Miss Blonde
Trying to be straight in a crooked Galaxy
Flamma Weapon System
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Development Thread: NA
Manufacturer: Arakyd Industries
Model: NA
Affiliation: Open Market
Modularity: Yes can be custom made to match any 5.56 or 7.62 rifle
Production: Mass
Material: Durasteel, slug thrower components
Description:
With the dominance and rise of the Yuuzhan Vong and One Sith it was clear that their superior organic or "super metal" armors it was clear that a weapon system would be needed in order to pierce and destroy armors such as those. And as normal 5.56 and 7.63 bullets were simply not cutting it a bigger round was needed for more destructive force to destroy armor across the board. So the Flamma Weapon System was created to do just that.
What is the Flamma Weapon System? It's a simple mod for any weapon system that fires a 5.56 or a 7.62 bullet. All that is done is remove the upper receiver of that weapon and replace it with the customized Flamma Weapon System. This new upper receiver has been modified with a bigger barrel and a larger ejection port, and this is for one reason. Because the Flamma attachment let's any rifle fire a .50 caliber bullet.
Comparison of a normal 5.56 to the Flamma .450 to .50 caliber rounds

Bullet statistics/ performance
Bullet diameter .500 in (12.7 mm)
Neck diameter .525 in (13.3 mm)
Base diameter .535 in (13.6 mm)
Rim diameter .445 in (11.3 mm)
Case length 1.65 in (42 mm)
Overall length 2.125 in (54.0 mm)
300 gr (19 g) Speer Gold Dot 1,800 ft/s (550 m/s) 2,159 ft·lbf (2,927 J)
325 gr (21 g) Speer HP 1,950 ft/s (590 m/s) 2,745 ft·lbf (3,722 J)
334 gr (22 g) Rainer FMJ 1,900 ft/s (580 m/s) 2,678 ft·lbf (3,631 J)
334 gr (22 g) Rainer HP 1,900 ft/s (580 m/s) 2,678 ft·lbf (3,631 J)
400 gr (26 g) Hawk JSP 1,800 ft/s (550 m/s) 2,878 ft·lbf (3,902 J)
Neck diameter .525 in (13.3 mm)
Base diameter .535 in (13.6 mm)
Rim diameter .445 in (11.3 mm)
Case length 1.65 in (42 mm)
Overall length 2.125 in (54.0 mm)
300 gr (19 g) Speer Gold Dot 1,800 ft/s (550 m/s) 2,159 ft·lbf (2,927 J)
325 gr (21 g) Speer HP 1,950 ft/s (590 m/s) 2,745 ft·lbf (3,722 J)
334 gr (22 g) Rainer FMJ 1,900 ft/s (580 m/s) 2,678 ft·lbf (3,631 J)
334 gr (22 g) Rainer HP 1,900 ft/s (580 m/s) 2,678 ft·lbf (3,631 J)
400 gr (26 g) Hawk JSP 1,800 ft/s (550 m/s) 2,878 ft·lbf (3,902 J)
The Flamma piercing steel plates
The Flamma is capable of punching through steel plates and organic armors with ease, it can tear through an engine block and stop cars or even light armored vehicles that have plating upwards to 7 mm thick. The Flamma will devastate soft targets however it is useless against tank and walker armor. When outfitted with the Sith Killer round it has the best effects against organic armor due to it's explosive and incendiary nature. This weapon system will absolutely rock the enemy but it does come at a cost.
Weaknesses. Bullet drop is something that we have to deal with, it's a heavier round that travels at a lower velocity. So when your weapon is modified with the Flamma the range will drop anywhere from 25 to 30%. Another big thing is the recoil this bad boy brings, you are firing a .50 caliber round and this means full automatic is just about impossible to do with a average non augmented humanoid. Species such as Wookies can use the full auto fire mode but average vanilla humans will have to stick to semi automatic. And one of the larger problems is the magazine, the average thirty round magazine for a 5.56 weapon when converted to the Flamma only holds anywhere from 10 to 15 rounds due to the bullet's massive size.
But overall the Flamma Weapon System is a great mod for any weapon, Arakyd Industries does accept custom orders for any rifle and will gladly shape one for the right price.
Primary sources: http://en.m.wikipedia.org/wiki/.50_Beowulf