Star Wars Roleplay: Chaos

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The Colonies Campaign - Proposal

Grand Admiral, First Order Central Command
aka the Tregessar Offensive

Situational Update:
While the success of the invasion of Contruum and resulting chaos created in the Galactic Republic is undeniable, considerable difficulties have been faced by Sith forces in capitalizing on this breakthrough in the Colonies region. Backed up by several powerful and wealthy systems, a core group of former Republic politicians, soldiers, and Jedi have banded together in a temporary defensive organization. Headed by General Janis Torval, former Denon Senator Gile Savarn, and Jedi Master Ka’mox, they call themselves the Triumvirate and have repeatedly repelled Sith attempts to consolidate gains on the key systems of Nubia, Antar, Denon, Duro, and Loronar.

While the efforts of individual Sith Lords and supporters have been overwhelmingly successful in other parts of the former Republic territory, High Command has judged that this particular region will necessitate a more organized military effort, and has authorized the deployment of a full War Fleet to crush the Triumvirate and conquer the region.


Strategic Overview:
The former Republic forces of the triumvirate have proven considerably more organized, motivated, and skilled than in other regions. OSI has assessed their capability to defend the key worlds to be only marginally less than that of the full Republic.

General Torval and Senator Savarn have proven adept naval commanders, utilizing their limited number of Star Destroyers and other capital ships as a mobile strike force, while relying heavily on escorts and cruisers to hold the line against any invading force.

The Triumvirate Army is a two-pronged organization built on a basic hammer and anvil stratagem. The anvil is the local planetary defense forces. These are reasonably well trained and equipped, recruited largely from the local populations and designed to hold the line. The hammer is an elite mobile force attached to the fleet, consisting primarily of Republic Army veterans, promising recruits, mercenaries, anti-Sith guerillas, and a small number of Jedi. They are experts at combating conventional Sith forces and countering the influence of Sith warriors on the battlefield.

But the military branches are not assessed to be the strongest point for the Triumvirate. Rather it is the logistical simplicity of their organization. Each planet contributes a key element to defense, and the supply lines are short and well-guarded. The official OSI analysis is that neither brute force nor infiltration will successfully overthrow this region.

The official recommendation is for a general offensive designed to attrite the defenders at every turn. Core elements of this offensive include the resources of an entire War Fleet, stable lines of supply, and competent strategic leadership.


Operational Overview:
The operation will consist of five distinct phases, outlined below.

Phase I will be the establishment of a beachhead in the colonies region. The Antar system, with multiple uninhabited moons, provides the best opportunity for this. Resistance from the Triumvirate-controlled moon Antar IV is anticipated to be very heavy, and Sith forces should expect both an opposed landing and constant raiding attacks once planetside.

Phase II will be an all-out assault on Loronar, staged both from inside Sith space and from the forward base at Antar, with the explicit goal of crippling the shipyards and repair facilities orbiting the planet. This is to be a surgical strike to eliminate the ability of the Triumvirate fleet to resupply. A full siege of the fortress world is not desirable at this time. Pro-Sith forces on the planet are organized and numerous enough that a political coup is probable should the Triumvirate collapse. This is to be a rapid strike and retreat, as the War Council is unwilling to risk the destruction of a second fleet. The goal is to be headed out-system with the orbital shipyards in ruins before the Triumvirate fleet has a chance to engage.

Phase III is a series of drawn out raids and small-scale attacks designed to attrite the Triumvirate fleet and army and reduce their capability to be an intervening force in the region. This is also the only phase that doesn’t nicely fit as a dominion itself, so we might just skip it… Unless I can squeeze Duro in there somehow.

Phase IV will focus on the destruction of the Triumvirate Fleet. With their primary repair facilities in ruins, the only likely attack that will draw them in would be a strike at Denon itself or the secondary facilities at Nubia. As Denon is still considered too fortified, Nubia will provide the bait for this phase. A full invasion force will be mustered and launched, but will never make landfall at Nubia. Rather key strike teams will go planetside to cripple Nubia Stardrives, will the fleet engages in a battle to the death with the Triumvirate forces.

Phase V is the culmination of the campaign and will be an all out siege of the fortress world Denon. The total military defeat and elimination of the leadership are the key goals of this phase of the operation. After accomplishing that, everything else is just consolidation and cleanup.

In Summary:
Phase I: Operation Fortress Vanguard
Establishment of a forward base on Antar V (while opposed).

Phase II: The Battle of Loronar
Eliminating the ship production and repair facilities at Loronar.

Phase III: The War of Attrition
Bleed them dry! Something with Duro?

Phase IV: The Nubian Raid
Decisive battle to eliminate the Triumvirate fleet

Phase V: Operation Shattered Throne (The Siege of Denon)
Cutting off the head, conquering the political capital of Denon. Total military defeat of the Triumvirate and elimination of the leadership.



OOC:
The idea here is for a series of linked Dominions following a common story against a detailed NPC (and possibly PC opposition), but if only one manages to come out of this, that's fine too. Also note that this is just a proposal, and I'm more than open to ideas from the rest of you. A full dominion-style write up for Phase I will follow... eventually. This is really to test the waters and give an idea of what I'm thinking of for all this.
 
This could work. Strategically taking a region could be fast and easy if we get enough of us on board with this idea. I think pre-planning should include getting teams in order to figure out who is participating in what, as well as assigning commanders and squads.

I think a few of these, primarily Phase I though IV, can and should be done at the same time. Hitting the enemy all at once would be wise. Then we can regroup and hit them with all we got during Phase V. I understand it's a bold idea, considering it may raise our losses and be more time consuming, however it may provide a better window for executing Phase V as they will be weak and won't have anytime to regain lost strength.

[member="Cyrus Tregessar"]

Edit: Was on mobile, now my response is more detailed.
 
Grand Admiral, First Order Central Command
Yep, there's going to be a lot more work going into pre-planning here. I've got dossier's written up for the various enemy NPC's and opposing forces. Basically while the overall structure is going to be the same as any other dominion (complete objectives or do whatever) the scope is going to be somewhat larger than normal (where you might imagine squads, I'm picturing generals commanding armies) and with a somewhat more scripted than normal enemy.

I'll also be reaching out to the general public for IC opposition.

As for completing the objectives simultaneously, yeah it actually makes more sense from an IC standpoint, but I'd like to stick with one dominion at a time.

I do intend to write up a wikipedia-style AAR report for each dominion, because I'm that kind of nerd.

[member="The Onyx"]
 
Absolutely superb, Tregessar! This is a wonderful chance to bring some truly gigantic fleets into play, the like of which we've never had the chance to use before because of the standard 10km limit for invasions.

And actually, I believe that doing these objectives sequentially is more realistic. That way, it'll work out like an actual military campaign rather than the standard 'attack, complete objectives, and win' sequence that is the norm for dominions. This is a nice progression.

[member="Cyrus Tregessar"]
 
Grand Admiral, First Order Central Command
I may or may not be working on detailed OOB's for both sides, including but not limited to a breakdown of every star destroyer-class ship in War Fleet iron Lance (there's about 50 of them).

I will note that the place I am lacking details is in ground forces, so if you've got an idea by all means speak up.
 
Grand Admiral, First Order Central Command
Figure on a full Sector Army to play with. I assume a War Fleet would have nothing less.

All assuming [member="Darth Vornskr"] is okay with it, since I'm technically pulling from his sector (same situation with Iron Lance Command).
 
At the request of the great Tregessar, I'll post my proposal here instead of the PM I shot him with.

We could assign a squad of commanders to an objective and those commanders each command their own units (armies, squads, battalions, etc...). We have four to six commanders taking on a different ground objective. Of course now we just figure out how to evenly distribute what each commander gets and also figure out who exactly wants to command.

Personally I think we should leave it up to that specific commander though. I'd rather take a small squad than command a massive army any day.

[member="Cyrus Tregessar"]

You... You might come? That would be legit.

[member="Darth Vornskr"]
 
Grand Admiral, First Order Central Command
So a little something like this.

Iron Lance Command

War Fleet Iron Lance
(54 Star Destroyers and approx. 1000 other ships)
- Battle Force Iron Lance (the core fleet)
- Task Force Group X
- Task Force Group Y
- Task Force Group Z

7th Sector Army
(Say about 1.5 million troops, plus associated equipment, vehicles, support ships, etc.)
- 8th System Army
- 14th System Army
- 19th System Army
- 22nd System Army
- 53rd System Army

Participants would then take command of whatever body of troops they feel comfortable with and pit it against somewhat scripted opposition. Or something, I'm still working on the write up for the first actual dominion. Maybe all these numbers aren't a great idea...

[member="Isamu Baelor"]
I was hoping you would. Any ideas on how army organization should work? Honestly, it doesn't matter all that much, but what do you figure is a good size of troops that is both feasible for anyone but relevant on a strategic scale?
 

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