Did Someone Order a War?
The Charybdis Project
Aboard the OS Stardestroyer Tantalus
Engineering Section
Sere’s foray into AI design had not been an easy one, for one, she didn’t have a strong enough personality to imprint anything into the AI’s, or care about doing so. Most AI’s to her were ship computers you regularly saw aboard starships, functioning tools, so that’s how our AI began its life as a functioning tool!
#Journal Entry 1, Charybdis AI, Eye of the Behemoth.
Day 10
Neurolinks established. Secondary buffers have been rerouted to filter incoming tactical feed from the cerebral cortex functions, usually assigned to process that task. Done to simulate better data handling, and designed for multitasking many smaller systems at once. Lack of spice or stimulants allowed aboard OS ships, makes for much slower progress than usual for our Engineers.
#Journal Entry 2, Beginnings of Functional Design
Day 12
AI Proving Resistant to expected Rogue Squadrons tactical data, seemingly too erratic to accurately model. Have suggested diminishing focus on one specific opponent to allow baseline routines to be established first, and also our technicians be allowed their performance enhancers, to unhinge their creative freedom. OS officers proving reluctant to allow drugs aboard!
Aboard the OS Stardestroyer Tantalus
Engineering Section
Sere’s foray into AI design had not been an easy one, for one, she didn’t have a strong enough personality to imprint anything into the AI’s, or care about doing so. Most AI’s to her were ship computers you regularly saw aboard starships, functioning tools, so that’s how our AI began its life as a functioning tool!
#Journal Entry 1, Charybdis AI, Eye of the Behemoth.
Day 10
Neurolinks established. Secondary buffers have been rerouted to filter incoming tactical feed from the cerebral cortex functions, usually assigned to process that task. Done to simulate better data handling, and designed for multitasking many smaller systems at once. Lack of spice or stimulants allowed aboard OS ships, makes for much slower progress than usual for our Engineers.
#Journal Entry 2, Beginnings of Functional Design
Day 12
AI Proving Resistant to expected Rogue Squadrons tactical data, seemingly too erratic to accurately model. Have suggested diminishing focus on one specific opponent to allow baseline routines to be established first, and also our technicians be allowed their performance enhancers, to unhinge their creative freedom. OS officers proving reluctant to allow drugs aboard!