Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

The Fyre House

The Reaper of Won Shasot
OUT OF CHARACTER INFORMATION
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon company.)
  • Development Thread: (If appliable.)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
CORPORATION INFORMATION
  • Corporation Name: Helios Manufacturing
  • Headquarters: (Where is the corporation based? CEC is based out of Corellia, KDY is from Kuat.)
  • Locations: (If your corporation is large enough, where else have they set up shop? You're not strictly limited to setting up shop in nearby systems, but you shouldn't be hopscotching around the galaxy either.)
  • Operations: (What does your corporation do? What do they make? This can be multiple things, such as vehicle manufacturing, shipbuilding.)
DESCRIPTION
(At least a paragraph description of your corporation. Particularly for player-made corporations, this should detail some of the processes of how the company does business. Does it accept private manufacturing requests? Is it loyal to a particular government or faction? Are they a benevolent corporation, or do they grind planets into dust for money? It's the little details like this that we're looking for.)

RATIONALE
(How did your character come to own and control the company? Did they make it? Hostile takeover? Clever political scheming? Please write at least five sentences in this field)

Subsidiaries:
  • (If you so choose, your corporation can start owning other companies. If your corporation owns a company or multiple companies, this is where to list them. Subsidiaries require their own company submissions. Development threads would need to be done to show the work of the corporation. Every time you add a new subsidiary, you must place a company mod to update it on the parent corporation sub.)

Parent Corporation: ( If this corporation is a subsidiary of another company, please name and link that parent corporation here.)
 
The Reaper of Won Shasot
OUT OF CHARACTER INFORMATION
  • Intent: To add one more member to the family of Dax and Kimiko
  • ​Image Credit: N/A (yet)
  • Role: The only blood-daughter of both [member="Dax Fyre"] and [member="Kimiko Taiyo"]
  • Links: Dax Fyre | Kimiko Taiyo
PHYSICAL INFORMATION
  • Age: Infant
  • Force Sensitivity: Untrained
  • Species: Akaran Kitsune
  • Appearance: Besides the jet black, furred tail and equally dark fox-like ears sprouting from the top of her head, Ojo appears much like any other small human infant. While the thick dark hair was inherited from her father, Ojo took her mother's beautifully blue eyes.
SOCIAL INFORMATION
  • Name: Princess Ojo Fyre, Jo or Jojo by those closest to her.
  • Loyalties: Her parents
  • Wealth: She is the the daughter of not one, but two monarchs, each with their own planet. She is very, very wealthy (by proxy).
  • Notable Possessions: Her many, many toys.
  • Skills: She is well-versed in the art of cuteness, often used to try and get whatever she wants out of others. The only ones who are even partially immune are her parents, and even they cannot resist her power sometimes.
  • Personality: Ojo is a little trouble maker, just like her mother (and father, although he'd never admit it). She loves to play pranks on people, as much as any infant can at least. She is very attached to her family, particularly the two males in the family, those being her father and older brother. While her father dots on her, she loves to play with her brother, and often gets into prank wars with him.
COMBAT INFORMATION
  • Weapon of Choice: An adorable puppy dog face. Occasionally crying, screaming, or tantrums.
  • Combat Function: To make life difficult for her parents (no actual combat function)
Strengths:
  • She is deceptively adorable, and is more than willing to use that to her advantage.
  • Although her abilities in the Force lie dormant, the potential volatile nature of untrained Force powers is always a threat.
Weaknesses:
  • Can prove to be a liability to her family, as they'd go to any lengths to save her. Any lengths.
  • Has no physical way to fight back.
HISTORICAL INFORMATION
Princess Ojo Fyre, a newborn child, loved by her mother, her father, her sisters, her brother. Although her story is yet unwritten, it will surely be glorious.
 
The Reaper of Won Shasot
1850868-bigthumbnail.jpg


OUT OF CHARACTER INFORMATION
SETTING INFORMATION

  • Rift Name: The Ethereal Sea

  • Rift Alignment: Dark Side

  • Location: In space, near Aterka of the Adeline Cluster (Southern edge of ORC space on the map)

  • Destination: [ Where does the Rift lead to in the Netherworld? Feel free to link a codex-approved submission here or briefly describe the immediate surroundings of the other side. ]

  • Direction: To and from

  • Size: Large

  • Accessibility: The Ethereal Sea is difficult to find, not because it is hidden away, or carefully guarded, but rather because it is located in the middle of space, near a small planet, with little else to describe its exact location. If one already knows its exact location, it is easily found. If one does not know, they better hope they know someone who does.

  • Description: Approaching the Rift, it appears as no more than a tear in space, bright light streaming out from it, blinding those who approach. Upon arriving on the other side, one would see what could only be described as a sea of dead ships, a massive ship graveyard. The water would lie still, only troubled when someone or something touched it. The masts, hulls, and various other parts of sea-faring vessels from worlds and times you may know, and some you may not peek through the top of the water. A thin fog lies atop the water, only allowing sight for a few dozen meters, but in those dozen meters one could see parts of various space faring vessels floating at various heights above the water, some touching the water and bouncing away, other high in the air if you could see that far. Should some strong gust of wind (there is no wind on the Ethereal Sea, must be somehow created by the PCs) blow away the fog the dead sunk and floating ships could be seen for miles and miles, a never-ending graveyard. The sky itself shows that it is always night on the Sea, a beautiful starscape stretching above the heads of those present. There are few light sources on the Ethereal Sea, small floating orbs of light scattered around across the sea (every few meters, these orbs can be found) and the single beam of light that cuts through the fog, guiding those who venture forth towards the Netherworld.

RIFT EFFECTS
The first thing one would notice upon entering the Ethereal Sea would be that any ship they were on, or EVA suit of some sort if they disembarked from their ship, would disappear, both from the galaxy and from the Rift (worry not it is not lost forever). The person would now be standing on the sea. One cannot sink into the water, every step sending ripples across the otherwise still sea. If there were others aboard the ship, they may have been placed elsewhere in the Sea.

Traversing the Sea can be done by walking (or running) across the water. But in doing so you may hear whispers and voices, people you know, people you don't, cries for help, others calling for your head. And every once in a while, if you tread a little too close to one of the orbs of light, it may manifest into the form of a person, once more someone you know, or someone you don't, and leap at you. Although these apparitions can't actually hurt or touch you, they may foretell a future, whether it is your's or another's is unclear.

Exiting the Sea to the Netherworld will yield no additional effects.

Exiting the Sea back to the galaxy will rematerialize your vessel, and place you back where you were aboard the ship. However if you came with a party and exited without them, they will not be present. If you remain in the area within a certain area, and they exit after you, they will appear on the ship once more. If you leave the area however, and your companions try to exit after you and your ship have left, they will cease to exist. You may hear their scream of anguish as they disappear into the void, regardless of how far away you are when that occurs.

The exit is the beam of light described previously. It appears similarly to how the Rift appears in the galaxy.

POINTS OF INTEREST
  • Rift entrance
    Its the entrance...what else do you want from me?

[*]Rift exit
  • See above statement

[*]The various ships are explorable if accessible. As long as the hull of any ship is not fully submersed, it can be accessed, and the un-submersed portion can be explored.

HISTORICAL INFORMATION
A product of the events aboard the OSS Ophidia, as the Sith Selka Ventus killed tens of thousands during her quest to finally free herself of her immortality, the Force shook with Dark influence. When the Ophidia began to break apart above Aterka, threatening to wipe out the planets population, the immense fear added to tremors felt within the Force. Ultimately, when [member="Dax Fyre"] assisted the Sith in punching through the breach point of the galaxy, and the subsequent violent release of Ventus' soul, coupled with the build up of Dark Side energy, it spawned the Ethereal Sea as well as...
 
The Reaper of Won Shasot
369.jpg


OUT OF CHARACTER INFORMATION
  • Intent: Honestly, this spawned out of ETHEREAL SEA, and I like this idea too...so this is meant to complement ETHEREAL SEA
  • Image Credit: Technically Bethesda Game Studios, got this one here though
  • Canon: N/A
  • Links: Deep Black Sea: Ghost Ship, ETHERERAL SEA
SETTING INFORMATION
  • Landmark Name: Sundered Wastes
  • Classification: Wastelands
  • Location: Netherworld
  • Affiliation: N/A
  • Size: Massive
  • Population: Insignificant
  • Demographics: Spirits of the dead sparsely populate the land and wander aimlessly
  • Accessibility: Can only be accessed through the ETHEREAL SEA
  • Description: The Sundered Wastes are endless tracts of land, barren and dead, and with thundering storm clouds, always looming overhead. Purple streaks of light lance across the sky and down to the dry, cracked ground. Dead trees can be spotted every once in a while, but far more noticeable is the ancient stone ruins of what once might guess to be huge watch towers. The crumbling structures are scattered throughout the Wastes, silent sentinels over their lifeless wards.
  • Gate: THE ETHEREAL SEA

  • Lucidity: While most of the galaxy's rules apply here, mysterious voices can be heard, much like those of the ETHEREAL SEA, however, unlike the Sea where you may or may not know who the voices belong to, all these voices are voices you'd recognize. Every voice will say things and phrases you might recognize. That is because these are memories. Traveling the Wastes will provide you with disjointed and broken illusions, auditory, visual and olfactory (but not tactile) of scenes from your past. Specific areas will allow you to see the memories of others as well.

  • Hostility: Apathetic to Hostile. Most of the spirits within the Wastes do not care about visitors, however the more grotesque looking denizens of the Wastes will be hostile.

POINTS OF INTEREST
  • Rift exit
    The entrance to the ETHEREAL SEA, it is the only way in or out of the Sundered Wastes.

[*]Gardens of Sacrifice
  • The Gardens reside within a specific watch tower, or rather towers, unlike the others of the Wastes. Twins stand side by side, and are linked together by a bridge. Entering either tower and climbing to the tops and opening the doors to what one would presume to be the bridge will empty out in a small, walled garden (either door will exit to the Garden, just on opposite sides). All along the ground and up the walls will be flowers. Each flower represents a memory. The flower and color is unique to each person in the Garden, and if a new person enters, new flowers bloom. Picking a flower will present all present a vision of a memory of the person to whom the flower belonged to. In the center of the garden is a fountain with an ornate vase, partially submerged. The vase appears to hold red wine and several flowers (depending on who is present). If one of those flowers is taken from the vase, a vision of the death of someone the person whom the flower belonged to cared about will be shown (or how the person found out) all present will also experience the emotions of that moment.

[*]Madness
  • Madness is actually a large castle in the center of the Wastes, and can be seen regardless of where you are. Madness is the only place that is guarded, the various souls that exist around the castle attacking any mortal being who approaches. The number of souls surrounding the castle is equivalent to a lightly guarded castle of the same size. Upon entering the castle though (souls cannot follow the PCs into the castle), you will arrive in a narrow, but endless hallway, lined with skulls upon shelves. Upon closer inspection one would find two small lit candle inside the skull, placed such that the flames appear where the pupils of the eyes would be. These candles never go out (but can not be removed from the skull either). Picking up a skull will allow you to the memory of whatever being that skull belongs to. This is not restricted to anyone present in Madness. These memories can belong to those in the Netherworld, in the galaxy, living, or dead.
    Although very rare, the Force can be used to divine the identity of a specific skull and memory.



HISTORICAL INFORMATION
A product of the events aboard the OSS Ophidia, as the Sith Selka Ventus killed tens of thousands during her quest to finally free herself of her immortality, the Force shook with Dark influence. When the Ophidia began to break apart above Aterka, threatening to wipe out the planets population, the immense fear added to tremors felt within the Force. Ultimately, when Dax Fyre assisted the Sith in punching through the breach point of the galaxy, and the subsequent violent release of Ventus' soul, coupled with the build up of Dark Side energy, it spawned the Sundered Wastes as well as ETHEREAL SEA
 

Users who are viewing this thread

Top Bottom