automated security systems, the palace looms ominously before you, its imposing facade a stark reminder of the power and influence wielded by its owner.
You take a moment to gather your thoughts and review your plan. Inside Sakko's palace lies the prize you've been hired to steal: a prized artefact in the shape of a cube, rumored to contain forbidden knowledge. But retrieving it won't be easy. Sakko's defenses are formidable, and one wrong move could spell disaster.
A holo-transmission from your mysterious employer flickers on your datapads:
The vault is located in the lower levels of the palace.