Dungeon Master
The Bryn'adûl | Asteroid Ambush | Dominion of Empty Hex
Drawn to a repeating signal in the far reaches of the galaxy, the Draelvasier dispatched a contingent of mighty Baedurin, wise Aeravalin, and cunning Sraelvun in order to determine both the origin and the nature of the ghostly call. Pinpointed to a massive asteroid several miles in length and width, they were shocked to discover that the strange chunk of stone and minerals had been internally renovated by some unseen force.
The atmosphere within the rock was akin to that found on many terrestrial habitable worlds, but there was surprisingly little in the way of machinery or devices to be located. The signal still emanated from further into the rock, and squad after squad was dispatched to locate the source, and discover its origin. Deeper and deeper they strode into the abyss until only the lights they'd brought with them could be seen. Scattered into several groups for better exploration, and unaware of any threats within the asteroid, they were stricken with surprise when the very stone began to shake and shudder -- tunnels collapsed, Drael were crushed by tons of rock and debris, and vicious calls began to echo through the tunnels.
Most squads are at least a mile from the Conquester that brought them to this pit, carrying injured companions through the cavernous tunnels, and now being harried from all angles by a series of highly aggressive enemy combatants whose relative lack of heat is making it difficult to locate and fight them. Perhaps the only positive news to come of this situation is that the signal's origin was supposedly located before communication became all but impossible -- it appears the mighty Bryn'adûl have stumbled upon a tomb, and their trespassing has awoken its defence protocols.
A - Bad Air - A sudden spike in radiation levels was detected following the sudden shift in the asteroid. It seems extremely likely that an ancient thermonuclear reactor has been damaged, and that it is now leaking deathly toxins throughout many of the Southern asteroid tunnels. If the Draelvasier here wish to survive, they'll need to find a way to dispose of this archaic machine before the entirety of the South has been radiated.
B - Cursed Tomb - They are coming out of the walls -- from hidden passages we can barely register before they've struck. Exceptionally acrobatic, and stealthy machines have been dispatched to eliminate all intruders. The North and Western tunnels are being harried the most heavily by these vile automatons. It is a two-mile walk to the evacuation point, and every second step is likely to be interrupted by a new wave of these tomb guardians.
C - Trapped - The passages of the East were hit hardest by the sudden quake which ripped through the asteroid. Dozens of these tunnels have collapsed and in the process managed to separate several squads worth of Draelvasier. Tons of rock and debris separate you from escape -- unless you're willing to crawl through a mile through a foot-long crawlspace, or you plan on shifting more stones; and likely dropping more in the process. Waiting for help seems the obvious answer, but the air is thin, and these blocked passages are only making it thinner.
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Galak
| Phantrx |
Sylok'Vanari
|
Keldothera
|
Primarch Drek'ma
|
Gordrak
| Krarolk T'manu |
Vertask
|
Tathra Khaeus
|
Sethrak
|
Kelmor
|
Amunra Khaeus
| Ostak Cl'mana | Badar |