Mandalorian Legend
F R O N T I E R
W A R
For too long, it had been thought that the spark of the Mandalorians had been extinguished throughout the galaxy. Ever since the genocide that nearly destroyed their people, all the Mando'ade had known had been fractures and failures.
But they had been stuck in the past. It was time to let old wounds fall off for new growth to begin. It was time for Mandalorians to once more declare their place in the galaxy. On the world of Kestri, the Mandalorian Enclave had gathered and waxed strong. The chains of the past cut off, it was time to truly expand into the galaxy once more; for in the recesses of Wild Space, crime, tyranny and exploitation festered. The same sort that had nearly driven the Mando'ade to extinction. If this slice of the galaxy were to truly become a home for the wayward sons and daughters of Mandalore, then it would have to be made stable and civilized -- at least, to the extent of what Mandalorians defined as civil.
The world of Kaddak was the backwater of backwaters, on the edge of known space and frequented by criminal gangs, spicers, smugglers, and their ilk. If Kaddak could be subdued, its criminal infestation stamped out and turned into a somewhat decent world, then perhaps there was hope for its galactic neighbors as well. There would be two aspects to the operation, both centered around the main settlement on the world: a city built up around a giant crystal spire named the Sliver. While the more diplomatic of the Enclave's entourage would try to appeal to the Spiremasters to align themselves with the Enclave's goals, the rest of the city would be forcibly cleaned up. Criminal gangs, pirate scum, and the like would not find safe harbor at Kaddak any longer.
The era of lawlessness in Wild Space was drawing to a close. The Iron Dawn had finally arrived.
- If you predict that you're of more use wielding words than a blaster or beskad, your voice is needed to help convince the Spiremasters to willingly enter into the protection of the Enclave. It also may be necessary to defend them, should the resident criminal gangs become resentful towards their former hosts. . .
- The streets and lower levels of the Splinter are infested with vermin; specifically, the pirate and criminal kind. Root them out -- whether their sentence is a blaster bolt in their skull or an ice cell on Kestri is your call.
- Have other stories you want to tell? The world of Kaddak is yours to explore!
Mig Gred
Thonn Rokkal
Obran
Tristan Ortega
Kranak Vizsla
Siv Dragr
Tan'yill Vizsla
Reeve Bralor
Tahlah Vizsla
Kale Onara
Leea Pandac
Talohn Atar
Stardust Solus Skirae
Kaden Farr
Wen Tzu
Thom Betna
Thaine Mereel
LaoTzu
Cerar Vizsla
Kandosii Ka'rta
Jiriad Galaar
Hastor Trosk
Jaster Awaud
Nova Dragr
Nix Avyena
Miria Tanau
Minerva Fhirdiad
Leenic Ellsil
Kes Stag
Kaz Vizsla
Tae'l Vizsla
Nita Quez
Keldab Dragr
Zaesthaoh Vizsla
Kar Bakar
Taru Cadera
Tawnita Wren
Noah Corek
Aether the Iron
Aertan J’kai
Alex Eldar
Aloy Vizsla
Brent Warnel
Bright1
Caeos Prahl
Vaux Gred
Vren Rook
Jhira Mereel
Romul Saxon
Ijaat Mereel
Faison Kelborn
Jhira Mereel
Shai Maji
Sikkol Cull
Zlova Rue
Mia Mereel
Tubrook
Aves Wren
Alora Vizsla
Alara Ordo
Sasha Kryze
Thonn Rokkal
Obran
Tristan Ortega
Kranak Vizsla
Siv Dragr
Tan'yill Vizsla
Reeve Bralor
Tahlah Vizsla
Kale Onara
Leea Pandac
Talohn Atar
Stardust Solus Skirae
Kaden Farr
Wen Tzu
Thom Betna
Thaine Mereel
LaoTzu
Cerar Vizsla
Kandosii Ka'rta
Jiriad Galaar
Hastor Trosk
Jaster Awaud
Nova Dragr
Nix Avyena
Miria Tanau
Minerva Fhirdiad
Leenic Ellsil
Kes Stag
Kaz Vizsla
Tae'l Vizsla
Nita Quez
Keldab Dragr
Zaesthaoh Vizsla
Kar Bakar
Taru Cadera
Tawnita Wren
Noah Corek
Aether the Iron
Aertan J’kai
Alex Eldar
Aloy Vizsla
Brent Warnel
Bright1
Caeos Prahl
Vaux Gred
Vren Rook
Jhira Mereel
Romul Saxon
Ijaat Mereel
Faison Kelborn
Jhira Mereel
Shai Maji
Sikkol Cull
Zlova Rue
Mia Mereel
Tubrook
Aves Wren
Alora Vizsla
Alara Ordo
Sasha Kryze
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