Laira Darkhold
Well-Known Member
THE EREBOS
SUPREMACY-CLASS STAR DREADNOUGHT
OUT OF CHARACTER INFORMATION
Intent: Capitol of the Imperial Revenant
Image Source: Here | Here | Here
Canon Link: Mega-class Star Dreadnoughthttp://starwars.wikia.com/wiki/Mega-class_Star_Dreadnought
Restricted Missions: Not Applicable
Primary Source: Supremacyhttp://starwars.wikia.com/wiki/Supremacy
PRODUCTION INFORMATION
Manufacturer: The One Sith Empire
Model: Supremacy-class MkI
Affiliation: Darth Orthus | The Imperial Revenant
Production: Unique
Material:
Classification: Star Dreadnought
Length: 2,462.5 Meters
Width: 10,000 Meters
Height: 1,112.5 Meters
Armament: Average
[Moderate Full Power to Weapons]
[Extreme Full Power to Shields]
Optimum Crew: 75,174
Passenger Capacity:
Military Personnel: 40,000
Industrial Personnel: 30,000
Other: 4,826
Cargo Capacity: 250,000 Metric Tons
Consumables: Indefinite
Maneuverability Rating: Very Low
Speed Rating: Very Low
[Low Full Power to Engines]
Hyperdrive Class: 1.0
Backup Hyperdrive Class: 10.0
STANDARD FEATURES
The Supremacy-class Star Dreadnought features a specialized Long Range Communication system fitted with GhostWave Transceivers and Ion Scramblers. Its other systems, sensors, and computers are maintained to the technological standard for modern Dreadnoughts and includes comparable analogs for standard systems represented in other ships of its size.
ADVANCED SYSTEMS
Electronic Warfare Modules
[Full Power to EWAR]
Using its massive power reserves, the ship diverts power of a series of jamming beams, sensor jammers, and full-spectrum distortion projectors to hamper enemy targeting and sensor computers. While it certainly doesn’t “Cloak” or “Stealth” the Dreadnought by any means, what it does is attempt to decrease the accuracy of an enemy vessel, or small group of enemy destroyers. With less accurate sensors, they might not be able to detect attack craft or corvettes, are unlikely to detect trace fluctuations caused by Stealthcraft. Tracking computers may be heavily disrupted, especially for Point Defense Weapons which must keep up with very fast fighters and Long Range weapons. Less accuracy means less confirmed strikes against an enemy vessel, less strikes means less effective output from affected vessels. Ships with highly Advanced Sensor and Targeting arrays are less affected than others if at all.
[Full Power to Weapons]
Simplistic Weapons based off Magnetic Pulse Missileshttp://starwars.wikia.com/wiki/Magnetic_pulse, the beam cannons operate on the same principles as the missile weapon combined with energy beams similar to the Proton Beam Cannon. Not conventional weapons, Magnetic Pulse Cannons are meant to disrupt enemy weapon systems rather than outright damage or disable them. One of the properties of Magnetic Pulse Weapons is that they bypass full strength shields and directly affect the enemy craft, reducing the power to main weapons affected at roughly 25% (One Quarter) power output while the beams are contacting the ship and for a time after as the magnetic resonance slowly fades, greatly reducing the effectiveness of ships with severe barrel consolidation. More of the weapons must be used to properly affect larger vessels, while individual barrels are normally considered enough to affect Star Destroyer sized ships.
Offensive and Defensive Systems
The Erebos is well armed with a mixture of Ion Cannons and Turbolasers suited for a ship of its immense size. While never intended to be a brawling vessel like some other Dreadnoughts, the Erebos was built as a supporting vessel, forgoing massive primary cannons and banks of weapons for its support systems, while remaining more than capable of defending itself.
Offensively the ship is middling, able to deal with heavily armed and armored Battlecruisers and hold itself against other Star Dreadnoughts with its numerous weapons batteries, but will not be able to compete with larger assault ships in sheer firepower. Its main offensive powers come from its communications array, using a myriad of systems to maintain long range communications between fleets and advanced systems to cut through enemy jamming units. It manages this through the use of Directed Tachyon Emission pulses, that it uses like Comm Lasers. An extensive Electronic Warfare Suite provides the vessel with the ability to diminish the offensive might of its enemies, using jamming beams, frequency jammers, static jammers, and the like to reduce the accuracy of enemy weapons, specifically at long range. Finally the Erebos features Magnetic Pulse Beam Cannons, designed to reduce the powerflow of enemy ship’s to their primary weapon banks, causing them to fire at greatly diminished firepower.
Defensively, the ship features a strong hull, self-repair systems, overlapping advanced shielding, and overlapping point-defense to protect itself against warheads, debris, hypervelocity cannons, and enemy fighters. For the most part, the ship relies on sheer toughness and durability, adding to its enormity to survive an engagement.
Hangar Systems
The Erebos has several expansive hangars to carry the immense about of supply ships, replenishment craft, and other launch craft it requires in order to fulfill its primary purpose as a construction facility. However, for attack craft its complex is coordinated into five primary launch Hangars.
Two Forward Hangars located on the dorsal part of the dreadnought each hold nine wings of attack ships, interceptors, bombers, and other small craft. The rear hangar has space for two full wings of ships, normally dedicated for elite units, visiting dignitaries, and officer shuttles and their fighter escorts. For these hangars Fighters are stored on racks which rotate the craft upwards for mechanic and engineering bays for repairs, pilots access their ships via catwalks while shuttles, transports and heavy landing craft are stored on platforms that are able to descend into the Erebos’s superstructure and military staging areas in the ventral half of the ship. Ships are able to be rearmed and refueled for combat quickly and on their launch pads/racks meant, to make recollection and return to combat as efficient and quick as possible.
The two Ventral Hangars are not meant for attack craft but are actually internal Drydocks where anything from corvettes to light destroyers are able to be built from scratch within the vessel, however they can also be used as internal storage hangars for these craft or additional squadrons recently fabricated for deployment. Each Drydock has enough space for a single Kilometer long vessel, several smaller vessels, or twelve squadrons of attack craft. These massive bays are protected by thick armored ventral doors, however in order to launch the craft the bay must be opened and left relatively unprotected during the transition time, which is considerable.
The Aft section of the ship has six docking bays for vessels as large as Star Destroyers where they can be refueled and rearmed, loaded with cargo, crew, and passengers, minor repairs can be conducted. Any extensive repairs are traditionally performed within the internal Drydocks.
Resource Collection/Storage Systems
At the Fore of the vessel, along the ventral part of the prow ridges the Erebos contains numerous resource collection and processing units meant for collecting water and minerals from comets, asteroids, nebula, and other celestial objects. Its collection units are fitted with powerful Tractor-Pressor beams in order to maneuver very large objects so that the ship can use its weapons to break them into small enough pieces to be drawn into the ship. Resources that are able to be processed in their raw form are very quickly refined and stored within the ship, while other minerals are processed through large Molecular Furnaces which break down the matter and reform them into useful materials for construction, rations, fuel, even atmosphere if needed by the ship and its crew.
Waste processing systems and trash compactors also lead to these Molecular furnaces so that they can be similarly reformed as needed by the ship. This makes the Dreadnought into a mining ship, water collection vessel, and tibanna refinery as well as providing it with the advanced self-sustainment of deep space exploration craft limiting its need to interact with the rest of the galaxy.
Storage for water, rations, and atmosphere is kept in massive spherical tanks behind the collection system, while harder raw materials are stored in large pallets to be shipped to the internal Drydocks and Factories elsewhere in the vessel.
Port Factory Complex
In the port wing, the Erebos maintains a significant factory complex able to produce anything from maintenance droids, stormtrooper armor and weapons, parts for starships and star destroyers, and full-scale vehicles for the Stormtrooper Corps aboard the vessel. Each type of manufacturing has its own dedicated sector within the complex and is a highly automated process with sentient supervision and construct as necessary. As parts, armor, and weapons are fabricated from the raw materials provided by the collection systems they are subsequently shipped to the appropriate section of the ship.
Rumors that the vessel’s factories are able to fabricate everything required for a Star Destroyer, from the engines and turbolasers to the handguns used by the Stormtrooper Legion to be deployed on it have been repeatedly proven correct, however it is a very long and time consuming process. Not unlike the massive internal factories used by the World Devastatorshttp://starwars.wikia.com/wiki/World_Devastator and Leviathans of old, the Erebos creates AT-AT’s, starfighters, tanks, armor, as well as relying on its factory complex to continuously produce repair components for basic maintenance and upgrading internal components.
Internal Drydocks/Ship Hangars
Within the vessel are a pair of Ventral Internal docking bays which are used as drydocks for the fabrication of heavy cruisers, light star destroyers, and other starships used by the Erebos’s denizens. Within these holds hundreds of laborers and thousands of droids are able to construct vessels from scratch,using parts and components fabricated within the Factory Complex. The gravity is able to be controlled within these holds independent from the rest of the vessel, normally kept at a much lower concentration than standard to allow heavy material to be more easily moved and reduce risk of injury from falls or being crushed by heavy objects, while some workers wear gravity belts so that they can move normally during construction.
Starboard Cloning Facility
The starboard section of the ship, opposite of the Factory Complex is an expansive cloning facility. The Kaminoan style cloning operation uses thousands of artificial wombs to create a small army at a time. The cloning facility uses a moderate mixture of growth acceleration techniques in order to rapidly grow the clones to the age of twelve using Khommite and Arkanian technology, and providing them with language, skills, and basic training elements needed by a Stormtrooper through Flash Memory training. They are also slightly modified to reduce empathy and exposed during Flash training to psychotherapy to reduce PTSD after deployment, however this also makes them colder and dispassionate. Clones reach the physical age of twelve within a single year, though they could probably be developed faster, the slower process reduces the risk of genetic and mental instability.
This process cuts down the time required to train and grow clones, eliminates cost associated with traditional Kaminoan style, while still allowing them to develop individual personalities and spend their teenage years developing themselves physically and mentally for combat. Using the top 1% of their existing Stormtrooper Corps for the genetic code and using Flash memories crafted from numerous soldiers aboard the vessel, each clone is not necessarily the same as the next which does promote individualism in their clones.
Wing-Tip Laboratories
On the far ends of each of the ship’s massive wings are a small series of laboratories, complete with their own separate living quarters, power generators, life support, and redundant locks. In fact, the Laboratories are built to appear as part of a false superstructure so that their existence can be easily overlooked by those onboard the ship. With only a handful of entrances that are all guarded and require encrypted codes to even access, much less enter, the laboratories existences are well-kept secrets.
Each laboratory has its own specialization, some developing gene-enhancing technology, others continuing to perfect the cloning process, new weapons are designed within others, and Sith Alchemy are performed within another. Each is stocked with its own scientists and assistants, test subjects, and testing facilities and regularly restocked with equipment as requested by the science division. Here is where the gene therapy and surgical enhancements for Death Troopers are created and performed, where Darth Siv experiments, and where new weapons are developed for the ships the Erebos creates.
City Structure
The central part of the vessel appears to be cityscape rising up between thick armored plates, and from the central superstructure. This city scape lies fore of the training facilities, overbridge, and engineering sections for the engine banks, holding the majority of the living quarters for the ship’s crew and complement. Other than banks and banks of dormitories, mess halls, maintenance decks, and entertainment suites, the city-structure also has assembly halls, common rooms, and barracks for staff. Several hundred thousand individuals can comfortably live within this section of the vessel without having to share bedspace and leaving space for many individual apartments for officers and executives on board.
The upper-section of the City-Structure, located in the pyramid-style bridge complex are often reserved for high ranking officers and are normally much more lavish dormitories and officers quarters rather than simple apartments issued to soldiers and officers within the City-Structure. Some are even penthouses for those with a taste for the finer things, looking out over the City In the Stars.
Training Facilities
Located in the aft section of the central super-structure are the training complexes, not unlike those found on Kamino within the Military Education Complexhttp://starwars.wikia.com/wiki/Clone_military_education_complex. Gravity rooms, shooting ranges, gymnasiums, and even large battlefield simulation rooms and survival complexes which are able to replicate a wide variety of environments and terrains through the use of repulsor floor plates, atmosphere generators, and other technology.
Included in this section of the vessel is a contemporary education system so that potential stormtroopers cloned and trained aboard the Erebos are well-rounded and intelligent as well as capable of critical thinking. Clones and recruits are all held to a high standard of education, physical health, and psychological preparation for serving a Sith Lord in combat. This section also maintains its own medical facility for trainees living within the facility.
Overbridge
The Erebos’s functions are each individually controlled by several mission control rooms dedicated to maintenance, drydocks, engineering, cloning, space traffic control, ground operations, and the like fairly decentralized day-to-day operation. For combat use, the Erebos features the classical Imperial Overbridge, a control center for the ship’s combat functions and primary command center of the ship.
Cavernous and monolithic, the Overbridge is buried at the base of the central pyramid for defense, its vast, seemingly transparent viewports actually high resolution holoscreens. The Overbridge consists of several sections, with the Helm being situated at the front, with crew pits beneath a command catwalk. Above this area is a balcony featuring a Command Salon and observation area for non-combatants. To the left and right, behind this area are several alcoves for offensive, defensive, attack craft, and ground operation controls where officers communicate with their subordinates and relay orders given by the Commander. These alcoves are large enough for several banks of crewmen and often emulate small mission control centers in their appearance.
Finally, there is a Security post featuring a number of Death Troopers who restrict access to the Overbridge as well as offices for high ranking officers, refreshers for troops to use when not at battle stations, and a few other amenities for the crew.
Sepulchre
The inner sanctum of the Erebos, a sith temple and command center all in one within the bowels of the gargantuan ship. Within this Temple the Dark Master, his apprentices, and his acolytes reside and are trained.
SUPREMACY-CLASS STAR DREADNOUGHT
OUT OF CHARACTER INFORMATION
Intent: Capitol of the Imperial Revenant
Image Source: Here | Here | Here
Canon Link: Mega-class Star Dreadnoughthttp://starwars.wikia.com/wiki/Mega-class_Star_Dreadnought
Restricted Missions: Not Applicable
Primary Source: Supremacyhttp://starwars.wikia.com/wiki/Supremacy
PRODUCTION INFORMATION
Manufacturer: The One Sith Empire
Model: Supremacy-class MkI
Affiliation: Darth Orthus | The Imperial Revenant
Production: Unique
Material:
- Durasteel Armor
- Tunqstoid Frame
- Turadium-Graphite Superstructure
- Starship Components
Classification: Star Dreadnought
Length: 2,462.5 Meters
Width: 10,000 Meters
Height: 1,112.5 Meters
Armament: Average
[Moderate Full Power to Weapons]
- Four Magnetic Pulsehttp://starwars.wikia.com/wiki/Magnetic_pulse Beam Cannons
- Heavy Turbolaser Batteries
- Heavy Ion Cannon Batteries
- Assault Warhead Launchers
- Point Defense Missile Launchers
- Point Defense Turrets
- Point Defense Pressor Beams
[Extreme Full Power to Shields]
- Advanced Military Grade Deflector Shields
- Anti-Concussion Field Generatorhttp://starwars.wikia.com/wiki/Anticoncussion_field
- Warhead Countermeasureshttp://starwars.wikia.com/wiki/Warhead_countermeasure
- ECCM Modules
- De-Ionizers
- Squadrons (60)
- Heavy Cruisers/Light Star Destroyers (2) or Frigates (4-8) or Squadrons (24)
- Numerous Drop Ships, Freighters, Landing Craft, Shuttles, Transports
- Docking Bays for Heavy Cruisers/Light Star Destroyers (6)
Optimum Crew: 75,174
Passenger Capacity:
Military Personnel: 40,000
Industrial Personnel: 30,000
Other: 4,826
Cargo Capacity: 250,000 Metric Tons
Consumables: Indefinite
Maneuverability Rating: Very Low
Speed Rating: Very Low
[Low Full Power to Engines]
Hyperdrive Class: 1.0
Backup Hyperdrive Class: 10.0
STANDARD FEATURES
The Supremacy-class Star Dreadnought features a specialized Long Range Communication system fitted with GhostWave Transceivers and Ion Scramblers. Its other systems, sensors, and computers are maintained to the technological standard for modern Dreadnoughts and includes comparable analogs for standard systems represented in other ships of its size.
ADVANCED SYSTEMS
Electronic Warfare Modules
[Full Power to EWAR]
Using its massive power reserves, the ship diverts power of a series of jamming beams, sensor jammers, and full-spectrum distortion projectors to hamper enemy targeting and sensor computers. While it certainly doesn’t “Cloak” or “Stealth” the Dreadnought by any means, what it does is attempt to decrease the accuracy of an enemy vessel, or small group of enemy destroyers. With less accurate sensors, they might not be able to detect attack craft or corvettes, are unlikely to detect trace fluctuations caused by Stealthcraft. Tracking computers may be heavily disrupted, especially for Point Defense Weapons which must keep up with very fast fighters and Long Range weapons. Less accuracy means less confirmed strikes against an enemy vessel, less strikes means less effective output from affected vessels. Ships with highly Advanced Sensor and Targeting arrays are less affected than others if at all.
- Extreme Range
- Reduces effectiveness of Enemy Sensors
- Reduces Accuracy of Point Defense and Long Range Weaponry
[Full Power to Weapons]
Simplistic Weapons based off Magnetic Pulse Missileshttp://starwars.wikia.com/wiki/Magnetic_pulse, the beam cannons operate on the same principles as the missile weapon combined with energy beams similar to the Proton Beam Cannon. Not conventional weapons, Magnetic Pulse Cannons are meant to disrupt enemy weapon systems rather than outright damage or disable them. One of the properties of Magnetic Pulse Weapons is that they bypass full strength shields and directly affect the enemy craft, reducing the power to main weapons affected at roughly 25% (One Quarter) power output while the beams are contacting the ship and for a time after as the magnetic resonance slowly fades, greatly reducing the effectiveness of ships with severe barrel consolidation. More of the weapons must be used to properly affect larger vessels, while individual barrels are normally considered enough to affect Star Destroyer sized ships.
- Battlefield Range
- Bypasses Shields
- Reduces Power output from a Ship’s Primary Weapons
- Requires more Concentrated fire for Larger ships (IE, can affect 1 SSD or 2 Battle Cruisers, or up to 4 smaller ships at one time)
- Non-Damaging
- Power Converter
- HIVE Battle Analysis Computer
- Molecular Furnacehttp://starwars.wikia.com/wiki/Molecular_furnace
- Solid Fuel Converterhttp://starwars.wikia.com/wiki/Solid_Fuel_Converter
- Ion Scramblerhttp://starwars.wikia.com/wiki/Ion-scrambler
- GhostWavehttp://starwars.wikia.com/wiki/Ghostwave Transmitter
- Anti-Ion Emissions Tracerhttp://starwars.wikia.com/wiki/Anti-ion_emission_tracer
- Hyperwave Inertial Momentum Sustainer
- Self-Sustaining: The Erebos originally designed as part of a long term idea to create a ship capable of indefinite operation by maximizing its ability to recycle atmosphere, waste, and water supplies while also being capable of collecting its own resources.
- Mobile Capitol: Supremacy-class is Darth Orthrus’s capital, featuring factories, dry docks, replenishment facilities, cloning hubs, training arenas, and living quarters for the mobile city living on the vessel.
- Power Converter: Erebos has been fitted with a power converter that distributes portions of its reserve energy banks to its primary systems, allowing the vessel to enhance the power of its combat systems, either its shields, or its engines.
- Stealth: While not in the traditional sense, the Erebos use stealth technologies to prevent others ability to track it through Hyperspace, allowing it to flee into the far reaches of space without being tracked through technological means.
- Unassigned Energy: In combat, the reserve power Supremacy-class has must be assigned by the crew or it is not utilized. This means when ambushed by enemy craft, the vessel is not able to perform at its full potential for a time.
- One System at a Time: The ship’s power converter can only direct its reserve power to a single combat system at a time, taking several seconds to stop the flow of energy to one system, redirect it, and begin the flow of energy to the next system.
- Required Power Throughput: Some of the Ship’s advanced weapons and systems (The Magnetic Pulse Cannons and EWAR Suite) require primary power diverted to them in order to be effective. This means that it will not be able to utilize all of its advanced systems at the same time.
- Few Emplacements: The Supremacy-class only has a few capital ship weapons, limiting the weapons it can bring to bear on any one target and making those turrets it has high value.
- Slow and Purposeful: The sheer size and shape of the Supremacy-class makes it sluggish, an extraordinarily massive turning radius, and very poorly maneuverability.
Offensive and Defensive Systems
The Erebos is well armed with a mixture of Ion Cannons and Turbolasers suited for a ship of its immense size. While never intended to be a brawling vessel like some other Dreadnoughts, the Erebos was built as a supporting vessel, forgoing massive primary cannons and banks of weapons for its support systems, while remaining more than capable of defending itself.
Offensively the ship is middling, able to deal with heavily armed and armored Battlecruisers and hold itself against other Star Dreadnoughts with its numerous weapons batteries, but will not be able to compete with larger assault ships in sheer firepower. Its main offensive powers come from its communications array, using a myriad of systems to maintain long range communications between fleets and advanced systems to cut through enemy jamming units. It manages this through the use of Directed Tachyon Emission pulses, that it uses like Comm Lasers. An extensive Electronic Warfare Suite provides the vessel with the ability to diminish the offensive might of its enemies, using jamming beams, frequency jammers, static jammers, and the like to reduce the accuracy of enemy weapons, specifically at long range. Finally the Erebos features Magnetic Pulse Beam Cannons, designed to reduce the powerflow of enemy ship’s to their primary weapon banks, causing them to fire at greatly diminished firepower.
Defensively, the ship features a strong hull, self-repair systems, overlapping advanced shielding, and overlapping point-defense to protect itself against warheads, debris, hypervelocity cannons, and enemy fighters. For the most part, the ship relies on sheer toughness and durability, adding to its enormity to survive an engagement.
Hangar Systems
The Erebos has several expansive hangars to carry the immense about of supply ships, replenishment craft, and other launch craft it requires in order to fulfill its primary purpose as a construction facility. However, for attack craft its complex is coordinated into five primary launch Hangars.
Two Forward Hangars located on the dorsal part of the dreadnought each hold nine wings of attack ships, interceptors, bombers, and other small craft. The rear hangar has space for two full wings of ships, normally dedicated for elite units, visiting dignitaries, and officer shuttles and their fighter escorts. For these hangars Fighters are stored on racks which rotate the craft upwards for mechanic and engineering bays for repairs, pilots access their ships via catwalks while shuttles, transports and heavy landing craft are stored on platforms that are able to descend into the Erebos’s superstructure and military staging areas in the ventral half of the ship. Ships are able to be rearmed and refueled for combat quickly and on their launch pads/racks meant, to make recollection and return to combat as efficient and quick as possible.
The two Ventral Hangars are not meant for attack craft but are actually internal Drydocks where anything from corvettes to light destroyers are able to be built from scratch within the vessel, however they can also be used as internal storage hangars for these craft or additional squadrons recently fabricated for deployment. Each Drydock has enough space for a single Kilometer long vessel, several smaller vessels, or twelve squadrons of attack craft. These massive bays are protected by thick armored ventral doors, however in order to launch the craft the bay must be opened and left relatively unprotected during the transition time, which is considerable.
The Aft section of the ship has six docking bays for vessels as large as Star Destroyers where they can be refueled and rearmed, loaded with cargo, crew, and passengers, minor repairs can be conducted. Any extensive repairs are traditionally performed within the internal Drydocks.
Resource Collection/Storage Systems
At the Fore of the vessel, along the ventral part of the prow ridges the Erebos contains numerous resource collection and processing units meant for collecting water and minerals from comets, asteroids, nebula, and other celestial objects. Its collection units are fitted with powerful Tractor-Pressor beams in order to maneuver very large objects so that the ship can use its weapons to break them into small enough pieces to be drawn into the ship. Resources that are able to be processed in their raw form are very quickly refined and stored within the ship, while other minerals are processed through large Molecular Furnaces which break down the matter and reform them into useful materials for construction, rations, fuel, even atmosphere if needed by the ship and its crew.
Waste processing systems and trash compactors also lead to these Molecular furnaces so that they can be similarly reformed as needed by the ship. This makes the Dreadnought into a mining ship, water collection vessel, and tibanna refinery as well as providing it with the advanced self-sustainment of deep space exploration craft limiting its need to interact with the rest of the galaxy.
Storage for water, rations, and atmosphere is kept in massive spherical tanks behind the collection system, while harder raw materials are stored in large pallets to be shipped to the internal Drydocks and Factories elsewhere in the vessel.
Port Factory Complex
In the port wing, the Erebos maintains a significant factory complex able to produce anything from maintenance droids, stormtrooper armor and weapons, parts for starships and star destroyers, and full-scale vehicles for the Stormtrooper Corps aboard the vessel. Each type of manufacturing has its own dedicated sector within the complex and is a highly automated process with sentient supervision and construct as necessary. As parts, armor, and weapons are fabricated from the raw materials provided by the collection systems they are subsequently shipped to the appropriate section of the ship.
Rumors that the vessel’s factories are able to fabricate everything required for a Star Destroyer, from the engines and turbolasers to the handguns used by the Stormtrooper Legion to be deployed on it have been repeatedly proven correct, however it is a very long and time consuming process. Not unlike the massive internal factories used by the World Devastatorshttp://starwars.wikia.com/wiki/World_Devastator and Leviathans of old, the Erebos creates AT-AT’s, starfighters, tanks, armor, as well as relying on its factory complex to continuously produce repair components for basic maintenance and upgrading internal components.
Internal Drydocks/Ship Hangars
Within the vessel are a pair of Ventral Internal docking bays which are used as drydocks for the fabrication of heavy cruisers, light star destroyers, and other starships used by the Erebos’s denizens. Within these holds hundreds of laborers and thousands of droids are able to construct vessels from scratch,using parts and components fabricated within the Factory Complex. The gravity is able to be controlled within these holds independent from the rest of the vessel, normally kept at a much lower concentration than standard to allow heavy material to be more easily moved and reduce risk of injury from falls or being crushed by heavy objects, while some workers wear gravity belts so that they can move normally during construction.
Starboard Cloning Facility
The starboard section of the ship, opposite of the Factory Complex is an expansive cloning facility. The Kaminoan style cloning operation uses thousands of artificial wombs to create a small army at a time. The cloning facility uses a moderate mixture of growth acceleration techniques in order to rapidly grow the clones to the age of twelve using Khommite and Arkanian technology, and providing them with language, skills, and basic training elements needed by a Stormtrooper through Flash Memory training. They are also slightly modified to reduce empathy and exposed during Flash training to psychotherapy to reduce PTSD after deployment, however this also makes them colder and dispassionate. Clones reach the physical age of twelve within a single year, though they could probably be developed faster, the slower process reduces the risk of genetic and mental instability.
This process cuts down the time required to train and grow clones, eliminates cost associated with traditional Kaminoan style, while still allowing them to develop individual personalities and spend their teenage years developing themselves physically and mentally for combat. Using the top 1% of their existing Stormtrooper Corps for the genetic code and using Flash memories crafted from numerous soldiers aboard the vessel, each clone is not necessarily the same as the next which does promote individualism in their clones.
Wing-Tip Laboratories
On the far ends of each of the ship’s massive wings are a small series of laboratories, complete with their own separate living quarters, power generators, life support, and redundant locks. In fact, the Laboratories are built to appear as part of a false superstructure so that their existence can be easily overlooked by those onboard the ship. With only a handful of entrances that are all guarded and require encrypted codes to even access, much less enter, the laboratories existences are well-kept secrets.
Each laboratory has its own specialization, some developing gene-enhancing technology, others continuing to perfect the cloning process, new weapons are designed within others, and Sith Alchemy are performed within another. Each is stocked with its own scientists and assistants, test subjects, and testing facilities and regularly restocked with equipment as requested by the science division. Here is where the gene therapy and surgical enhancements for Death Troopers are created and performed, where Darth Siv experiments, and where new weapons are developed for the ships the Erebos creates.
City Structure
The central part of the vessel appears to be cityscape rising up between thick armored plates, and from the central superstructure. This city scape lies fore of the training facilities, overbridge, and engineering sections for the engine banks, holding the majority of the living quarters for the ship’s crew and complement. Other than banks and banks of dormitories, mess halls, maintenance decks, and entertainment suites, the city-structure also has assembly halls, common rooms, and barracks for staff. Several hundred thousand individuals can comfortably live within this section of the vessel without having to share bedspace and leaving space for many individual apartments for officers and executives on board.
The upper-section of the City-Structure, located in the pyramid-style bridge complex are often reserved for high ranking officers and are normally much more lavish dormitories and officers quarters rather than simple apartments issued to soldiers and officers within the City-Structure. Some are even penthouses for those with a taste for the finer things, looking out over the City In the Stars.
Training Facilities
Located in the aft section of the central super-structure are the training complexes, not unlike those found on Kamino within the Military Education Complexhttp://starwars.wikia.com/wiki/Clone_military_education_complex. Gravity rooms, shooting ranges, gymnasiums, and even large battlefield simulation rooms and survival complexes which are able to replicate a wide variety of environments and terrains through the use of repulsor floor plates, atmosphere generators, and other technology.
Included in this section of the vessel is a contemporary education system so that potential stormtroopers cloned and trained aboard the Erebos are well-rounded and intelligent as well as capable of critical thinking. Clones and recruits are all held to a high standard of education, physical health, and psychological preparation for serving a Sith Lord in combat. This section also maintains its own medical facility for trainees living within the facility.
Overbridge
The Erebos’s functions are each individually controlled by several mission control rooms dedicated to maintenance, drydocks, engineering, cloning, space traffic control, ground operations, and the like fairly decentralized day-to-day operation. For combat use, the Erebos features the classical Imperial Overbridge, a control center for the ship’s combat functions and primary command center of the ship.
Cavernous and monolithic, the Overbridge is buried at the base of the central pyramid for defense, its vast, seemingly transparent viewports actually high resolution holoscreens. The Overbridge consists of several sections, with the Helm being situated at the front, with crew pits beneath a command catwalk. Above this area is a balcony featuring a Command Salon and observation area for non-combatants. To the left and right, behind this area are several alcoves for offensive, defensive, attack craft, and ground operation controls where officers communicate with their subordinates and relay orders given by the Commander. These alcoves are large enough for several banks of crewmen and often emulate small mission control centers in their appearance.
Finally, there is a Security post featuring a number of Death Troopers who restrict access to the Overbridge as well as offices for high ranking officers, refreshers for troops to use when not at battle stations, and a few other amenities for the crew.
Sepulchre
The inner sanctum of the Erebos, a sith temple and command center all in one within the bowels of the gargantuan ship. Within this Temple the Dark Master, his apprentices, and his acolytes reside and are trained.