Star Wars Roleplay: Chaos

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Approved NPC The Companions

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OUT OF CHARACTER INFORMATION
  • Intent: To create the core of Sardun's Band.
  • Image Credit: x
  • Role: Elite Operators | Force Warriors
  • Links: /
GENERAL INFORMATION
COMBAT INFORMATION
  • Availability: Unique.
  • Deployment: Minor.
  • Strengths & Weaknesses:
    Loyal to the Light: They are stalwart and loyal to a fault. They do not retreat. They do not surrender. They do not betray one another. Their bond is fierce and all-encompassing. The Force binds them together, as does their shared suffering at the hands of the Darkside. Beware.
  • Competent: These sentients have survived much. They have fought in wars spanning decades. They are not the greenhorns of a new beginning, but the calluses of an earned ending. Of their enemies.
  • Judgement: They are bound to their commander, Sardun, through his ring. This makes them more resilient, stronger, fiercer. Much the same as cybernetics can enhance sentients, the connection to the ring has enhanced them.
  • Force Null: Many of them are warriors of the Force. Ysalamir, void stone, things of similar nature will reduce their effectivity and level the playing field substantially.
  • Trauma: They are veterans of a thousand wars. None of them is without scars, without trauma. Some of it is physical, plenty of it is mental. They need the Force to function. They need their brothers and sisters around them to provide focus and center. Even then.... some simply break in the heat. Fall. Bodies or minds incapable of continuing onward.
  • Singular: You will not find them crewing ships, captaining vehicles, operating heavy artillery or anything else. They are infantry, enhanced by the Force, but merely that. They need proper support to be truly effective. Slicers to help them get through smart blockades, pilots to get them on their way, heavy fire support so they don't get pinned down by mass enemy fire.
  • Darkside: Their strength comes from the Light. Powerful Darkside powers can weaken them, make them less effective than they are.

POWERS
  • Padawan: They know the basics of the Force. That which the Jedi Order or other Force Organizations teach their young and inexperienced. They number the same as the Masters, one studying under the other. With the Knights providing any other support they can give. These are some of the ones they might be aware of: Force Speed, Force Strength, Telekinesis, Mind Trick, Force Sense, Precognition, Force Barrier.
  • Knight: They have studied the Force and worked with it for longer still. They number half of the Companions. Their focus on defending their people and training the next generation.They might be aware of the above and beyond that they might be experienced with the following: Battle Meditation, Accelerate Healing, Tutaminis, Magnify Senses, Telephathy.
  • Masters: They number few, but have the most experience of them all. A dozen or two, sometimes a bit more, sometimes less. But always a minority in the large Band. Beyond what is mentioned above they might have mastered a number of other powers like: Electronic Manipulation, Farsight, Morichro, Alter Environment, Memory Rub, Ballistakinesis.
DESCRIPTION
The Companions.


Some refer to them as the Hundred Companions, even when their numbers are higher or lower (depending on factors of death, war and overall recruitment). They are the stalwart core of the Band of the Silik. Some were Jedi, others were Matukai, Gray Paladins, Witches of Dathomir, but all adhered to the Lightside of the Force. Some followed Sardun, because they had known him once upon a time. Others, because they had heard of him.

Some want a cause. Others need hope. A dream. The opportunity to serve again and fight for what is right.

Either way, they are loyal to Sardun and his Band. They are the core of the group, they train the recruits, are in the thick of every battlefield that Sardun steps foot on. When the need is high? They are there and do what they do best.

The bulk of the Companions are Knights and Padawans with battle experience. The upper echelons, those that have been with Sardun for the longest are Masters. They number a dozen or two. But there are regular soldiers too. Those that do not have the Force, but have fought just as hard. The art of war is their area of expertise. War upon war has been fought and most of them have served during at least one of them.

Broken Jedi Orders, shattered militaries.

They have nothing else but the Band.
 
[member="Michael Sardun"] This looks amazing, I just need one thing from you; you've written down how much roughly of each rank the Companions have in the description. If you could add it either to the Classification or the Powers as well, that would be awesome. Thank you :)
 
[member="Scherezade deWinter"]

It has been done.

  • Padawan: They know the basics of the Force. That which the Jedi Order or other Force Organizations teach their young and inexperienced. They number the same as the Masters, one studying under the other. With the Knights providing any other support they can give. These are some of the ones they might be aware of: Force Speed, Force Strength, Telekinesis, Mind Trick, Force Sense, Precognition, Force Barrier.
  • Knight: They have studied the Force and worked with it for longer still. They number half of the Companions. Their focus on defending their people and training the next generation.They might be aware of the above and beyond that they might be experienced with the following: Battle Meditation, Accelerate Healing, Tutaminis, Magnify Senses, Telephathy.
  • Masters: They number few, but have the most experience of them all. A dozen or two, sometimes a bit more, sometimes less. But always a minority in the large Band. Beyond what is mentioned above they might have mastered a number of other powers like: Electronic Manipulation, Farsight, Morichro, Alter Environment, Memory Rub, Ballistakinesis.
In green are the additions I have made.
 
[member="Taeli Raaf"]

As per [member="Scherezade deWinter"]'s request I added a description of their numbers per group. In total that would make it around a hundred in total, give or take.

The effect only scale marginally, I'd say. A Master won't get much more advantage out of it than a Padawan.

As for how much- I am not sure about hard numbers. Considering a lot of cybernetics these days go for triple or even more... Maybe double? If that sounds reasonable.
 
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