N E W
M E M B E R S
The Enclave
A hidden covert open to all who follow the Resol’nare, the Enclave is safe haven for all Mandalorians, barring any political affiliation or clan loyalty. Hunters have a place to take stock and find their next target; Warriors may rest, recover, and equip themselves with new items to further their capabilities on the battlefield; Foundlings and initiates to the six actions may find a place to train under the tutelage of those who came before; Blacksmiths and gunsmiths may hone and practice their craft. The Enclave is what Mandalore was, and what Mandalore ultimately cannot be: a safe space, hidden from the galaxy. Home.
The Enclave is also a subfaction of the
Confederacy of Independent Systems, serving essentially as deputies in the Confederacy's underbelly. You can join the CIS Discord
here, where the Enclave's channel is located. Most announcements and OOC discussions will take place here, so don't miss out!
Orders of the Enclave
-
The Karjr : Hunters who work for pay from the Enclave, the Karjr are the Marshals of the Confederacy's Underworld, eliminating targets big and small for bounties of payment in Enclave tokens and gear. [
Roster ]
-
The Si'kahya : Wardens who serve as the first and last defense of the Enclave. Their first allegiance is to the Enclave, and they will do whatever it takes to protect Mandalore's one last beacon of safety and peace amidst the galaxy. [
Roster ]
-
The Forgemasters : An order of Smiths who work to create where others fight and destroy. While few attain the coveted title of Forgemaster, all Metalsmiths, Gunsmiths, Artificers, and others contribute to the
Mando'ade and Enclave in a unique and vital way. [
Roster ]
Activities & Rewards
The Enclave is structured in a unique way, around the idea that one should be rewarded for their hard work and threading. This is both an in-character and out-of-character component of the Enclave, in that those who do work for the Enclave are IC and OOC compensated.
There are three main activities for the Enclave:
Hunts, missions undertaken by Karjr to eliminate NPC and PC criminals,
Raids, standard Enclave threads, and
Vaults, missions to secret and dangerous corners of the galaxy to recover lost remnants of Mandalorian civilization. More about the various standard activities and their rewards can be viewed
here.
Enclave members are rewarded through the Forge, a marketplace that functions on an actual board economy. Characters are rewarded with shards and tokens, each of which can be used to purchase gear (weapons, ships, and armor) of three different rarity and power levels;
Enclave, the cheapest and considered 'standard' gear,
Legendary, expensive gear that costs more, and
Exotic, unique items that can so far only be earned in Vaults. You can see your balance of shards and tokens
here, and the Forge, where you can redeem those tokens for gear, is
here.
Daba'r
The Enclave is a safe haven and almost a New Mandalore for all those who seek rest and respite. To that extent. the Enclave has purchased the continent of
Daba'r from the Roon government in order to expand on this mission.
Daba'r was the continent on which the Mandalorians were first rallied by Mandalore the First, and now serves as a place where all Clans can claim territory and finally have a spot to settle down, away from politics, war, and bloodshed. A map and roster
here show the entirety of the continent of Daba'r, including territory already claimed by clans and territory that is free for you and your clan to claim.
Seasons
Enclave Seasons are arcs, or campaigns, of a structured narrative that runs for several months. With each season, you can expect to see the introduction of a new narrative arc for the Enclave as well as updates to the Forge and other Enclave discussions, graphics, etc. Each season also will introduce a limited-time activity that can be written for a unique seasonal reward. The previous season, Season of Reclamation, can be viewed in the Story so Far
here.
The upcoming season is Season of the Worthy, which will begin sometime in November 2020.
"
When one chooses to walk the Way of the Mandalore, you are both hunter and prey. How can one be a coward if one chooses this way of life?"
Welcome to the Enclave